I have to agree with Rick concerning money and all. Limits of any kind (financial, tech limits, etc) usually enforce creativity on many levels. Most of my favorite games had such limitations, but in the end they managed to take profit of these (such as LGS's games back in the day).
If I had to do a list of game design mechanics that really bother me, it would be the following:
- The use of QTEs; I really have to agree with D3ads and Jetsetlemming on that one. I couldn't have said it better.
- The "game-plays-itself-and-you-watch" syndrome, which sadly occurs quite frequently with recent games. I want to play, not watch the game play by itself dammit.
- Regenerating health. I'm not against it when it's done properly, like in DX:HR. But fast regenerating health? Heck no, there's zero challenge with that. You just have to duck behind a wall and wait.
- AI sidekicks when they are badly implemented. I prefer to be alone rather than having to rely on an AI friend following me and doing crap.
- The lack of challenge. I want to play a game in order to become better at it. But if it's a cakewalk, it's just boring and not worth my patience.
- Something I find lacking in so many games nowadays is the dimension of sound. I think that sound plays a really important role in the immersion process, and I'm not talking about background music only. Seriously, the last game in which I felt that sound played a very important role was STALKER. Just listening to my surroundings in the wilderness was an incredible experience I did not have since Thief and HL. Battlefield 3 has a great sound design though, which is something I was pleasantly surprised of when I played the beta.
- I usually dislike invisible walls as well. I like exploration, and except for RPGs nowadays, there's not much exploration available.
- I'm not against respawning enemies, we even used respawning AIs in our game mainly because it is a levelling RPG with vast and open maps. But respawning enemies in a linear FPS is really sloppy game design to me.
I'm sure I can come up with more, but yeah, that's the most important ones that come to my mind for now.
Also, this Megaman video is really great. ![]()