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  3. The Horse Strangler

Posts by The Horse Strangler

  • Source Skybox Texture Pack (403mb)

    • The Horse Strangler
    • February 16, 2014 at 8:02 AM

    Those are some killer skies. Nice job. You guys should make some skydome variations too. You might find those easier to paint as well.

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 16, 2014 at 7:12 AM

    Am I still on for sunday on docks playtest?

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 14, 2014 at 8:05 AM

    Did server get fixed or no sunday playtesting?

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 13, 2014 at 9:55 PM
    Quote from roflzomglol

    Looks like the webinterface for the gameserver is down. I tried for three hours now and it's not loading. Meaning: I can't update the server :<

    gg no re

  • Counter-Strike: Global Offensive

    • The Horse Strangler
    • February 13, 2014 at 12:14 AM

    WHY SEASIDE AGAIN. WHY.

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 11, 2014 at 6:04 AM

    Yeah visually insertion is top notch. Really nice polish overall. The house interiors feel very realistically spaced out and neatly packed. I've been following the map on lopers for a while now and I had no idea the outer area was huge like xbox. I really liked that it was so spacious though.

  • [CS:GO] de_import

    • The Horse Strangler
    • February 4, 2014 at 10:29 PM

    It is not, whoops let me post an image of that.


    [Blocked Image: http://gyazo.com/5f6f0eeb8339afd4604b2a22d06c252d.png]

  • [CS:GO] de_import

    • The Horse Strangler
    • February 4, 2014 at 10:00 PM

    Image time. Hot off the playtest we did today (thanks for showing up guys and sorry I'm bad RZL).


    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012944043553396/0054B344897A6F4F4B5ABE55E05CC070A1BE1B61/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012944043565319/86BC241EA12451D2F76AB9B32935C85B7F23CE76/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/579012944043569875/B237206BDFD55DA0D0CAE1EE4298F32C65EF3982/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012944043568082/7898E91EE10AC6A2A435DCD0A1652FF66F3646A5/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579012944043567163/6019F08C5380674002977E03536E79C4384F1E2B/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012944043566321/A815BC42D8D99A3DD8141A08DA4938F9D069E355/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579012944043570891/004DAE75300CADCD8F2DE5BC2E23144BCD0E72A5/]

  • [CS:GO] de_import

    • The Horse Strangler
    • February 3, 2014 at 5:55 PM

    We've compacted the layout quite a bit since yesterdays playtest. As vivi pointed out there's less routes now. mid is much more straight forward in terms of the directions T can take to the bombsites. Some sight lines have also been removed or alleviated.

  • [CS:GO] de_import

    • The Horse Strangler
    • February 2, 2014 at 9:21 PM

    Cow and I are working on a new CS:GO map, we just tested it today with you guys, so here's the thread.Going to be updating this thread as we make progress. The location is inspired by BF3's Noshar Canals. We're aiming to make the map set in a dock environment, that feels a bit spacious where cargo containers dominate the majority of the LOS spacing.

    [Blocked Image: http://cloud-3.steampowered.com/ugc/579012943987795217/608BB36CD5E9F584310D4AD01571E85EA200F683/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/579012943987796958/983A4F711B2AC13015D095CF11EABCA141F6096C/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012943987799470/678FCB27F41F77461B457069C5C4CF511A271BF8/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579012943987803467/FC8B6C4AFED445F5C5FB4D87B564894A448516B5/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/579012943987804967/89FBF421C7EC447B49AAA23083B6BEB837F0F82B/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/579012943987806385/8822F13A86B14D4995DADBE55A075B28F295BEB1/]


    All pretty mega WIP. Just started this map a few days ago so we're refining the layout heavily based on the latest feedback we received today.

  • MapCore CS:GO Playtesting 3.0

    • The Horse Strangler
    • February 2, 2014 at 6:04 PM

    Hey, got me and cow's map ready for todays playtest if it's still on. Is the playtest still on today?

  • Something new for CS:GO SDK

    • The Horse Strangler
    • February 1, 2014 at 8:18 AM

    It supports envmaps. Why it doesn't support a 3rd or 4th bumpmap is beyond me. They are only using 9-10 texture samples total. In the shader you still have room for 3 more texture samples before you hit the sample read limit. Thanks Volvo.

  • [CS:GO]de_blackgold

    • The Horse Strangler
    • January 18, 2014 at 8:42 PM
    Quote from charlie

    This map looks too over-saturated for me to want to play it competitively.


    Hue.

  • Arbor Vitae - UDK Scene [WIP]

    • The Horse Strangler
    • December 21, 2013 at 4:51 AM

    I am a bit bothered that you guys just straight up got the UI hologram elements from the movie Oblivion :C


    http://payload145.cargocollective.com/1/0/2995/52195…e%20UI_02_o.JPG

  • [CS:GO]de_blackgold

    • The Horse Strangler
    • September 27, 2013 at 7:25 AM

    Thanks for the feedback guys, Wanted to drop in and mention that I just published a new update for the map. Added some extra custom content (which I'll post screens of here soon) and I heavily improved performance. Blackgold should be able to run on a Nintendo 64 now.

  • [CS:GO]de_blackgold

    • The Horse Strangler
    • August 18, 2013 at 10:03 PM

    Thanks guys! I plan to patch a few issues I've noticed later today. There's a player clip that's just totally free floating (what a scrub mistake!). You can also land on a part of the lower supports you shouldn't be able to get on.

  • [CS:GO]de_blackgold

    • The Horse Strangler
    • August 18, 2013 at 12:39 AM

    Designed as a tight, fast paced defuse map, BlackGold is set on top of an off shore oilrig. Take the role of Terrorists who have snuck on board and are planning to destroy the oil drill and crane, or Play as the Counter Terrorists flown in to stop the destruction of the Rig.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/6679576758…F6817117F3E127/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/6679576758…D1B36EE16FC654/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/6679576758…98737C26B55956/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/6679576758…E85672E9E197AF/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6330409304…B78B24BA50B83A/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/6679576758…DE8F45D7F72026/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6679576758…2CD7842B7A88C3/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/6330409304…50692B4DF8E55E/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/6679576758…BF2D793A8FC9A3/]


    Workshop Page

  • Flowmap Generator for Unity

    • The Horse Strangler
    • August 4, 2013 at 3:30 AM

    That's just a shader.

  • Flowmap Generator for Unity

    • The Horse Strangler
    • August 3, 2013 at 7:10 AM

    This is totally radical, I've been looking for something like this lately.

  • [CS:GO] de_BlackGold (oilrush)

    • The Horse Strangler
    • August 2, 2013 at 12:26 PM

    Thanks for the feedback, I've removed the holes there. Going to put a drill in those sections and have it hoisted and supported by the pylons. Getting rid of one of the towers could be interesting. Maybe have something entirely different in it's place for some variation, I'll see what's up.

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