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  3. Jetsetlemming

Posts by Jetsetlemming

  • Deus Ex 3

    • Jetsetlemming
    • August 20, 2011 at 9:29 PM
    Quote from Minotauro

    Also, if they went for 3rd-person view while on cover, why not go with 3rd-person all the time?

    Because third person view is good for looking around corners, and first person view is good for examining environmental details and getting immersed and level designers not having to put 20-foot ceilings in every environment to accommodation for the camera the PC's dragging around.

  • Dishonored

    • Jetsetlemming
    • August 19, 2011 at 7:30 PM
    Quote from Serenius

    They look fine to me. Also, is the setting a Steampunk Nazi Germany? If so, how the fuck hasn't this been a setting for a game before?????

    Alternate universe London, fueled entirely by whale oil, with some mystic bullshit going on, afaik

  • Battlefield 3

    • Jetsetlemming
    • August 19, 2011 at 5:14 PM

    So why can't the "battlelog" be ingame?

  • Battlefield 3

    • Jetsetlemming
    • August 18, 2011 at 3:34 PM
    Quote from Furyo

    To try it. And I really don't think the SP will be an afterthought. Not anymore than CoD's is. EA wants to go out and take a swing at the king, they better pack something extraordinary.

    Regardless of what EA wants, you should probably take the studio and franchise pedigree into consideration. The difference in quality between Bad Company 2's single player and multiplayer was night and day. Boring flow, bad AI, and an incredibly slow pace due to the massive stretches of downtime between every encounter with enemies. It doesn't even show off the destruction stuff nearly as well as multiplayer does.

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • Jetsetlemming
    • August 17, 2011 at 4:32 PM

    So, like, how do I actually use this thing. I made an account, ran the launcher, and logged in, and now I'm staring at a thousand poly eyeball logo and the launcher's using all of a single cpu core, and it's just sitting there, with nothing going on.

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • Jetsetlemming
    • August 17, 2011 at 4:04 PM

    But what if I WANT to pay for it? Are SDKs like anti-viruses? Is CryEngine 3's SDK more of a norton, or a mcafee, would you say?

  • Battlefield 3

    • Jetsetlemming
    • August 16, 2011 at 6:18 PM

    lol the bomb disposal bot

  • Minecraft

    • Jetsetlemming
    • August 16, 2011 at 4:03 PM

    Everyone uses custom textures in Minecraft

  • Counter-Strike: Global Offensive

    • Jetsetlemming
    • August 15, 2011 at 4:17 PM

    No way Valve would acknowledge CZ, come on guys

  • Counter-Strike: Global Offensive

    • Jetsetlemming
    • August 14, 2011 at 5:21 AM

    Counterstrike was only ever fun playing gungame. Gungame owns.

  • What are you playing now?

    • Jetsetlemming
    • August 13, 2011 at 11:53 PM

    Beat Limbo. Kinda disappointed. They had a good twist going at the end, and then they twist on the twist, right into dumb, explaining nothing, and cut to credits. I wouldn't even know who the girl at the end is supposed to be if it weren't for the product description on the steam page, it explains absolutely nothing ingame. There's some neat atmosphere stuff as you go along (the wild boys, the mind slugs, the ruined city, the sci-fi stuff at the end), but it all builds up to nothing. They could've had a neat Jacob's Ladder type deal going on, and instead throw it away for typical artsy fartsy vagueness.

  • RAGE

    • Jetsetlemming
    • August 11, 2011 at 4:46 PM

    "Living, breathing, cinematic experience" made me laugh

  • Battlefield 3

    • Jetsetlemming
    • August 7, 2011 at 4:10 PM

    EA's plans for Origin are so laughable. Pretty much "slowly clone every feature of Steam over the next two years". Except Steam has all those features now, and a 20 million strong userbase, and strong customer dedication. Good luck replicating those...

  • What are you playing now?

    • Jetsetlemming
    • August 7, 2011 at 4:07 PM
    Quote from dux

    Yeah undying is hell of a good game.

    quoting in agreement.

    Also I played Limbo since it came out on PC. Got super strong deja vu for Heart of Darkness, a PS1 platformer game full of CGI cutscenes of the hero (a little boy, on an adventure to save his dog from an evil planet) dying horribly. Quit when I reached a puzzle I couldn't figure out for longer than ten minutes (there were two boxes and a button that made them rise to the ceiling, and I needed to get one of them to a higher ledge to reach a ladder, but the ledge was sloped so it kept sliding off).

  • Holy shit ! Rendering with atoms !

    • Jetsetlemming
    • August 5, 2011 at 5:15 AM
    Quote from Rick_D

    thats essentially what deferred rendering is

    oh, neat. I thought it was just a lighting technique or something like that, but then the most advanced programming I've managed so far is auto-balancing data trees (and I am very proud of my trees, thank you )

    edit: oh wiki says deferred lighting is a separate related thing, but I understand almost none of the upper half of the article

  • Holy shit ! Rendering with atoms !

    • Jetsetlemming
    • August 3, 2011 at 7:08 PM
    Quote from Thrik

    I think that's kind of the point of this technology isn't it? Floating point data is far from a new concept, it's their increasingly efficient algorithms for using that data without slowdown and huge amounts of overhead that're causing a stir — plus an proper SDK for pulling it all together.

    I personally think this has a very good chance of being the future. At the moment there're naturally going to be countless naysayers who don't like the idea of having to change the status quo, but this technology is quite clearly better than the current approach. Things like LODing, pop-up, and having to waste huge amounts of time optimising for crappy hardware are suddenly no longer an issue. Detail can now be as sophisticated as you're capable of modelling.

    Obviously the tools are nowhere near usable for making games, but the sheer amount of money going into this project tells me they're very serious about doing everything required to make it something developers can quite readily start experimenting with and ultimately embracing. Even since last year they've managed to get direct importing from 3D Studio Max or Maya implemented, meaning modellers hardly have to change what they do at all — apart from not having to spend ages trimming polies off that is. It's inevitable that similar bridges will be built for animation, audio, shaders, etc. They just need time.

    The real question is: why fake it when you don't have to? That's a question developers will seriously start asking themselves in the near future IMO, especially as the prospect of jumping ahead five+ generations of graphics starts sinking in.

    Some of the ideas presented, like having each pixel on the display being specifically looked up and rendered, rather than the entire world being rendered and then translated into a display, seem really smart, and related to raytracing concepts I've heard before. But that could possibly work with polygons...

  • Holy shit ! Rendering with atoms !

    • Jetsetlemming
    • August 3, 2011 at 6:23 AM

    Notch brings up a similar thought that I had on watching the video: Even with each dot simply being coordinates and color, the "atom" density they're claiming would lead to absolutely enormous data sizes. Look at how much a drag on performance IO is for Minecraft, and then imagine every block is one "atom" and there are trillions of them instead.

    Maybe they could claim to be saving on these costs by making everything hollow, idk. But then the point of WHY you'd want this rendering style over polygons and textures and shaders, and all the wonderful things we've come up with to fake detail using those elements comes immediately to mind...

  • MapCore Job Census

    • Jetsetlemming
    • July 26, 2011 at 2:22 AM

    I was just hired by an environmental activist group as a community organizer. This has nothing to do with videogames but it's the first honest work I've had in forever so

  • Silent Hill HD Collection

    • Jetsetlemming
    • July 26, 2011 at 2:14 AM

    Hardly seems worth calling it a "collection", when it's just 2 and 3. Both of which you can play on PC, right now, in whatever resolution you could want, with a gamepad.

  • Call of Juarez: The Cartel

    • Jetsetlemming
    • July 25, 2011 at 4:05 PM

    It seems like every single side mission, despite the setup of people calling you and complaining, ends up "steal stuff without getting caught" or "catch people stealing stuff". Really, those could've just been text messages

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