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  3. Jetsetlemming

Posts by Jetsetlemming

  • Doom (4)

    • Jetsetlemming
    • May 19, 2016 at 4:40 AM

    I'm really glad to see how fantastic the lighting and shadowing are in Doom: Rage's complete lack of lighting, even muzzle flashes, made the world feel entirely dead/fake to me, it made it impossible for me to feel immersed. idtech 6 looks like it sacrifices nothing that I can tell to accomplish what it does. I can't find any good technical breakdown of it (Wikipedia still has 2008 claims about raytracing and voxels, lol), but Digital Foundry did a good overview of its features:

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  • Doom (4)

    • Jetsetlemming
    • May 14, 2016 at 6:36 AM

    I meant nothing about Doom 2016 with that post. From the footage it looks great, and very, very different from Doom 3: BFG, where a point blank shotgun blast to a basic ass zombie may or may not kill it, and you've got like a second and a half before the next shot to find out. They broke the very act of shooting things in that game. Doom 2016 looks like the Fallout 4 style course correction to Doom 3's Fallout 3.

  • Doom (4)

    • Jetsetlemming
    • May 13, 2016 at 7:45 PM

    I installed Doom 3: BFG edition the other day in anticipation to this, and because I've been playing a lot of Brutal Doom lately. I lasted 90 minuted before uninstalling it.

    Looking forward to when I can play this. Back to Brutal Doom for now though

  • Battlefield 1

    • Jetsetlemming
    • May 10, 2016 at 6:56 AM

    Battlefield For Answer

    (https://en.wikipedia.org/wiki/Armored_Core:_For_Answer)

  • Counter-Strike: Global Offensive

    • Jetsetlemming
    • May 9, 2016 at 3:59 PM

    I finally this morning reached enough Comp wins to get ranked: Silver 4. Aww, yeah.

    I've been playing a bunch of the Wildfire missions lately, and kinda fucking hate them, especially the ones that limit your weapons to stupid ones like sniper rifles (or especially the multiple missions that are SCOUT ONLY FFFFFFFFF). Also, Tulip is way, way too visually busy and because it's dark and blue CT gets a huge camouflage bonus compared to the white-clad T team. The snow in Royal screws with visibility on the minimap. The other maps are pretty good, though, especially Mikla and Santorini, imo.


    Also it's feels really weird to have weapon cases locked behind a $7 DLC that still need a $2.50 key to open. In general, the value of the purchase is questionable. The way it's communicated, I don't even know if that money went to the map makers for the community maps, or if it's all for the minor mission scripting and a couple dozen lines of VO.

  • Battlefield 1

    • Jetsetlemming
    • May 9, 2016 at 3:52 PM
    Quote from Vaya

    7 hours ago, Vaya said: Battlefield 10 is next I'm pretty sure

    Your update to Battlefield 10 is ready!

  • Battlefield 1

    • Jetsetlemming
    • May 7, 2016 at 10:35 PM
    Quote from otoya

    1 hour ago, otoya said: Well, you see in that sort of early war, automatic small arms such as 1911 weren't commonly issued among soldiers, and of course only for Americans. Machine guns were present, but not very mobile and often stayed in one place. So I am thinking it is probably correct in assuming it would be mostly bolt action rifles, but the development team may take some creative liberties.

    You can see in the trailer multiple instances of machine guns or trench guns. I think we can safely assume DICE are going to let Support carry around Browning LMGs, etc. It's not that much of a stretch beyond any war game with guns available by player choice. While it's interesting to play with in SP (I still remember vividly the COD1 level where you are given a clip of ammo instead of a gun, and have to wait and loot a killed ally), realistically apportioned resources doesn't really have a place in MP.

  • Battlefield 1

    • Jetsetlemming
    • May 7, 2016 at 8:28 PM

    Haha owned

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    Really confused as to where you'd get the idea that there were only bolt action rifles and revolvers in WW1. The M1911 is in basically every videogame ever made.


    edit: The Wikipedia page for WW1 has a photograph of a british machine gun team at the very top of the page, lmao did this guy read literally anything before making this video

  • Battlefield 1

    • Jetsetlemming
    • May 7, 2016 at 6:17 PM
    Quote from Dark

    3 hours ago, Dark said:

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    Great analysis of the trailer by some dude.

    Nice analysis, especially with historical references. There was a launch event with more info, here's someone talking a bit about that:

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    Most notably, the classes now are Assault, Medic, Support, and Scout. No engineer, and Assault and Medic have been separated. Players who spawn in vehicles don't get class equipment, but basic pilot gear. No more using and throwing away a plane to get on top a sniper spot, it seems.

  • Battlefield 4

    • Jetsetlemming
    • May 7, 2016 at 6:03 PM
    Quote from Squad

    3 hours ago, Squad said: Where did you read that it's set in an alternate history? I'm still not really sure if it is or not tbh, so wondering what your source is.

    Anyway, first Battlefield in years that gets me interested :)

    This thread. Maybe I misinterpreted speculation as information since things were happening quickly.

  • Battlefield 4

    • Jetsetlemming
    • May 7, 2016 at 12:10 AM

    Was very surprised to hear a weird chopped cover of Seven Nation Army instead of the Battlefield theme. It would've been okay if they'd left out the lyrics, but they didn't, so boo on that.

    Anyway, looks like campaign footage. Wonder if the airship'll be an enemy ship to storm like in BF2/Naval Assault, or just a campaign location/macguffin? I imagine they're not imminently flammable hydrogen balloons in this alt-history. :D

    It's weird how good DICE are with faces. There's not a lot in the trailer, but what's there looks extremely human in their animation. BF4 had that, too. It's not at all something I'd expect a shooter game, or a multiplayer focused game, to put effort into, but it's really paid off. DICE even does faces better than DA:I using the same engine, and that game has a lot more need for good face animation. BF4's faces avoid the uncanny valley "You're actually a rubber man" feeling most games and even movies have with their CGI people, even in scenes where people get up close to the camera. It's a pretty incredible achievement.

    Plus, thanks to BF3/4's modern setting they had to support diverse skin shades, which let black people start existing in Thedas. Hopefully they continue with that with BF1. Maybe the alt-history can be used to integrate the US army four decades early.

  • Doom (4)

    • Jetsetlemming
    • May 6, 2016 at 5:41 PM
    Quote from dux

    1 hour ago, dux said: Mew mew

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    Glad to see that guy getting paid to make good shit. I'm still bummed about his failed kickstarter for the horror movie he was gonna make.

  • Battlefield 4

    • Jetsetlemming
    • May 6, 2016 at 5:34 PM

    I like the detailed eye color. Not often you see blended eye colors represented, even though they're super common. It's a nice attention to detail.

    Speaking of attention to detail, his clothing looks the right kinda boring beige for a contemporary army uniform, but his collar is enormous and totally distinct. The German uniform had a big collar, kinda, except it's pressed flat to the shoulders in all the pictures I can find, and they're more green (but that could just be the lighting/cc/etc). That collar in the teaser is popped af.

    He's also very well shaven for someone who's possibly been in a trench for weeks


    Edit: My gut reaction to the overall clip is to be reminded of Wolfenstein. Battlefront: Wolfenstein would be awesome, somebody should make that game

  • Counter-Strike: Global Offensive

    • Jetsetlemming
    • May 6, 2016 at 3:44 PM

    While I feel somewhat reluctant to voice opinions on overarching balance mechanics in a game with this many players and pros, I have been playing CS for almost a decade now, and I feel pretty confident in saying that goddamn players looking down scopes need to actually have getting shot hurt their aim. Currently, when you're in that slowed movement period after taking a bullet you have slightly increased recoil, but that does absolutely nothing to AWPers, who'll take six rounds to the chest and with 2HP turn around and instakill you like they're the goddamn Terminator. Landing a couple chip shots from distance while rushing with a shorter ranged weapon like a pistol should do at least a little to help my survivability in that desperate moment, instead of being laughably futile. Maybe not full on suppression effects like in Battlefield, mostly because those are complicated, but I think it would be very intuitive for "oh, I got shot, a bullet passing through my goddamn body messed up my aim a bit" to be the case.


    In general, sure, I'm biased against snipers. Fuck snipers, they're not fun to play against (oh, I was killed without even being able to see the guy before he killed me. Or, oh, I killed that guy effortlessly because he was scoped at a chokepoint so he could kill someone else without them seeing it coming), they're not fun to be in multiplayer (imo), and I hate every casual game having a third to over a half of my teammates staring in a trance down the longest sightline of the map instead of actually playing the objectives and noticing the rest of the game's existence. I'm in favor of anything that would encourage more people to just buy the fucking AK and be a team player, even if it wasn't technically balanced. But I still think this idea has merit. :D


    Edit: To be fair, that sniper overwatch has been useful in exactly one competitive game I played, where the T player watching down the ramp on Dust2 called out how many CTs ran over towards B, which was super helpful. He didn't just spend the entire round taking potshots at any flicker of movement until someone shot him back. But that was only the one time, sadly.

  • Doom (4)

    • Jetsetlemming
    • May 6, 2016 at 1:23 PM
    Quote from BJA

    On 5/4/2016 at 5:01 PM, BJA said: Some more concept art.

    http://www.theverge.com/2016/5/4/11591…ept-art-gallery

    Zdislaw Beksinski is a fucking fantastic inspiration for hell art design, and seeing that they used his work makes me way more interested.

  • Counter-Strike: Global Offensive

    • Jetsetlemming
    • May 4, 2016 at 8:51 AM

    I started playing competitive a couple days ago.

    Pro: I really like 5v5, people talking, and thinking about what they're doing instead of the entire team randomly rushing to guard one site. The increased expenses due to having to buy armor and defuse kits, and reduced headcount, means less money and thus less AWPs.

    Con: Goddamn "cooldown to calibrate matchmaking". I keep ending up having to go play in casual, and hating it.


    Also today two ten year olds were trying to co-lead the team and the two teenagers who filled out the rest of the spots not me were mocking them, meaning we went an entire game without actual functional calls or hearing. The boys both quit the game (receiving tempbans) 30 minutes in when someone suggested they were a couple, and we went on to tie the game with two bots. Fun times.

  • Battlefield 4

    • Jetsetlemming
    • May 4, 2016 at 8:43 AM

    I'd be fine with a future setting if it was clever instead of expected. Like, the trailers for the last BF3 expansion made it seem apocalyptic with some semi-handcrafted solutions and that was way cooler than the reality. If BF5 was like "oh all these battlefields and nukes going off fucked up the world guys, we levelutioned too hard" and that significantly impacted the available tacticool bullshit and attack helicopters, that'd be nice.


    Edit: Also the only thing that should be salvaged from Hardline is Hotwire mode. Hotwire was good.

  • Doom (4)

    • Jetsetlemming
    • April 28, 2016 at 5:20 PM

    Is there any PC SP gameplay footage out there? I just watched a console based video on Youtube, and while it actually looked kinda alright (a lot better than the multiplayer beta felt, imo), the restrictions of the controller, and how the "swarming" demons had to take it easy on the player, was super obvious. Seemed like in order for that to be fun on PC they'd have to completely change AI behavior.

  • Dark Souls 3

    • Jetsetlemming
    • April 26, 2016 at 11:14 PM

    I also get way worse performance than the last two games, and the only thing that made it playable was cutting the resolution to 720. Not sure if that means it's expecting more video memory, or more video bandwidth.

    Also, FYI, the opening area runs the worst of any section I've seen in the game (maybe 1/2 through). It's a real pain in the ass with the tutorial boss to have lag on top of it, but once you actually get into the firelink shrine and move on, things are way nicer, like 15 or 20 FPS faster nicer.

  • Counter-Strike: Global Offensive

    • Jetsetlemming
    • April 26, 2016 at 10:10 AM
    Quote from Vaya

    28 minutes ago, Vaya said: Apart from this guy:

    He plays at 800x600 "for competitive play"!? I am flabbergasted. Didn't know being near-sighted gives one a competitive edge...

    I've been getting back into CS:GO lately. Every single time I put down CS for a couple months I become completely terrible at the game because no other FPS works like this

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