Oh and by the way, we only saw 2 environments. ![]()
It lacks the evil ambience of some of the previous environments, but heh, wait and see. ![]()
Oh and by the way, we only saw 2 environments. ![]()
It lacks the evil ambience of some of the previous environments, but heh, wait and see. ![]()
Wow, that looks absolutely incredible!
Downloading the map right now, I can't miss it!
Dang, I'm so excited!
I watched the event live, and I was afraid all the time. Blizzard knows how to make their fans fear.
BUT DIABLO 3. ![]()
Between StarCraft II and Diablo 3, I think I'll become lifeless. ![]()
We'll know which game it is in a few hours. ![]()
Baaawww, it really looks like the Lich King indeed.
I still hope it's Diablo 3.
This year is kinda heavy for Blizzard. Greatest RTS game ever sequel, and now probably Diablo 3.
Damn, I'd love to go to Paris just for the Worldwide Invitational, but don't have enough money. ![]()
*Diablo 3! Diablo 3!* ![]()
Keep it coming. ![]()
Yeah, I think these 4 can be obtained totally randomly, as some of the Medic. (for example I got the Triage one on a regular game on Goldrush).
Congratulations skdr! This is a kicking ass map that really deserves it. ![]()
I can't wait for this update! These achievements look freaking cool.
As always, to be honest. I hope this is his last year as a coach, this guy really sucks ass.
We have some good players in this team, but teamplay doesn't even exist in our team. ![]()
at the picture. ![]()
Also, I'm new here, but, here's a wild skacky. (shitty quality picture ftw)
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Kinda old picture, but I don't have any new on my computer.
Yep I think [HP] is right.
The strengh of Mapcore is its variety in engines. (and of course awesome levels).
But if it's on Source or Unreal Engine I can give it a try if I have the time. ![]()
This is pure sex! ![]()
Keep it up, sometimes I blame myself for not having DoD:S when I see these awesome maps.
Of course you can, you don't even have to ask me for it. ![]()
Oh yeah well, forgot to include a .txt file. ![]()
You just have to extract the .bsp file in your /steam/steamapps/youraccount/half-life 2 deathmatch/hl2mp/maps folder. I'll make a readme file next time.
Freak: Yes I agree about the tightness of the map, it wasn't on purpose at first but when we played it we found it pretty cool, so it has been kept. About the burning thing outside on the little bridge, it has been added for the ambience mainly, with it I wanted to create an oppressive ambience, something's happening in this huge city, and the alarms/overwatch voices come to strengthen (not sure about the spelling) this ambience. ![]()
But well, if it's too 'out of place', I'd remove it. ![]()
Hello everyone! ![]()
After hours and hours working hard on my map and after some playtests hunting bugs and troubles, the public beta of dm_sublimity is now available.
Also, remember that this map was mainly designed for the theme, but it also has a nice gameplay which is pretty much like Quake's.
The map is perfect for one on one games, though it can easily be played with 4+ players. The layout is pretty simple and there are tons of ways to avoid the enemy to kill him in the back for example. The map also features two bounce pads and several things to throw in the face. :wink:
So, here's the download link: Download the map here.
Some screenies: (some are a bit outdated)
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Don't forget to give feedback if you play the map, I'd be glad to see your thoughts on the map. ![]()
Credits:
PhilipK, EvilLair and dm_vapour for the textures.
Klems for helping me with the flying cars (designed by myself, see my poor texture making skills) texture.
Warby for the props.
Capitaine Mousse for the screenies and host server.
Kirumi for the advices concerning lighting. (thanks as always, buddy).
Capitaine Mousse, Kirumi, Comatrix and Kaghoki for playtesting.
And MapCore of course. ![]()
Okay, here are some taken during a playtest yesterday. ![]()
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I still have some troubles with the func_physboxes creating horrible collisions in multiplayer, works fine when you play alone. I just have to fix some things before a release, like too much steam, troubles with some sounds, etc.
Some pics of dm_sublimity, close to an intern release to stalk bugs before a public beta release. ![]()
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By the way I love your concepts -rt-, so damn strange. ![]()
Looks freakin' cool DvS.