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Posts by couto_607

  • 3ds Max Clay/Wireframe Render

    • couto_607
    • November 16, 2008 at 5:46 PM

    How do I do it? I know how to create a simple clay render, but I can't seem to get the wireframe to just overlap on the main material. Instead, it just replaces it. I'm using the composite method.

    I've followed this tutorial, but it doesn't work.. Could somebody just explain how to do it exactly? Thanks.

  • HL2 Model Boundary Box

    • couto_607
    • May 29, 2008 at 9:19 PM

    Well, I successfully created and compiled my edited model for TF2, but for some reason the boundary box is huge... I really don't know why it's doing this to me:

    [Blocked Image: http://pics.mypic.ca/a5b4b18f.jpg]

    This is the QC:

    Code
    $modelname "props_trainyard/red_bomb_cart.mdl"
    
    
    $model "Body" "red_bomb_cart_ref.smd"
    
    
    $cdmaterials "models/props_trainyard/"
    
    
    $hboxset "default"
    
    
    // Model uses material "red_cart_bas.vmt"
    
    
    // Model uses material "red_cart_crates.vmt"
    
    
    // Model uses material "red_cart_dis.vmt"
    
    
    $surfaceprop "default"
    
    
    $illumposition -1.390 0.000 22.614
    
    
    $sequence idle "idle" fps 30.00
    
    
    $collisionmodel "red_bomb_cart_phys.smd" {
    
    
    
    
    	$concave
    
    
    	$mass 11093.6
    
    
    	$inertia 1.00
    
    
    	$damping 0.00
    
    
    	$rotdamping 0.00
    
    
    }
    Display More

    The original QC had this extra line, which I got rid of because I was getting some errors when compiling:

    $hbox 0 "static_prop" -63.532 -30.833 -26.812 60.752 30.833 72.039

    Any ideas how I can fix the box? Does it have anything to do with the Collision model or something?

    Thanks.

  • New 3DS Max 9, 2008 and 2009 SMD export plugin available.

    • couto_607
    • May 29, 2008 at 9:16 PM

    Nice! We need an importer now

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