I was fooling with a Monkey Islandish style. Just to see if I can make things look more like in a comic. The idea for the map is a racetrack for psychobillies and the likes.
Posts by Sector-Effector
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Me likey Honghandora Harbor
Been playing with the skies and terrain in Sandbox today for a racing map prototype:
[Blocked Image: http://img709.imageshack.us/img709/4905/vbproto9wip1.jpg]
[Blocked Image: http://img130.imageshack.us/img130/9341/vbproto9wip2.jpg]
[Blocked Image: http://img709.imageshack.us/img709/5667/vbproto9wip3.jpg]
Lets see what comes of that after E-Freak gets his artists hands on it :]
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Awesome News, looking forward to a new beerfest :] I can offer places to crash if you don´t mind the trainride to Darmstadt ( 20 Min by train, 60 by Metro )
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Quote from seir
Yeah, all TF2 maps look the same. There is no way to add custom textures?
It should work like on DoD:S and therefore I can tell you: Easily!
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Sliced and Diced meh likes. Exit Strategy really has negative connotations, ill side with mazy there. IMO you need an exit strategy either when the job is done or more likely when its fubared ( iraq, afghanistan ) to get out without loosing too much of your face.
bold names are great, also you cold consider that it is helpfull to have a name nerds can make abbreviations of as in "FTW-Games". "oi u heard what FTW are doing?"
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As long you dont post pictures of yourself hangover. Was awesome meeting you guys, am looking forward to next time. Where´s dem pictures
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You just had to mention it...
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Yes, we´re even nutty when making elektromusik!
This guy is awesome :] Imagine a german Level designer making such a video: "Zen you add teh emplacements, it´s very easy!"External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Pretty interesting that the first song coming to his mind is at 3:04 this one.
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Woopie! Lurker1 reporting in. It would be awesome to meet some of you folks and for the first time not getting the reply "so you´re programming?" when at a party and saying im into level design
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Thanks guys

Maybe you remember your suggestion about verticality in the Gassenhauer Thread from last year JP. It sparked an idea and the fruition of it is Forza´s train station. Cheers!
I agree about the Lighting, that´s gonna be frickled with for RC1 as long no serious gameplay drawbacks arise because of it.
_SE
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Hello there!
After a little time of absence, I´d like to present you the current BETA version of my Project "DoD_Forza".
The Map is situated in middle Italy right after the Anzio landings in 1944. The Allies are advancing towards
a small town which has already been hit by bombing raids. Due to the small train station it is of vital
importance for the germans to hold the town at all costs.
The Layout is pretty classic concerning flags. You have 5 Flags in total and the Middle Flag inside the train station
can only be captured by two soldiers of a team. This comes with a twist. The Duce Mussolini wanted to have a
train station in the town of Forza pretty bad to show off a bit. His archeologists and structural engineers were
not that pleased with the chosen location because of the catacombs underneath it. After some informal talks
they happily agreed to build the train station which was then hit by an allied bomb in 1944. The platforms
collapsed and took one train carriage with it into the crater that opened a passage from the catacombs.
This is where the middle flag is.
There are two ways to reach the middle, either you follow the roads and enter the train station on surface
level or you jump down into the canals and run to the crater through the catacombs. The fight takes place on two levels.
Visually the map is not top notch yet, that´s something that will come with RC1. Lighting, textures and other pimpage
have reached immaturity at best but are sufficient. I am looking forward now to see what the community has to offer
regarding custom content.
My thanks go out to Furyo, CAMP, Schnu, Splatt, Jimmy Crack Corn, Sli Woody, Darkranger, Rommel´s Renegades,
Clan 415, Mafuba aka Basswampe, Ranzige Kellerbaggage, Herbstkatzerl, Erce, all the testers the Day of Defeat Team and the DoD-Community.
Sorry if I have forgotten someone.
Cheers,
Sector-Effector
Here´s the links:
And here´s some screens:
[Blocked Image: http://img404.imageshack.us/img404/2098/1allied1st.jpg]
[Blocked Image: http://img31.imageshack.us/img31/6323/2alliedcanals.jpg]
[Blocked Image: http://img24.imageshack.us/img24/5181/3allied2nd1.jpg]
[Blocked Image: http://img299.imageshack.us/img299/3394/4allied2nd2.jpg]
[Blocked Image: http://img17.imageshack.us/img17/8901/5middle1.jpg]
[Blocked Image: http://img505.imageshack.us/img505/7417/7axis2nd.jpg]
[Blocked Image: http://img259.imageshack.us/img259/6033/8axis1st.jpg]
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Thanks for the big pat on the back guys

So I´ll take this 5 out of 5 lady to the shoppé, make her look pretty and then cheat her with a new project *wink wink*.
Overview will be fixed asap. merci zelete!
_SE
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[attachment=2]Axis-Spawn.jpg[/attachment]
[attachment=4]Axis-River.jpg[/attachment]
[attachment=5]Axis-2nd.jpg[/attachment]
[attachment=3]Axis-Sewers.jpg[/attachment]
[attachment=0]Middle-sewers.jpg[/attachment]
[attachment=1]Middle-inside.jpg[/attachment]
[attachment=8]Allied-Sewers.jpg[/attachment]
[attachment=9]Allied-River-2.jpg[/attachment]
[attachment=10]Allied-River.jpg[/attachment]
[attachment=11]allied2nd.jpg[/attachment]
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Hi there!
Since many people here have showed me theirs, ill now show mine. DoD_Forza!

My goal was to create a straightforward map similar to classics such as Flash, Donner or Heutau
while adding a twist to the plot.In this case the Middle Flag is located inside a train station that was hit by a bomb. The blast created a huge crater into which a train carriage fell.
That´s the cap zone. Two soldiers are required to capture the middle flag, either from inside or above the carriage.
Since the train station was something the Duce really wanted inside the Village of Forza, he didnt care much about the ancient caverns underneath it.
Those caverns can be accessed from both riverbeds and they meet right below the crater. The carriage is the merger for all of the main routes
and a pretty hot spot as playtests have shown.
[attachment=1]Middle-sewers.jpg[/attachment]
The other flags are divided into pairs of 2nd and 1st Flags for each Team, gradually becoming more difficult to cap for the attacking team. Here´s an overview, please note the yellow dotted
lines that depict the Caverns/Sewers.
[attachment=0]ForzaOverviewSimple.jpg[/attachment]
The map has been in production since November 2008, based on a previous version which had proven to be too large. At the Moment only the basic details relevant for gameplay ( Bushes, Furniture, etc. )
are inside the map. Since the gameplay has proven to work, I can now go on and commence "Operation Pimpification" in other words: SMOOTHNESS and EYECANDY!
Special thanks go out to Furyo for lots of insights and tips, JimmyCrackCorn and Clan 415 as well as Splatt and ye fine lads aboard Rommel´s Renegades for letting me playtest on their servers. ( While pwning me hard! ).
Ill keep this thread updated and am looking forward to your feedback.
Cheers,
Michael "Sector-Effector" Gömmel
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That sure looks tasty Albatros, keep up the good work.
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Sounds reasonable with a broader approach. Similar to Phil Co´s "level design for games", which helped me a lot.
http://www.amazon.com/Level-Design-Game ... 008&sr=1-1
_SE
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+2 Same as e-freak and satyre. Well put!
I wonder what that dunno-what-its-called look-like-toy-town effect would do to that picture.
_SE
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Please continue to make HDR forest shots

[Blocked Image: http://farm4.static.flickr.com/3619/3370361379_9929ed2223.jpg]
I totally dig the setup in this picture. Those two dead trees in the foreground really give the picture a direction.
Oh and: Sunsets ftw \o/