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Posts by ultradr3mer

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 13, 2009 at 1:52 PM

    he knows that but now comes the funny part. He found it out, AFTER he choosed it.

    i dont have a screenshot from an other direction.

    and there are only 2 references:

    http://starwars.wikia.com/wiki/Dowager_Queen

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 11, 2009 at 10:40 PM

    yes but:

    1: it took 1,5 days

    2: isnt it a bit ugly?

    (if you want to have a closer look: http://www.garrysmod.org/downloads/?a=view&id=72691)

    3:what do you see as full? I mean its definitely as detailed as the original

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 11, 2009 at 2:37 PM

    its for the star wars new era mod:

    http://www.invision-games.com/

    i started to make the dowanger queen model:

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/streets4dcff.jpg]

    (i know the things on the tank are a bit crapy. the version below is with a newer version and bump.)

    Im not realy statisfied with the result so im looking forward to some productive feedback.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/0001.png]

    it took me about one and a half day, including concepts as this

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/ship_concept.png]

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 10, 2009 at 11:35 AM
    Quote from Pericolos0

    that looks phenomenal penE! Would really love to know more on how you achieved these kind of visuals in source =)

    do you mean his visuals generaly or is there anything spcial you wonder ab out. i dont know much about the limitations of the source engine, besides from the texture shader and the static lightning.

    anyway it looks nice (the pictures in your post doesnt show up. duno).

    but i finaly found sth that could be better:

    [Blocked Image: http://images1.wikia.nocookie.net/starwars/images/2/21/MosEisley-BFRS.jpg]

    as you can see there are in almoast every building some parts that are darker, whereas in yours thay have mainly all the same color, maybe that could bring some more contrast.

  • WIP in WIP, post your level screenshots!

    • ultradr3mer
    • July 6, 2009 at 9:40 PM

    sum little wip from me:

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dm_btkf_pakrat0001.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dm_btkf_pakrat0000.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dm_btkf_pakrat0002.jpg]

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dm_btkf_pakrat0005.jpg]

    its for hl2dm, but i used some custom content and ported the white combine textures from ep1, basicly this is illegal i think but i hope that valve dont cares about it.

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/dm_bio-teleport-kilbox-factory.jpg]

    this is a crapy concept i made.

  • Normal Map with blender

    • ultradr3mer
    • September 11, 2008 at 3:19 PM

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/test.jpg]

    I made this normalmap with Blender, but its different to the nomal maps im used to with a black to white "red"; a black to white "green"; and a almost white "blue" channel.

    the "red" channel is completly black "green" and "blue" are black to white.

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