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Posts by Jetsetlemming

  • New TMNT title (for Wii)

    • Jetsetlemming
    • December 16, 2008 at 1:11 PM

    I haven't played a TMNT game since the NES beat 'em up that was impossible. Those wounds haven't healed.

    Man, 8-bit Capcom were dicks.

  • G.E.C.K.

    • Jetsetlemming
    • December 14, 2008 at 4:57 PM

    There's also

    http://www.somethingawful.com/d/feature ... ds-two.php

    http://www.somethingawful.com/d/feature ... -three.php

  • G.E.C.K.

    • Jetsetlemming
    • December 13, 2008 at 9:51 PM
    Quote from Spellbinder

    Great stuff! I wounder if you can do your own models to put into it?

    http://www.somethingawful.com/d/feature ... ds-one.php

  • i am playing deus ex and i am tottaly clueless

    • Jetsetlemming
    • December 12, 2008 at 5:54 PM
    Quote from Sentura

    wait, weren't you 15 or so? how old school can you get at that age?

    I was 13 when Deus Ex came out. Gaming taste doesn't neccesarily correspond to age, though! Most of my all-time favorites are from the mid to late 90's, games like X:com and Shadowrun and System Shock. My list from that PC Gamer top 100 feature last summer:

    Quote

    1. Deus Ex

    2. UFO: Enemy Unknown

    3. Hitman: Blood Money

    4. System Shock 2

    5. Half-Life 2 Episode 2

    6. Max Payne 2: The Fall of Max Payne

    7. Psychonauts

    8. Elder Scrolls III: Morrowind

    9. Portal

    10. Enemy Territory

    Display More

    I actually had some of my descriptions of those games (DX, X:com, Blood Money, and Morrowind, I think) printed in the magazine feature.

  • i am playing deus ex and i am tottaly clueless

    • Jetsetlemming
    • December 12, 2008 at 3:30 PM

    I don't get why people complain about Deus Ex's graphics but then again I'm an old school gamer through and through. I actually think Deus Ex looks GOOD, and marvel at how much detail and design they pulled off at such a low res and poly count. The world looks real, and the characters can emote, and that's head and shoulders above any of its peers.

  • Vivendi studios and projects face uncertain future

    • Jetsetlemming
    • December 12, 2008 at 2:59 PM
    Quote from dux

    Woot, DRM. I'll be downloading that one, too.

    There isn't even an announced PC version of it, is there? Psychonauts was so great on PC, I hope Brutal Legend gets a port too, but with the current industry beliefs, it's not certain...

  • Prince of Persia soon to come out...

    • Jetsetlemming
    • December 12, 2008 at 2:56 PM

    Hell yeah.

    Does Ubisoft count digital sales, or do they rely on NPD retail figures? I want my purchase counted.

  • Prince of Persia soon to come out...

    • Jetsetlemming
    • December 12, 2008 at 1:55 PM

    http://www.destructoid.com/rumortoid-pr ... 4422.phtml

    If true, I'll be picking PoP up despite my feelings on the series. PC solidarity

  • Why Hasn't The PS3 Been Hacked?

    • Jetsetlemming
    • December 10, 2008 at 8:30 PM
    Quote from st0lve

    I guess this might be a reason why PS3 isn't that popular

    Like a vicious circle. The PS3 isn't hacked because it's unpopular, the PS3 is unpopular because it isn't hacked.

  • Prince of Persia soon to come out...

    • Jetsetlemming
    • December 10, 2008 at 7:29 PM
    Quote from Furyo

    Of course the game is meant to be family friendly. Except for the odd animation, there is rarely a sense of violence in the game, no blood, the two main characters are written so young boys and girls can directly relate to them, and the game as a whole is designed so parents don't fear letting their children play it, and may enjoy it themselves too.

    It was a joke

    Man, though, I feel sorry for gamers growing up now. When I grew up I had awesome shit like Shadowrun and Sonic and bowling on the Atari and later on Crash Bandicoot and Spyro and Doom and Deus Ex. My formative years were so badass.

    Edit: there's still Sonic and Crash and Spyro, kinda. They all just suck so fucking badly now.

    Edit: Not trying to talk down about Prince of Persia specifically, though. I know I wouldn't have the patience for it as a kid, though. What attracted me to gaming was the freedom of it, to explore, to do what I want. PoP is about following a set path to the tee, and failure is diverging from it.

  • Valve Reveals Sales Data

    • Jetsetlemming
    • December 10, 2008 at 10:40 AM
    Quote from e-freak

    This doesn't reflect the Steam purchases which are estimated by something like 1/8 (of ALL PC-Game purchases in 2008) last rumor I heard of.

    It's more than that, Gabe Newell projected earlier this year that their steam sales will break 1/2 of their total sales. The PC gaming alliance says digital sales are a fully 2/3 of total PC game sales.

    http://www.rockpapershotgun.com/2008/11 ... thodology/

    http://www.destructoid.com/blogs/Jetset ... 2580.phtml

    Quote

    RPS: And so far you’ve been gathering data, including the Horizons report, a report for your members which states that PC gaming software accounts for $10bn worth of the gaming industry in 2007. NPD’s retail report puts the entire industry in 2007 at around $18bn. That means that PC games software is half the industry in cash terms? Is that correct?Stude: It’s more than half. The NPD and other reports always include console hardware, and it was our approach with our Horizons reports to announce software and hardware separately. PC hardware is about $43bn, when you add that on top of PC gaming software it’s huge. We knew it was a big market - we know the subscription, casual, free-to-play people were out there, and we wanted to record that. What we didn’t like was a retail-focused report like the NPD one saying that the market was heading in a certain direction, when we knew otherwise. Retail, as a percent of the market, is only 30% of PC gaming software. NPD aren’t measuring the majority of PC gaming software sales.

  • Prince of Persia soon to come out...

    • Jetsetlemming
    • December 10, 2008 at 10:37 AM
    Quote from Furyo

    There are many ways publishers get to know who plays their game, and what sorts of things they do in it. Microsoft at least will send publishers all sorts of info about the game, kinda like what Steam does, only I believe even more detailed.What I meant though is that if you were to compare both companies latest games, I have a feeling both targeted global customers, but with very different selection criteria. I couldn't say that Left 4 Dead is targeting "anyone aged X to Y in a family household, as a family game". I'm not even saying this is what we implicitly were targeting for this game, but there is no denying PoP is the family friendly of these two games. As such I think the target was just a lot broader than that of L4D, or Valve games in general.

    Was PoP really aimed at being a family game? Because the Prince kinda looks like a hobo. Or at least, a dirty pirate.

  • Prince of Persia soon to come out...

    • Jetsetlemming
    • December 9, 2008 at 10:07 PM

    Differing opinions:

    Destructoid review of Prince of Persia: http://www.destructoid.com/destructoid- ... 3233.phtml Score, 9.5/10

    Destructoid article: "Why the new Prince of Persia sucks" http://www.destructoid.com/why-the-new- ... 3790.phtml

  • Prince of Persia soon to come out...

    • Jetsetlemming
    • December 9, 2008 at 9:54 PM
    Quote from Furyo

    Finding interesting things to do for a hardcore gamer in a "everyone should be able to play and finish the game" game is challenging. (

    It's funny how different Ubisoft and Valve try to achieve that same goal

    I didn't really like the last gen PoP trilogy because it was annoying killing those samey sand pirate dudes every two minutes breaking up the actual interesting stuff. Would I like this new game?

  • A next Metal Gear is...

    • Jetsetlemming
    • December 6, 2008 at 10:14 AM

    I don't think it's MGS5, and I don't think it's a 360 port of MGS4. The url is "mgst", which a lot of people are assuming is "Metal Gear Solid: Tactics", which would then presumably be another PSP MGS game.

    MGS2 got Xbox and PC ports, but MGS3 was sony only, as is MGS4 thus far and for the foreseeable future. I think Sony bought Kojima an island to keep him loyal.

    It's kinda a shame, too. I was wondering the other day what it would be like if Kojima made a PC exclusive game designed to take advantage of the platform. After seeing all the intricate awesome shit introduced with MGS3, I'd think it would end up pretty goddamn awesome.

  • Best mods you ever played?

    • Jetsetlemming
    • December 3, 2008 at 9:54 PM

    Reinstall Deus Ex, and try out ZODIAC and Hotel Carone. They're both really, really, really awesome.

    Fun thing about Deus Ex- pretty much every mod for it is single player, exactly the opposite of how Source mods tend to go. Just my kind of scene.

  • Best mods you ever played?

    • Jetsetlemming
    • December 3, 2008 at 10:56 AM

    Lot of you people need to try out some games Valve didn't make

  • Best mods you ever played?

    • Jetsetlemming
    • December 2, 2008 at 2:58 AM

    They Hunger (hl1)

    Afraid of Monsters: Director's Cut (hl1)

    Zombie Master (hl2)

    Fistful of Frags (hl2)

    ZODIAC (Deus Ex)

    Redsun: 2020 (Deus Ex)

    Zombie Mod (CSS)

  • Black Mesa Source

    • Jetsetlemming
    • December 1, 2008 at 9:15 AM

    Looks bangin' except the Barney model.

  • Editor tools what to learn next?

    • Jetsetlemming
    • November 30, 2008 at 8:57 PM
    Quote from Mazy

    I'd say Radiant, is anyone besides Valve and Crytek using their engines? (Maybe I'm just being ignorant here but I haven't seen anyone using Cryengine other than Crytek, and few using Source). Of course if you're planning on going for each of those studios it makes perfect sense

    Source is apparently super ultra cheap to license and gets used for stuff like edutainment games. There's about half a dozen "real" videogames either made or coming out in Source third party. VtmB, Dark Messiah of Might and Magic, Postal 3, Sin: Episodes Emergence, Zenoclash, etc.

    http://en.wikipedia.org/wiki/Source_engine

    They're doing better than ID licensing right now, actually

    I haven't heard any news of anyone licensing Cryengine. Maybe once their console versions are ready.

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