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Posts by Skacky

  • State of Game Design 2011

    • Skacky
    • November 20, 2011 at 10:47 AM

    I have to agree with Rick concerning money and all. Limits of any kind (financial, tech limits, etc) usually enforce creativity on many levels. Most of my favorite games had such limitations, but in the end they managed to take profit of these (such as LGS's games back in the day).

    If I had to do a list of game design mechanics that really bother me, it would be the following:

    - The use of QTEs; I really have to agree with D3ads and Jetsetlemming on that one. I couldn't have said it better.

    - The "game-plays-itself-and-you-watch" syndrome, which sadly occurs quite frequently with recent games. I want to play, not watch the game play by itself dammit.

    - Regenerating health. I'm not against it when it's done properly, like in DX:HR. But fast regenerating health? Heck no, there's zero challenge with that. You just have to duck behind a wall and wait.

    - AI sidekicks when they are badly implemented. I prefer to be alone rather than having to rely on an AI friend following me and doing crap.

    - The lack of challenge. I want to play a game in order to become better at it. But if it's a cakewalk, it's just boring and not worth my patience.

    - Something I find lacking in so many games nowadays is the dimension of sound. I think that sound plays a really important role in the immersion process, and I'm not talking about background music only. Seriously, the last game in which I felt that sound played a very important role was STALKER. Just listening to my surroundings in the wilderness was an incredible experience I did not have since Thief and HL. Battlefield 3 has a great sound design though, which is something I was pleasantly surprised of when I played the beta.

    - I usually dislike invisible walls as well. I like exploration, and except for RPGs nowadays, there's not much exploration available.

    - I'm not against respawning enemies, we even used respawning AIs in our game mainly because it is a levelling RPG with vast and open maps. But respawning enemies in a linear FPS is really sloppy game design to me.

    I'm sure I can come up with more, but yeah, that's the most important ones that come to my mind for now.

    Also, this Megaman video is really great.

  • MapCore Job Census

    • Skacky
    • November 18, 2011 at 9:49 PM

    Glad to know that ken20banks is at Valve, I love his NS map!

  • RAGE

    • Skacky
    • October 24, 2011 at 6:51 PM
    Quote from Rick_D

    posting anything from kotaku as a legitimate source of news should be a bannable offence.

    This.

  • What have you watched recently?

    • Skacky
    • October 19, 2011 at 4:44 PM
    Quote from PaulH

    The latest Dexter was good, i also wasn't sure about the religious theme to this series, but what happened at the end of the episode was pretty cool

    Yeah, I really liked that last scene, the second and third episodes were pretty good overall. However, I think that the religious theme happened way too fast during these first three episodes, but wait & see. :derp:

    Quote

    And that blonde assistant chick is hot as hell.

  • What have you watched recently?

    • Skacky
    • October 16, 2011 at 3:13 AM

    I watched Bronson the other day, and it was great. I didn't even acknowledge it was Tom Hardy since I couldn't even recognize him. :megamon:

    Plus the soundtrack is awesome (New Order and Pet Shop Boys ftw!!! )

  • Post Your Pic Extravaganza

    • Skacky
    • October 10, 2011 at 3:09 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Had to be done.

    Awesome pic by the way.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Skacky
    • October 1, 2011 at 2:39 AM

    It looks extremely linear and scripted, but the feel of Aliens is still intact, so I like what I'm seeing so far.

    Could still be grittier though.

  • Diablo 3

    • Skacky
    • September 29, 2011 at 3:04 PM

    Important dungeons are randomly generated. It looks more like a Torchlight-like generation than a D2 generation. The outside areas and some small dungeons are always the same though (like the cellars or the cave under the well).

  • Diablo 3

    • Skacky
    • September 28, 2011 at 4:08 PM

    There are four difficulty levels in the game, but only Normal is available in the beta. And keep in mind it's only a third of the first act, so yeah it's very easy.

    Basically the difficulty levels are Normal, Nightmare, Hell and Inferno. In Inferno the base monsters have 1 more level than you, so I guess they can crush you fairly easily.

    And I still don't have a key.

  • What have you purchased recently?

    • Skacky
    • September 27, 2011 at 9:54 PM

    I bought these two fuckers on vinyl:

    [Blocked Image: http://uppix.net/a/2/4/d6a1bbae90194658caf22500872bet.jpg] [Blocked Image: http://uppix.net/6/8/0/ede147326b68d46194a79de7ea769t.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • September 26, 2011 at 3:21 PM

    Love it man, especially the last one. (not the dev one, of course).

  • WIP in WIP, post your level screenshots!

    • Skacky
    • September 19, 2011 at 9:41 PM

    Sexiest sewer I've seen in a while, man.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • September 12, 2011 at 9:37 PM

    Lunaran, man, I absolutely love what you've done!

  • VG development highly subsidized in US

    • Skacky
    • September 11, 2011 at 8:04 PM
    Quote from Minotauro

    The oil industry can suck my cock. What is their contribution to the world? Pollution and war. We aren't saving lives here but we are making the world a happier place at least!

    My thoughts exactly.

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • Skacky
    • September 9, 2011 at 11:06 PM

    I've seen an amazing one for Aliens btw. Too bad it isn't high-res nor available for print, I'd throw my money to have it as a poster.

    [Blocked Image: http://fc07.deviantart.net/fs71/f/2010/018/3/b/3bd68bb28465d28772fbf17774abd1f6.jpg]

  • Diablo 3

    • Skacky
    • September 7, 2011 at 5:41 PM

    Same for me.

  • Deus Ex 3

    • Skacky
    • September 3, 2011 at 4:43 PM

    How to easily and quickly get rid of the 3rd boss:

    Quote

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Deus Ex 3

    • Skacky
    • August 30, 2011 at 2:50 PM

    Alright, I finished it and I really loved it!

    It's really a great game and Eidos Montréal should be proud. I'm gonna replay it since I missed sidequests and other stuff.

    Three things that bothered me though:

    - The bosses are way too hard and uninteresting if you have a heavy stealth-oriented character. I was playing on Deus Ex and got my ass kicked so many times I didn't count.

    Quote

    And the fact that I couldn't use my augs against Namir really pissed me off big time (but it's my fault I guess).

    The last boss, however, was pretty neat and well designed, I liked it a lot,

    Quote

    since you don't have to mindlessly shoot it to death while hoping you don't get insta-killed.

    - The AI was quite wonky at times, and would give up researches too soon if they spotted you. The fact that a whole pack gets hostile at once is kind of weird too. But overall it was well done and I liked stealth a lot.

    - The fact like, as in Thief 3, you don't make a single noise when crouched. I assume it was to make the game a bit easier, but to me it makes it way, way too easy to sneak-in unnoticed, especially when the crouch-run pace is so fast.

  • Deus Ex 3

    • Skacky
    • August 29, 2011 at 2:36 AM

    Wow that part with

    Quote

    Eliza Cassan being an AI took my by surprise! This was just brilliant and very well done! I also managed to make the boss get stuck in a wall and just shot her to death.

  • Deus Ex 3

    • Skacky
    • August 28, 2011 at 5:11 PM

    Well I'm ghosting the game in the hardest difficulty, but I had trouble with

    Quote

    the guys who kidnapped that girl (three silent bullets, three deaths, I couldn't find a way that would allow me to ghost this particular passage), and that first boss. Seriously that encounter sucked a lot for my stealth-oriented character.

    But I'm really loving the game, I'm finished with Lower Hengsha and it was a blast.

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