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  3. Skacky

Posts by Skacky

  • Diablo 3

    • Skacky
    • June 28, 2008 at 6:53 PM

    Oh and by the way, we only saw 2 environments.

    It lacks the evil ambience of some of the previous environments, but heh, wait and see.

  • [UT3] DM-Calibrah

    • Skacky
    • June 28, 2008 at 12:56 PM

    Wow, that looks absolutely incredible!

    Downloading the map right now, I can't miss it!

  • Diablo 3

    • Skacky
    • June 28, 2008 at 12:49 PM

    Dang, I'm so excited!

    I watched the event live, and I was afraid all the time. Blizzard knows how to make their fans fear.

    BUT DIABLO 3.

    Between StarCraft II and Diablo 3, I think I'll become lifeless.

  • Diablo 3

    • Skacky
    • June 28, 2008 at 8:19 AM

    We'll know which game it is in a few hours.

  • Diablo 3

    • Skacky
    • June 27, 2008 at 12:44 PM

    Baaawww, it really looks like the Lich King indeed.

    I still hope it's Diablo 3.

  • Diablo 3

    • Skacky
    • June 26, 2008 at 6:36 PM

    This year is kinda heavy for Blizzard. Greatest RTS game ever sequel, and now probably Diablo 3.

    Damn, I'd love to go to Paris just for the Worldwide Invitational, but don't have enough money.

    *Diablo 3! Diablo 3!*

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 26, 2008 at 4:28 PM

    Keep it coming.

  • TF2 Pyro Update THIS WEEK!?!

    • Skacky
    • June 18, 2008 at 3:38 PM

    Yeah, I think these 4 can be obtained totally randomly, as some of the Medic. (for example I got the Triage one on a regular game on Goldrush).

  • TF2 Pyro Update THIS WEEK!?!

    • Skacky
    • June 18, 2008 at 11:37 AM

    Congratulations skdr! This is a kicking ass map that really deserves it.

    I can't wait for this update! These achievements look freaking cool.

  • Euro Cup 2008

    • Skacky
    • June 17, 2008 at 8:45 PM

    As always, to be honest. I hope this is his last year as a coach, this guy really sucks ass.

    We have some good players in this team, but teamplay doesn't even exist in our team.

  • post your pic extravaganza 2008!!!~

    • Skacky
    • June 16, 2008 at 10:34 PM

    at the picture.

    Also, I'm new here, but, here's a wild skacky. (shitty quality picture ftw)

    [Blocked Image: http://pix.nofrag.com/7/5/1/b2f74a0847040cd8ce33460587e75.jpg]

    Kinda old picture, but I don't have any new on my computer.

  • Mapcore mapping contest?

    • Skacky
    • June 15, 2008 at 11:20 PM

    Yep I think [HP] is right.

    The strengh of Mapcore is its variety in engines. (and of course awesome levels).

    But if it's on Source or Unreal Engine I can give it a try if I have the time.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 15, 2008 at 7:14 PM

    This is pure sex!

    Keep it up, sometimes I blame myself for not having DoD:S when I see these awesome maps.

  • [HL2DM]DM_Sublimity [Beta 1]

    • Skacky
    • June 15, 2008 at 5:40 PM

    Of course you can, you don't even have to ask me for it.

  • [HL2DM]DM_Sublimity [Beta 1]

    • Skacky
    • June 15, 2008 at 1:15 PM

    Oh yeah well, forgot to include a .txt file.

    You just have to extract the .bsp file in your /steam/steamapps/youraccount/half-life 2 deathmatch/hl2mp/maps folder. I'll make a readme file next time.

    Freak: Yes I agree about the tightness of the map, it wasn't on purpose at first but when we played it we found it pretty cool, so it has been kept. About the burning thing outside on the little bridge, it has been added for the ambience mainly, with it I wanted to create an oppressive ambience, something's happening in this huge city, and the alarms/overwatch voices come to strengthen (not sure about the spelling) this ambience.

    But well, if it's too 'out of place', I'd remove it.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 15, 2008 at 10:52 AM

    It's done.

  • [HL2DM]DM_Sublimity [Beta 1]

    • Skacky
    • June 14, 2008 at 8:28 PM

    Hello everyone!

    After hours and hours working hard on my map and after some playtests hunting bugs and troubles, the public beta of dm_sublimity is now available.

    Also, remember that this map was mainly designed for the theme, but it also has a nice gameplay which is pretty much like Quake's.

    The map is perfect for one on one games, though it can easily be played with 4+ players. The layout is pretty simple and there are tons of ways to avoid the enemy to kill him in the back for example. The map also features two bounce pads and several things to throw in the face. :wink:

    So, here's the download link: Download the map here.

    Some screenies: (some are a bit outdated)

    [Blocked Image: http://pix.nofrag.com/a/5/6/79880f1535a918abb804d85d9f994tt.jpg]

    [Blocked Image: http://pix.nofrag.com/0/3/6/2c64773e5097de801e951d21cae41tt.jpg]

    [Blocked Image: http://pix.nofrag.com/b/0/0/85806b48cebec96f3dc8ceeeba565tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/4/f/43f7d08262dd0049e9b423e03b383tt.jpg]

    Don't forget to give feedback if you play the map, I'd be glad to see your thoughts on the map.

    Credits:

    PhilipK, EvilLair and dm_vapour for the textures.

    Klems for helping me with the flying cars (designed by myself, see my poor texture making skills) texture.

    Warby for the props.

    Capitaine Mousse for the screenies and host server.

    Kirumi for the advices concerning lighting. (thanks as always, buddy).

    Capitaine Mousse, Kirumi, Comatrix and Kaghoki for playtesting.

    And MapCore of course.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 14, 2008 at 12:11 PM

    Okay, here are some taken during a playtest yesterday.

    [Blocked Image: http://pix.nofrag.com/d/2/c/5ab85b2af7e000ba8aacc939b80c2tt.jpg]

    [Blocked Image: http://pix.nofrag.com/e/7/2/7af609b881f177c872527df4dc7aatt.jpg]

    [Blocked Image: http://pix.nofrag.com/d/2/e/61217e0e1059d9f10dfe796e393f9tt.jpg]

    [Blocked Image: http://pix.nofrag.com/7/a/9/90111cca746fe19ba0ad4b9557982tt.jpg]

    [Blocked Image: http://pix.nofrag.com/8/0/f/15e087fc143bd77dfe603e05d1240tt.jpg]

    [Blocked Image: http://pix.nofrag.com/f/2/a/777249f4705f681988dad3431d916tt.jpg]

    [Blocked Image: http://pix.nofrag.com/b/2/6/45cf4a738d61ad73d0cce79a079e3tt.jpg]

    I still have some troubles with the func_physboxes creating horrible collisions in multiplayer, works fine when you play alone. I just have to fix some things before a release, like too much steam, troubles with some sounds, etc.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 13, 2008 at 3:58 PM

    Some pics of dm_sublimity, close to an intern release to stalk bugs before a public beta release.

    [Blocked Image: http://pix.nofrag.com/0/3/6/2c64773e5097de801e951d21cae41tt.jpg]

    [Blocked Image: http://pix.nofrag.com/b/0/0/85806b48cebec96f3dc8ceeeba565tt.jpg]

    [Blocked Image: http://pix.nofrag.com/6/4/f/43f7d08262dd0049e9b423e03b383tt.jpg]

    [Blocked Image: http://pix.nofrag.com/2/6/3/957804b3c5fed7a4d53054e399a21tt.jpg]

    By the way I love your concepts -rt-, so damn strange.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • June 12, 2008 at 9:20 AM

    Looks freakin' cool DvS.

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