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  3. Skacky

Posts by Skacky

  • Mission Improbable WIP thread

    • Skacky
    • July 19, 2012 at 10:49 AM

    Huh yeah, I also think the cliffs in the first and second pics look very very weird. The two last pics are great though.

  • Dishonored

    • Skacky
    • July 12, 2012 at 12:07 PM

    One of the devs said on a french forum that the hideout is indeed a hub level with various NPCs.

  • Your favorite TV show's are.....??

    • Skacky
    • July 10, 2012 at 11:28 PM

    I don't watch a lot of shows, but these are my favorites:

    - Game of Thrones

    - Lost

    - Law & Order

    - Dexter

    - Adventure Time

    - It's Always Sunny in Philadelphia

    - How I Met Your Mother (stopped watching though, got boring after a while)

  • WIP in WIP, post your level screenshots!

    • Skacky
    • July 10, 2012 at 10:37 AM

    Very cool JeanPaul, I immediately recognized Avalanche.

    Nice idea making it a 5CP map, I wonder how it's going to play out. You have to be careful with too much verticality in TF2 though, good soldiers and demomen can decimate absolutely everything in very vertical maps.

  • Mission Improbable WIP thread

    • Skacky
    • July 6, 2012 at 11:18 AM

    Quakis runs a review website for several games and afaik he has reviewed some HL2 SP maps.

    Darren 'DaZ' Weekes also runs a Youtube channel where he plays through SP maps for various games including HL2. Lots of insight.

  • Mission Improbable WIP thread

    • Skacky
    • July 5, 2012 at 9:13 AM

    Yeah I agree with Puddy on lighting, a powerful spotlight could really make this corridor shine (no pun intended).

    I'm also not a huge fan of the brick texture you used on the bridge, but everything else looks awesome.

  • Left Handed Gaming

    • Skacky
    • June 29, 2012 at 11:43 AM

    I'm left handed too, I use the mouse with my left hand and I also use the arrow keys.

    Some of my binds if you're interested:

    RCTRL: Jump (I used MOUSE2 to jump in Natural Selection)

    RSHIFT: Run/Walk (depends)

    ENTER: Use

    MOUSE3: Reload

    ': Lean left

    \: Lean right

    /: Crouch

    DEL/HOME etc: Inventory or that kind of stuff.

  • Meet the Pyro / Valve Movie Maker

    • Skacky
    • June 28, 2012 at 9:13 AM

    There's already one, look for 'vanilla' servers in the server browser.

  • Happy birthdday Thiago Klafkeeee

    • Skacky
    • June 22, 2012 at 9:20 AM

    Happy bday man.

  • The Desert

    • Skacky
    • June 18, 2012 at 8:30 PM

    Woah man that's very impressive. I especially liked the part with the narrow way between the cliffs, very, very well done.

  • My natural-selection 2 map

    • Skacky
    • June 17, 2012 at 10:03 PM

    Hahaha, this is so great.

  • [TF2] Ctf_frosty

    • Skacky
    • June 16, 2012 at 1:18 PM

    Yeah, it runs very poorly on my crap PC here.

    I had a quick run-through and I'm pretty impressed, especially with the Spytech interiors. By the way, there's a model with an invalid material here (in BLU territory):

    [Blocked Image: http://i.imgur.com/73IkBl.jpg]

  • Mission Improbable WIP thread

    • Skacky
    • June 15, 2012 at 11:13 PM

    Damn this is looking so damn good. I actually thought that was Breen in the wheelchair.

  • My natural-selection 2 map

    • Skacky
    • June 15, 2012 at 9:24 AM

    I lol'd at Hurg.

    Anyways, I must confess I'm not a huge fan of the clean areas, I think it's too smooth and clean for NS. Even Ayumi, which was arguably the cleanest map in NS1, was far grittier. However the other parts of the level look mindblowing, especially the outside areas and that generator. Can't wait to try it out. :derp:

  • Hey Helder, say goodbye to:

    • Skacky
    • June 12, 2012 at 10:35 PM

    Congrats HP, I hope you have a good time!

  • [TF2] Ctf_frosty

    • Skacky
    • June 12, 2012 at 10:28 PM

    When I first touched Hammer 4 with my "ye olde Half-Life optimization", vvis took more than a day to compile my (crap) map.

    The longest time I had recently was around 10 minutes, and it was for a very, very open map. And that's still a pretty long time, although the map runs perfectly.

    Oh and yeah, you gotta finish that map, man.

  • warbys quick time event rant

    • Skacky
    • June 7, 2012 at 7:36 PM

    Interesting read. I like QTEs when they are used to create a rhythm, like some dance moves or whatevs, and when they are not obnoxious, and God of War is a perfect example of that in my opinion. I don't love this game nor the whole franchise (I think they're cool games but not exactly my kind of stuff), but God of War is the only game where I saw most of the QTEs used the good way.

    On the other hand, QTEs like "Smash repeatedly your E key to open that fucking door", "Press your E key to take a piss" or "Press E to instantly kill your opponent and the other guys around him will never see a thing" annoy me greatly. Most of the time these are forced, the latter example has more to do with "Takedowns" (boy do I hate those) than QTEs per se, but I like to put them in the same bag.

  • Crysis 3

    • Skacky
    • June 5, 2012 at 3:40 PM

    Looks pretty sick but I always find it funny when something as simple as multiple paths is like a super innovation never seen before in trailers.

  • E3 2012

    • Skacky
    • June 5, 2012 at 12:45 AM

    Man, Watch Dogs looks intriguing.

  • Your best Science-fiction Soundtrack

    • Skacky
    • June 4, 2012 at 11:59 AM

    Bumping with some of my favorites.

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