Posts by Jetsetlemming
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Someone found a reference to one of the female player characters being a "Feminist Whore" in the skill scripts in the debug steam release. While the original thread in the steam forums was incredibly depressing, with a massive gaggle of 12 year olds not understanding why calling a woman a whore is a bad thing, Deep Silver and Techland took it a bit more seriously:
QuoteIt has come to our attention that one of Dead Island’s leftover debug files contains a highly inappropriate internal script name of one of the character skills. This has been inexcusably overlooked and released with the game. The line in question was something a programmer considered a private joke. The skill naturaly [sic] has a completely different in-game name and the script reference was also changed. What is left is a part of an obscure debug function. This is merely an explanation but by no means an excuse. In the end that code was made a part of the product and signed with our company name. We deeply regret that fact and we apologize to all our customers or anyone who might have been offended by that inappropriate expression. The person responsible for this unfortunate situation will face professional consequences for violating the professional standards and beliefs Techland stands for.
As far as apologies go, I think this one is pretty good. No excuses, no bullshit, but a real apology, and definitive change promised in response.
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I do have one problem with Dead Island, and I DEMAND an explanation:
[Blocked Image: http://cloud.steampowered.com/ugc/542904782760925566/87CE1153D9E6EF74165075C9A8ED3DB35A82A294/]
Why the hell is there color banding in this game that came out over a decade after 32-bit color became common!?
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Bought the game on Steam. So far it's p good, I like how the combat system has tactical elements to it like breaking arms to weaken enemies, and how the one-liners are non-existent unlike earlier gameplay footage I've seen. So far I've only heard my dude talk when opening loot containers and accepting quests (and rapping in the intro
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Jaffe seemed to be dismissing the value of story for gameplay entirely, when it can be a powerful and effective tool for enhancing and augmenting the player experience. One example that sticks out to me right way is from Amnesia:
QuoteHow the game changes in tone and thus how it effects your fear and play style as you learn about your character's past and prior actions, and what's going on in the castle. Finding out you're a torturer, and actually hearing yourself torture people was pretty traumatizing
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lol that left arm
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Steamworks integration + coop = a good time. Also the 4 pack for the price of 3 deal.
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Quote from D3adsExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Haha, fantastic.
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I killed the first boss with about a clip and a half of combat rifle headshots. Took like 15 seconds, I was very surprised when he died so fast. I haven't put a single point into any combat skills, but I still carry guns around with me... I'm not really sure what points you COULD spend to make that boss fight go better except maybe cloak or something for moving from cover to cover. The typhoon seems to be more about having a big AoE rather than being singularly powerful.
edit: If you aren't carrying guns and ammo how are you using your inventory spaces then? Hording every single candy bar in detroit?

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Oh. Sucks to be you then.
Also: That part with the Dutchman, where
QuoteHe pulls a Gunther and asks for a gun, and you can't tell him "hold on I'll go get you one" or anything, just either give him something you've been babying and upgrading for ages, or act completely uncaring towards his situation, sucks.

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Pessimistic about PC releases after From Dust (urgh, they made it bad in a way that almost surely took more effort than just making it good with those controls), but hopefully this is good.
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Quote from Zyndrome
Aaaaand not surprisingly, people really want to skip the opening videos.
You mean there isn't a way already? Then how could d3ads not know the game was published by square?

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The stuff between the lines with Malik's sidequest is surprisingly deep, especially for videogame writing.
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I just found a radio in a chinese hotel playing the Hell's Kitchen theme from DX1.

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Everyone else has finished the game, while I'm just leaving for china!
[Blocked Image: http://i.imgur.com/hPuD2l.jpg]
As you can see I spent a lot of time exploring and hoarding loot and cash. When I arrived in hensha, I kept getting lost (didn't want to check the map), trying to find the Limb Clinic, got turned around, ended up in a dead end alley, jumped the fence, got +300xp pathfinder bonus, then immediately fell in an open sewer manhole and died. -
MGS1 retroactively became a bad game for me when I played Thief 1, which came out the same year.
