dammit how long is it since Rage was announced.
Posts by Gloglebag
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Holy shit thank you for bringing that to my attention.
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It's a seriously good game.
You guys won't like it as much as the Deux EX pack for 5,- but it's still very good.
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External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Quote
The carefully crafted setting, the intertwining of ingenious puzzles with a portly, gluttonous protagonist, makes this a terrific game that I wholeheartedly recommend you play immediately. [Grade = A+]
http://www.metacritic.com/games/platfor ... nterbottom
http://www.winterbottomgame.com/
shit is like 4 bucks on steam
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Its all about interpretation. The orignal mario brothers is an artistic outlook on the path of man.He is constantly moving forward, trying to amass wealth (coins) experiment (eating drugs and flowers) and chasing after the perfect woman (beautiful,
princess, makes him cake). You have to overcome the many pitfalls on your journey (death pits) and whenever it seems your journey is at a close,
your goal attained, they put the carrot a little farther away from your nose.
So is the life of man.
-/v/tard
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Wolf was fine, Wolverine was fantastic. I'm looking forward to this. Textures seem kinda low res though. And to much brown. Hope PC fags get to chose sharper textures.
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Final Infinity Ward Employee Walks OutDavid Gardening, the last employee left at Infinity Ward, has walked out of the company. Following the departures of West and Zampella, and indeed everyone else who works there, Gardening explained to ShackNews that he thought he “may as well.”
“I didn’t really have any beef with Activision,” explains the final member of the team. “To be honest, I never really got on with Jason and Vince. Everyone else seemed to think they were great, but I thought they were kind of dicks. I dunno, maybe it was a personality thing. But anyway, when they were fired I wasn’t that fussed.”
However, once everyone else in the company had left, Gardening realised that there wasn’t much point in sticking around. “I mean, I was only really responsible for the headbob. There was only so much I could do on Modern Warfare 3 on my own. I looked around, and felt pretty lonely, so I figured I’d go.”
QuoteActivision Sues Itself Court proceedings were filed today as Activision prepares to sue itself for various claims. The publisher made the following statement this morning when the news first broke.
“Activision Blizzard, Inc. has filed a suit against Activision Blizzard, Inc. this morning, alleging breach of contract and defamation. We intend to see justice is done to ensure the future of Activision Blizzard Inc. is not jeopardised by the actions of Activision Blizzard Inc. No further comment can be made at this time.”
It is thought that Activision may be suing itself in response to Activision’s damage to the name of Activision for the volume of lawsuits the company is currently involved in. Other insiders at Activision have suggested that it may simply be that the publisher has run out of anyone else to take to court.
Activision responded to the suit this afternoon by announcing they will be counter-suing Activision for violating their fiduciary duty and unjust enrichment.
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Actually there is no justification for making longer games. As most games longer then that do it by diluting and spreading the experience, like by copy pasting, making the actions slower, backtracking.
There are only a few gameplay styles which allow for longer campaigns and even then it's questionable, like is the time spent comparing armor, moving , selling products, stat tracking, stat updating in rpg's really quality time spent. Games like SC in which every single square inch on the level is important and can greatly influence game play are much harder to design and take much longer then a dungeon in an RPG's.
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I care more about the length content wise. In an hour of God of War or Prince of Persia I'll do 10 times as many interesting stuff as in a virtual Skinner box. They could have easily lengthened the game by copy pasting like some do, I'm glad they didn't.
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I don't understand, I loved painter from the first moment I laid my eyes on it. Everything works just the way it works IRL, it's immediately familiar and logical how you should go about doing stuff.
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Why don't you use painter for painting, it kicks photoshops ass.
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CS4 is fine, tabs are great. Just don't run it on your netbook.
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You will get absolutely raped for the first few hours whilst you figure out the nade launcher which is available from the start is ridiculously OP and will rape any infantry with infinite ammo supply to boot.
Also prepare to be dumbfounded by the fact it takes so long to unlock the shock pads as medic.
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Only from steam.
Also I still can't believe this game doesn't have an exit option after a finished game, how utterly stupid. I mean they programmed it on purpose this way, you can see it appearing just as it go's from "loading" to "join". Why would you not let people exit the game after a match finishes. I don't think I've quit the game ever trough normal options, also why doesn't ctr-shift-esc work or alt-F4.
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Conquest, though it's not as good as in BF2. Also this game is so much more infantry.
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How fair is it to demand people use the products of their competitors? One of the reasons I was afraid of steam was the idea that I would now have to have a separate background app start and running for every game from a different publisher, as it makes no sense to me for them to give money to a competitor when they can make their own, I mean they have the core competency and more resources then valve. This hasn't happened yet, which means valve is making it ridiculously cheap and convenient for them, but what kind of deal do small shitty indie devs get then, cause they do not have the bargening power of the big guys. At this point steam is being designed the same way that Itunes and apple producst are, to make it very difficult for competition to enter, which is great from a business standpoint but not so much for me.
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Quote from Mazy
Again, I just love how amped up DICE are at the moment, totally gunning for IW's neck. Some good competition. I salute that, even if they have no chance of toppling the giant

Still beats getting fired before you get your royalties after delivering one of the biggest hits in gaming history.
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My apologies if this has already been posted http://blogs.battlefield.ea.com/battlef ... -spam.aspx
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Deus Ex 3 lead game designer Jean-Francois Dugas says the original Deus Ex was "kind of slow". He added, "There weren't enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience.'"http://www.n4g.com/pc/News-219734.aspx
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DX3's dev team is headed up by Jean-Francois Dugas, the guy who said the original Deus Ex was "kinda slow," has admitted that the 360 is his gaming platform of choice, has said that he believes there's a lot to learn from casual games, and whose past efforts include R6: Vegas and Far Cry Instincts.
GOTY tbh.