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  3. AlexM

Posts by AlexM

  • The Hub-The Homunculus

    • AlexM
    • August 11, 2015 at 3:34 PM

    The darks are too dark. I can barely see anything in the second shot. You probably need to up the global ambient level a bit so the shadows don't reach complete blackness.

    Regarding the emissive texture red eye. You could put a small point light in front of it for some accompanying light so it doesn't look like a red circle floating in space.

  • The Hub-The Homunculus

    • AlexM
    • August 10, 2015 at 3:20 PM

    1) Maybe take more shots at the level where the camera would be when in game

    2) The cylindrical outer wall is really rough with it's constant repeating texture and lack of detail. I'm not sure if adding more detail is the way to go. It's probably better for you to use some fog so you can never see that wall (and thus eliminate it entirely). This actually goes for the scene as a whole. The lack of some fog/turbidity makes it hard to guage depth.

    Is the first shot unlit?

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • August 7, 2015 at 7:29 PM

    Btw I got into the Rising Thunder beta. I put my username in the first post. I'll probably be playing a lot this weekend :)

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • August 7, 2015 at 2:43 PM
    Quote from DrywallDreams

    Alright, then where do I start? Do any games actually teach a beginner how to get started well yet?

    Oops sorry, I didnt get a thread notification update. I will prepare some videos on youtube and put them on this thread.

    There's a guy named James Chen who has a lot of tutorial videos that explain the fundamentals of fighting games. I'll look around his channel and see what's most relevant.

    The main thing to focus on is not leaving yourself open and positive trades.

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • August 1, 2015 at 4:43 AM
    Quote from DrywallDreams

    Yeah, that seems to be right, then what past that? Just experiment or no-life it and spend all my time on reddit?


    That's probably the biggest mistake beginners make. Combos are not what you should be focusing on. You should be focusing on the fundamentals and making sure that every action you do doesn't leave you in a deficit.

    Being good at combo execution is only useful if you can get to a point where you can actually execute a combo.

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 31, 2015 at 11:25 PM

    I'm not familiar with that game but considering he's taking the friendly route I would guess that all characters have a similar progression. Usually that means pressing weak-medium-strong in sequence.

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 31, 2015 at 4:37 PM
    Quote from DrywallDreams

    So I got into the Rising Thunder alpha, then once again realized that I'm awful at "real" fighters. Is there a good way of learning how to do combos and such/how to not be a babby?

    Rising Thunder is actually built with that in mind. I think there's not even a concept of a fireball or joystick-button motion. Is that correct?

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 30, 2015 at 4:49 PM
    Quote from General Vivi

    I recently bought one of those TE2 ps4 sticks. They are nice! I love how everything is easy access and the cord can be tucked away.

    I also just started getting into ultra (for pc), it's.... ok? XD

    I have to buy a ps4 this week.


    Is this the TE2 madcatz ones with the sanwa parts? I have the SF4 evo one from a few years back and in regards to the actual buttons it's probably the best. They are ultra loose.

    I started a player ID list at the top of the screen if you are interested, leave your name in this thread and I'll keep it updated.

    I seem to remember us playing a couple years back on steam and you were quite good Jason

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 27, 2015 at 6:15 PM
    Quote from Pampers

    I have zero experience with fighting games so excuse my ignorance, but why do they use controllers like that? looks real uncomfy and not ergonomically at all. Is it a traditional or nostalgia thing like people buying music on vinyl again?

    Warning : My opinion

    Games like street fighter are essentially unplayable with a gamepad because you need to be able to get from one button to the next with often very short frame windows. When all the buttons are laid out over your hand it's easier to transition.

    I would say the mortal kombat series is an exception though. It has less buttons but it also has block as a button. Trying to hold block on an arcade stick while trying to transition out to other buttons is futile. With a gamepad you can have your back index finger hold down block and leave your thumb free to react. That said having a button for block sucks and I think netherworld agrees by the fact they used back for block in Injustice.

    I much prefer joysticks, not just for fighting games but for arcade games too.

  • Redesigned my website

    • AlexM
    • July 27, 2015 at 3:37 PM

    Aaaand i just realized i didnt do the short descriptions for my level design section. Awesome.

  • Redesigned my website

    • AlexM
    • July 27, 2015 at 3:04 PM

    Hey Everyone

    I spent the last 3 weeks redesigning my website via custom wordpress theme I built. I was getting fed up with the existing wordpress themes and decided the only way I can get the look I want is to do everything totally from scratch.

    The design choices I went with are partially a comment on how I feel about modern web design. Sites like polygon and other more modern designs I really dislike. I find them borderline unreadable. For this design I had the goal of not using Javascript which I managed to achieve. There's no javascript in my theme code at all (there is however the footer injected javascript for required WP stuff). All responsiveness is done purely in CSS.

    Anyways here it is.

    http://levelism.com/

  • What do you think about the new look?

    • AlexM
    • July 26, 2015 at 10:10 PM

    I'm not a fan of javascript because as much as it's supposed to make stuff more responsive I find it usually tends to be the opposite. For instance when I change a page and it does the async reload in js I find it slower and more cumbersome than a reload. Also I know I should like that it dynamically positions my window to have the first post align with the top of my window but I don't like the jarring animation to do so. I think it would be better if it just warped me there.

    I realize I'm dangerously to the "old man yells at cloud" attitude on this one so take it with a grain of salt


    EDIT : Is there a way to go to a dedicated reply page rather than an inline format?

  • Bloodborne

    • AlexM
    • July 26, 2015 at 10:03 PM

    Finally beat Mirolak. I was stuck on that for 2 months. Mainly because I would get invaded in less than 2 mins most of the time.

    I ended up beating him myself.

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 26, 2015 at 12:05 AM

    Anyone managed to get into the beta?

  • Street Fighter V

    • AlexM
    • July 26, 2015 at 12:05 AM

    aaaaaand the beta is totally inaccessible. @#$@#$@#$

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 20, 2015 at 11:25 PM

    Wow

    Razer fucked up EVO by having one of their garbage fightsticks fail during the final round.

    God I hate Razer, they make such fragile garbage products.


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  • Rocket League

    • AlexM
    • July 18, 2015 at 8:14 PM

    I will be on periodically this weekend during EVO downtime :)

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 18, 2015 at 8:09 PM

    So I figured it's about time we start a dedicated thread on mapcore for fighting games discussion so we stop spamming up the "what have you been playing" thread with extended fighting games discussion. Hopefully I can change the title of this thread when different events occur.

    So who's watching EVO this weekend and if so what are you watching?

    I made sure I got all my work and a good portion of my home stuff out of the way so I can maximize my EVO time. I warned all my family and friends as well. Unfortunately the EVO USF4 initial brackets were all day friday. FORTUNATELY my work was understanding and there were about 3 people on my team second screening twitch so I got a good amount of viewing time.

    I'm currently watching UMVC3 and am toying with the thought of simultaneously watching the Guilty Gear Xrd stream.

    Highlights so far :

    [*]Strider 801 taking a triple perfect over a 12 year old player. The 12 year old players response to the loss was more mature than most adults. He's got a bright FGC future.[*]A UMVC3 team consisting of Narohudo-Kun, Trish and Rocket Racoon. The announcers were at a loss on being able to describe what was happening. I would LOVE to see that team win EVO.[*]That dude playing Poonko taking off his shirt and putting it on Poonko's head. He unleashed an angry beast who also removed his shirt then proceeded to body. [*]Valle beating Bonchan with Hugo https://www.youtube.com/watch?v=4r6Ev7FvwtI[/list]For USF I'm going for :

    [*]Smug - Because he's been such an upset this year and plays a nuts Dudley[*]Strider 801 - Because he plays Abel[*]Anyone who plays Makoto[*]Air - Vancouvers pride[/list]I would have gone for Haitani but he doesn't play Makoto anymore

    For UMVC3 I'm going for :

    [*]That guy with Narohudo-Kun in his team[*]Full Schedule, because he pisses off FChamp [/list]

  • Fighting games thread : SFV beta is back and works great!

    • AlexM
    • July 18, 2015 at 8:09 PM

    Reserved for proper introduction post. Work in progress.

    Player Fighting game ID's

    • AlexM - Alex McGilvray
      • Platform ID's
        • PSN - InfiniteState
        • Steam - Shinobi - NFC
        • Rising Thunder - InfiniteState
      • Plays
        • USF4 - ps3/pc
        • UMVC3 - ps3/vita
        • Xrd - ps3
        • KOFXIII - pc
        • MKX - ps4

    Fighting game title acronym reference:

    • UMVC3 (or UMVC) - Ultimate Marvel vs Capcom 3
    • MVC2 - Marvel vs Capcom 2
    • MVC - Marvel vs Capcom
    • USF4 - Ultimate Street Fighter 4
    • Xrd - Guilty Gear Xrd
    • KOF - King of Fighters. There are many KOF's so append the version as a postfix. For instance KOFXIII or KOF96
    • MKX - Mortal Kombat X
    • MK9 - Mortal Kombat 9
  • Rocket League

    • AlexM
    • July 18, 2015 at 3:55 AM

    Mah psn : InfiniteState

    come @ me

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