I'm now working as Level Designer at Ubisoft Porto Alegre
Thanks to my good friend Min0s
Posts by arhurt
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Not exactly a texture, but I did this in about 30 min for a new forum I'm part of.
I still think it's too dark, but will do until we get the correct template installed.
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ESTP
I keep bugging everyone to do stuff, and when noone wants to do stuff with me I just go and play by myself

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I'm glad you guys liked it! Here's the final version:
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/002-Torch.jpg]
Sentura, would you like me to do the texture or do I provide you with the model and you texture it yourself? It's already compiled for source with LoD and all, all you gotta do is update the VTFs.
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I try to do something not TF2 related every now and then, but people keep requesting models for TF2 and I keep making them...
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/001-Torch-1.jpg]
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As I said before man, awesome work. I'd just like the space to be a little more dark, but hey, it's space it could be anything you like

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so no deal then guys? C'mon just because HP said no? 
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Quote from D3ads
- What was the point in playing Guns & Roses "You could be mine" when Connor was hacking the terminator bike? Some sort of cheap nostalgia gimmick? Utterly pointless.
He used the radio as bait for the bike-terminator.
Yeah it was a good action movie with some very cool scenes, but the story was weak and Conor breaking in skynet was a joke. Where are the motion detectors/lasers/turrets?
QuoteAlso, why doesn't skynet shut Marco down after he has fullfilledhis purpose instead of letting him go bezerk and helping connor in the end?
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That's migthy cool man. Wish you could bake some AO on those pieces though.
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Quote from Deathy
I thought this was some sort of replacement that you planned for the Heavy (TF2).Looks really cool.

Well besides the obvious similarity of the weapon the model I'm using for the character also helps to that. But no I plan to texture it quite realistic and detailed, especially adding some nice ornaments all around engraved in the metal and wood parts.
Here are the new pics (I've left them as links as to not clutter the thread). I've enlarged the barrels and moved the handle a bit so it doesn't cover them. Also added the cartidge feeding mechanism. I've also made the backpack quite larger. I'll leave the backpack to be modelled later so all I need right now is the ammo belt and then it's time to start the low-poly!
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http://i635.photobucket.com/albums/uu75 ... ibault.jpg
http://i635.photobucket.com/albums/uu75 ... ibault.jpg
I wanted to show more of the weapon's mechanisms in the player view so I've lowered the player's view a bit, it sits just above the player's mouth under his nose so I don't think it's much of a problem.
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Quote from Nauz
looks definitely interesting... nice hidden swastika?

Thanks. I hadn't made the connection to a swastika before, it's fixed
now find the penisHere is the progress for today. Making the low-poly is going be a bitch:
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http://i635.photobucket.com/albums/uu75 ... 04-tri.jpg
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The character is just a placeholder
It's Lowmax.The thing is so big I'm considering adding wheels to the front

http://i635.photobucket.com/albums/uu75 ... 7-Trib.jpg
More pics here.
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Starting an odd weapon... don't ask

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http://i635.photobucket.com/albums/uu75 ... ibault.jpg
Supposed to be a constant firing Arquebus with the option to ignite all three barrels at once for extra damage (and a longer reload). I'ts going to be fed by a belt of some sort.
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I think the only way out of this for them would be to offer a huge discount for the game for previous L4D owners. I mean Huge as in we only pay U$ 4.99 for it and still the damage would have been done since they promised and didn't delivered. I know making games costs a lot of money, but they promised to release a lot of cotent and set a mark with the TF2 content. I still give them the benefit of the doubt. I would expect this from some other publishers but not Valve, not the valve from Orange box (retail price for 5 games and mod support for each and every one of them).
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Well time for a second go at a low poly character.
And this time under the 500 tris limit!
I still have some more detailing to do on the texture, such as the arm joints that are just a plain color right now. But I want to model his weapon first.
Comments are very welcome

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[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/002_Warrior-1.jpg]
Edit:
Well, I've fixed the proportions a bit and finished the material, weapon and rigging.
Learned a bit more, am pleased

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Hey man, yeah I'm still around, but work onb aerospace has stalled for a couple months now.
I'm at a point where I need to dedicate a couple of weeks to wrap the map around and get it in a releaseable (sp?) shape. It's already a great piece for my portfolio. I plan to have it finished by the end of this year the most. The map has gone a few internal playtests with a brazillian community, it's easier for me to test it with a low Ping setting.
I really need to finish it indeed

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Round one, Fight! http://arhurt.mybrute.com
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I think you need to exagerate the proportions a bit. Make his head bigger and his arms shorter and larger, as well as his feet. Never tried to do any pixel art so I can't imagine how hard it must be

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That's somw wicked mud material you guys got there!
The scene is amazing and I'd say that it will fight for the first place with the Blade Runner one!
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This is shaping up to be a winner!
You guys are awesome!