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  3. aaron_da_killa

Posts by aaron_da_killa

  • The random model thread!

    • aaron_da_killa
    • January 26, 2011 at 3:05 AM

    That looks really cool Bunglo. Maybe for the gas tank you could try and focus some grunge around the two circular things holding it up because in real life that's where grunge (paint peel/dust/dirt) would usually develop prominently.

    I'm modeling a Tangara for a group project:

    [attachment=0]tangara_wip7.jpg[/attachment]

    [Blocked Image: http://www.railpictures.net/images/d1/4/0/2/1402.1152619200.jpg]

  • WIP in WIP, post your level screenshots!

    • aaron_da_killa
    • January 19, 2011 at 10:09 AM

    That's cool, I like it.

    The white towers look a bit repetitive/bare though.

  • The random model thread!

    • aaron_da_killa
    • January 15, 2011 at 12:59 AM

    Kinda looks like Wall-E. Well done. Try adding some textures to it.

  • The random model thread!

    • aaron_da_killa
    • January 13, 2011 at 7:12 AM

    Ah some good points there thanks!

    The look I'm roughly going for is something like Crysis/Far Cry 2.

    I'm not too sure how I could make the transition between sand and water smoother. I guess I could mess around with the material settings a bit or add another layer on top of that water that is more transparent and/or has foam? As for breaking up the boat texture, maybe I could extrude out some thin planks that run vertically along the side of the ship and then offset the texture inside the space between each plank to make it look like separate bits?

  • The random model thread!

    • aaron_da_killa
    • January 12, 2011 at 1:52 PM

    What do you think about this? The idea is to have a pleasant looking tropical lagoon contrasting with a dark, aged black pirate ship but I'm having trouble making the pirate ship look right.

    [Blocked Image: http://img534.imageshack.us/img534/2808/shippp.jpg]

  • Aaron Zimmermann - Level Designer

    • aaron_da_killa
    • October 26, 2010 at 10:26 AM

    True story, and so is "aarondakilla" in the url name. I'll be hosting the site on a paid service with it's own url name in the very short term.

  • Thiago Klafke - Environment Artist

    • aaron_da_killa
    • October 22, 2010 at 2:35 AM

    The Sci-Fi Apartment Complex is cool. You should create the vegetation and skybox texture yourself so you can say that 100% of the art content is yours.

  • The random model thread!

    • aaron_da_killa
    • October 9, 2010 at 2:05 PM

    That's cool. So are you going to copy parts of the art work or use it as inspiration?

  • The random model thread!

    • aaron_da_killa
    • October 1, 2010 at 3:23 AM

    His right arm has a tumor

  • Aaron Zimmermann - Level Designer

    • aaron_da_killa
    • October 1, 2010 at 1:17 AM

    You used to be able to but shortly after it was announced FileFront was NOT closing down, I lost all my files and I'm never using FileFront again.

  • Geoffroy Espinasse - Level artist

    • aaron_da_killa
    • September 27, 2010 at 1:44 AM

    Corwin's website is pretty schweet from a web design point of view but I quite like the simplicity of Kanee's portfolio.

    Regarding the content, I like Gliese. It says you created all the content, I think you should put up some renders of the best models/textures as well as the screenies of the level.

  • Hobo with a Shotgun

    • aaron_da_killa
    • September 26, 2010 at 12:10 PM

    haha holy shit

  • Kabul City

    • aaron_da_killa
    • September 26, 2010 at 11:59 AM

    Is there some kind of post processing on those screenshots or does the engine actually render like that? Those screenies look like paintings!

  • Aaron Zimmermann - Level Designer

    • aaron_da_killa
    • September 26, 2010 at 10:14 AM
    Quote from dux

    Put all your game work shots and other stuff on the main page. So witch info and game... orography.

    I did something along those lines. There's only one page now as opposed to three. And there's now a favicon woo!

    http://%7boption%7d

  • totally random texture thread

    • aaron_da_killa
    • August 8, 2010 at 2:51 AM

    Nice one Bunglo except I'm finding the texture a bit blurry/low res and the drill holes could be better I think maybe not so dark.

    And nice guide Minotauro saved for reference

  • Material Tutorials: 8 Step By Step Tutorials

    • aaron_da_killa
    • August 8, 2010 at 2:28 AM

    Great tutorials! I especially like concrete and marble textures and the modular sets tut.

  • Aaron Zimmermann - Level Designer

    • aaron_da_killa
    • June 29, 2010 at 2:37 PM

    Done a fair bit of work on it now, what do you guys think?

    Clicky

    Images

    • f2b.webp
      • 209.61 kB
      • 1,172 × 1,767
  • The random model thread!

    • aaron_da_killa
    • May 5, 2010 at 11:04 AM

    Yeah I like the bolts modeled.

  • WIP in WIP, post your level screenshots!

    • aaron_da_killa
    • April 10, 2010 at 3:40 AM

    What is it jaboo224?

    Also, is that checkered texture normal mapped?

  • Sprite prop flickering?

    • aaron_da_killa
    • January 18, 2010 at 10:58 AM

    Is the sprite entity too close to the model entity?

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