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  3. Jetsetlemming

Posts by Jetsetlemming

  • Crysis 2

    • Jetsetlemming
    • February 12, 2011 at 9:01 PM

    I watched a video on youtube and I was actually really impressed, even though it was being played with a controller It definitely looks better than Crysis 1, with the way the skyscrapers shine and reflect the city, and the special effects and stuff. Especially if you compare it to other games set in NYC (to this day, over a decade later, when I think "games in new york" my mind goes first to Parasite Eve btw) it's like a whole new hardware generation. Given that those other games are console games, then it pretty much is. The gameplay looked better, too. The way the enemies acted and reacted to the player made it feel like the player was a superman even more than Crysis. In Crysis it felt like you were attacking dudes waiting around for the most part, just chillin in the jungle (I haven't gotten to the part with the aliens yet, personally ). In Crysis 2, at least in that nine minute video I watched, it was like the enemies are waging an all-out war on you, and losing. That was cool.

    I also liked that when he switched weapons the weapon stats would show onscreen, with categories highlighted in green or red to compare with the last gun. I didn't see though if you can still trick out your guns with scopes and laser sights and shit you loot as you progress. I hope that's still in, that was like the single coolest gameplay feature in Crysis 1 imo.

  • Upgrading CPU without doing a fresh install of Windows?

    • Jetsetlemming
    • February 12, 2011 at 6:32 PM

    The difference between the reported temps is because the cpu's internal thermometer isn't telling the software its actual current temp. Instead it reports "Distance to TjMax", how much hotter it would need to get to hit the ceiling where the cpu will downclock itself to avoid thermal damage- and what that limit is is not public information, and differs between CPU models. The differences are because different software will assume different maxes to calculate by. The RealTemp guy made his calculations by socketing bare processors and measuring their surface temp directly (downclocking them as much as possible beforehand to avoid them burning up before he could measure them ), while getting their Distance figure from software.

  • Crysis 2

    • Jetsetlemming
    • February 12, 2011 at 6:12 PM

    I hope they hurry up on that multiplayer demo to give curious people a legit alternative.

    Quote from Seldoon182

    Well I bet because of few hackers next Crytek game won't be available on computer.

    People in the comments of posts about this across the internet keep saying stuff like this, and it's annoying. This wasn't the result of the piracy scene or PC gamers in general, but specifically whoever leaked it/stole it, and from what I've heard, with stuff like the leak won't run on higher settings at all, that it won't serve as a proper stand-in for the real game. Making such drastic predictions is getting ahead of ourselves big time.

  • Deus Ex 3

    • Jetsetlemming
    • February 12, 2011 at 7:38 AM

    Apparently there's a comic out from DC that ties into the game, and apparently it spoils intro stuff to the game, and APPARENTLY the first issue ends with someone proclaiming "Deus Ex" as a slogan, which is incredibly cheesy.

  • Crysis 2

    • Jetsetlemming
    • February 11, 2011 at 11:48 PM
    Quote from Bunglo

    Horry crap. Very lame, do these people get paid from outside sources to leak this stuff

    It's possible a build was stolen from a demonstration or someone got into Crytek's server or something. Remember the HL2 beta getting leaked? I think this is a bigger deal though, because it's basically the full complete game, seeing as the release date is next month. The HL2 leak was very different from the final game.

    Also interestingly rare for the PC copy to get leaked instead of an Xbox build like most games these days.

    Edit: What ever happened to the PC multiplayer demo? Because I've been waiting for that and I imagine other people have too, and for this to pop up suddenly...

    Edit: Wow, people in the comments on that RPS article are going total "Chicken little" on it, going as far to say "Are you fucking kidding? do you think there is going to be a crysis 3? This is the kind of thing that KILLS GAME COMPANIES." Sure, it's a big deal, but that's a bit of a stretch, don't you think?

  • The Elder Scrolls V: Skyrim

    • Jetsetlemming
    • February 10, 2011 at 7:30 PM
    Quote from Sentura

    http://www.guildwars2.com/en/

    QED looks better than crysis 2 too

    lol those ground textures

  • POLL: The next MapCore challenge...

    • Jetsetlemming
    • February 10, 2011 at 7:25 PM

    the 1024 box feels like it's been done before.

  • Say NO to low FOV Petition - (Idea)

    • Jetsetlemming
    • February 10, 2011 at 5:50 AM
    Quote from e-freak

    keep in mind we are also going away from the "you are the hero in the game"-gameplay to "you are the camera in this interactive movie"-gameplay.

    Off topic but ugh this has recently been something I've really noticed and hated, because I went from playing Dead Space 2 to Two Worlds 2, and both games have just AWFUL third person camera implementations that feel floaty and disconnected from character movement, like an independent camera, and in both games I keep getting distracted from what I'm supposed to be focusing on (ooh this is a scary game that thing that just popped out sure made me jump/ooh this is a pretty fantasy world I am so immersed) with struggling with the camera and moaning that they aren't first person games. Two Worlds especially, since I got it because I heard it was something to tide over Morrowind/Oblivion fans until Skyrim, so I went into it expecting a first person RPG right out the gate, and because its camera and controls have led to pretty much every single death I've had, which have been plenty. At around the three hour mark I had to fight a lady way stronger than my shitty mage guy on top a lighthouse, and in trying to dodge and juke around her to cast and avoid attacks I kept running off the fucking ledge or stairs and falling to my death. I eventually won the fight by just fleeing, hoping to get to the ground, and instead finding her AI incapable of safely following the path down the lighthouse itself. I was on the inner spiraling staircase heading down when I see her fly by in the center and then a quest update to go inform the guy who sent me out there that she was dead.

  • Say NO to low FOV Petition - (Idea)

    • Jetsetlemming
    • February 9, 2011 at 5:33 PM
    Quote from e-freak

    basically it's like this:a pc gamer at the end of the 90s (1998) would be sitting 20 cm away from his screen and playing for the sake of a fun and fast shooter. do the triangulation:

    [Blocked Image: http://spacemath.gsfc.nasa.gov/transits/triangulation.jpg]

    back in the day we were sitting closer to our screens, making a higher fov feel natural. keep in mind the today console gamer is sitting 2 to 4 meters away from his screen - a more narrow fov actually feels more natural.

    It's kind of a silly standard to stick to, given that the first group hasn't really gone away, simply that the usages are more diverse. It seems to me as in a similar category of usability as the availability of southpaw or inverted control schemes, or color blind support.

    Also the original argument against FOV in the OP was that low FOV inspires motion sickness in some people, I thought. I thankfully don't get that, though I remember the first time my dad saw Spyro the Dragon on the PS1 when I was playing it in middle school, me charging around made him throw up

  • messiah Studio 5 $10

    • Jetsetlemming
    • February 8, 2011 at 5:03 PM

    a) Is it any good compared to other apps with similar uses? Just because it's a big discount doesn't make it worth buying.

    b) Lol $500 for the "basic" edition. Just lol.

  • WIP in WIP, post your level screenshots!

    • Jetsetlemming
    • February 8, 2011 at 3:40 AM

    I opened up the Crysis sandbox deliberately without looking at any tutorial or trying to learn anything about it before playing around. I mean, it's called a sandbox, right? Should be intuitive through playing around.

    [Blocked Image: http://i.imgur.com/yH0OQ.jpg]

    I liked it better before I somehow made everything green, and it has some random error when I try to switch to "play mode", and I have no clue where that ocean popped out of all of a sudden (I was in the materials editor trying to find a ground texture (and failing) and I clicked something and suddenly, boom, ocean). Still, not bad. Looks a bit better than when I did the same thing with Unreal 1, although I had more complete in Unreal 1 before opening a guide, basically all I missed was a) rebuilding and b) the player spawn point.

  • Dead Space 2

    • Jetsetlemming
    • February 5, 2011 at 4:27 PM

    Hardcore Mode has some really terrible design decisions, like the super long unskippable intro cutscene without even a courtesy checkpoint afterwards. I put in three tries, three times having to rewatch that cutscene. In the end I got to the conduit room with the hacker suit, in the middle of chapter 2 (there's a hack to open up the conduit rooms on PC, because normally they're unavailable because they're tied to Dead Space Ignition, which isn't on PC) I shot one of the exploding arm guys from like 20 feet away and the explosion somehow from that distance managed to instakill me from near full health.

  • Deus Ex 3

    • Jetsetlemming
    • February 3, 2011 at 10:28 PM

    I like the voice acting on the Sarif guy.

  • The random model thread!

    • Jetsetlemming
    • February 1, 2011 at 1:50 PM
    Quote from PhilipK

    Nice barrel, should texture it too!

    Although, I think you could remove that last outer edge loop without it being noticeable.

    Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc.

    Should I be impressed that you can easily see from that image how many sides the barrel has, or that you simply easily guessed that I left the cylinder settings on their default, except for the added height segments?

    e: Better?

    [Blocked Image: http://i.imgur.com/tXTFX.jpg]

  • Sony's NGP

    • Jetsetlemming
    • February 1, 2011 at 2:32 AM

    Not really. A DS is cheaper and more common than an iphone, and Androids and Blackberries are both more common than iOS, and neither is particularly noteworthy for games. iphone apps get a lot of attention but they aren't actually a ginormous market or anything.

    Personally, I way prefer my DS. I find the complete lack of buttons besides the screen on an iPhone a pain for games.

  • The random model thread!

    • Jetsetlemming
    • February 1, 2011 at 1:20 AM

    I decided to set out on my own and create something unique that was all mine.

    [Blocked Image: http://i.imgur.com/T5N0l.jpg]

    It's a barrel

  • The random model thread!

    • Jetsetlemming
    • January 31, 2011 at 11:00 PM
    Quote from deceiver

    Yeah, you can always just bake that down to a lower res sphere! So it's not wasted =P

    See, this makes no sense to me. Bake it? I don't have a clue what that means. I guess I haven't found the right tutorials yet.

  • The random model thread!

    • Jetsetlemming
    • January 31, 2011 at 6:14 PM

    I followed a random Youtube max tutorial for a soccer ball, and the result has 57 thousand faces. That's not good, is it? I mean, I know modern hardware is powerful and all but the last time I can remember polygons being discussed commonly numbers that high were typical for an entire scene, not just one ball. I redid it without the extruded and beveled edges to make the soccer ball pattern (since I'd assume typically that's stuff the texture would handle), and still got 1900 faces for the basic sphere.

    Modeling makes me feel dumb. But there's so much potential for being less dumb here!

  • What are you playing now?

    • Jetsetlemming
    • January 31, 2011 at 11:23 AM

    [Blocked Image: http://i.imgur.com/YFAEi.jpg]

    This is in Dark Valley, after the X18 lab. The military rush in and attack you, and Sid tells you to escape to the south: There's an old path the military isn't guarding so you can slip out. The makers of the NS mod felt that this was clearly letting the player off too easily: As you approach, the gate lowers a bit revealing an APC and squad of soldiers, and the APC proceeds to instakill you in a single shot from its machinegun without warning.

    Fuck this mod.

  • Stop The Meter On Your Internet Use

    • Jetsetlemming
    • January 30, 2011 at 6:49 PM

    The stuff in the OP is not being very clear: In Canada virtually all the internet infrastructure is owned by Bell, who are forced to lend their bandwidth out to other companies for the sake of competition. These other companies have been beating the pants of Bell, selling better service with fewer restrictions for cheaper, so Bell petitioned the government to allow it to charge these renter ISPs for used bandwidth.

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