Those are some killer skies. Nice job. You guys should make some skydome variations too. You might find those easier to paint as well.
Posts by The Horse Strangler
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Am I still on for sunday on docks playtest?
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Did server get fixed or no sunday playtesting?
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Quote from roflzomglol
Looks like the webinterface for the gameserver is down. I tried for three hours now and it's not loading. Meaning: I can't update the server :<
gg no re
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WHY SEASIDE AGAIN. WHY.
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Yeah visually insertion is top notch. Really nice polish overall. The house interiors feel very realistically spaced out and neatly packed. I've been following the map on lopers for a while now and I had no idea the outer area was huge like xbox. I really liked that it was so spacious though.
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It is not, whoops let me post an image of that.
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Image time. Hot off the playtest we did today (thanks for showing up guys and sorry I'm bad RZL).
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We've compacted the layout quite a bit since yesterdays playtest. As vivi pointed out there's less routes now. mid is much more straight forward in terms of the directions T can take to the bombsites. Some sight lines have also been removed or alleviated.
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Cow and I are working on a new CS:GO map, we just tested it today with you guys, so here's the thread.Going to be updating this thread as we make progress. The location is inspired by BF3's Noshar Canals. We're aiming to make the map set in a dock environment, that feels a bit spacious where cargo containers dominate the majority of the LOS spacing.
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All pretty mega WIP. Just started this map a few days ago so we're refining the layout heavily based on the latest feedback we received today.
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Hey, got me and cow's map ready for todays playtest if it's still on. Is the playtest still on today?
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It supports envmaps. Why it doesn't support a 3rd or 4th bumpmap is beyond me. They are only using 9-10 texture samples total. In the shader you still have room for 3 more texture samples before you hit the sample read limit. Thanks Volvo.
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I am a bit bothered that you guys just straight up got the UI hologram elements from the movie Oblivion :C
http://payload145.cargocollective.com/1/0/2995/52195…e%20UI_02_o.JPG
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Thanks for the feedback guys, Wanted to drop in and mention that I just published a new update for the map. Added some extra custom content (which I'll post screens of here soon) and I heavily improved performance. Blackgold should be able to run on a Nintendo 64 now.
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Thanks guys! I plan to patch a few issues I've noticed later today. There's a player clip that's just totally free floating (what a scrub mistake!). You can also land on a part of the lower supports you shouldn't be able to get on.
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Designed as a tight, fast paced defuse map, BlackGold is set on top of an off shore oilrig. Take the role of Terrorists who have snuck on board and are planning to destroy the oil drill and crane, or Play as the Counter Terrorists flown in to stop the destruction of the Rig.
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That's just a shader.
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This is totally radical, I've been looking for something like this lately.
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Thanks for the feedback, I've removed the holes there. Going to put a drill in those sections and have it hoisted and supported by the pylons. Getting rid of one of the towers could be interesting. Maybe have something entirely different in it's place for some variation, I'll see what's up.