Glad you're making progress with this one!
Posts by Skacky
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My favorite game of all time had quite a lot of women working on it, and I don't think it would have been as powerful and amazing if they didn't. This article is pretty good too: http://effingarcade.tumblr.com/post/366794667…n-twitter-right
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It's definitely the best game of this year, hands down. It's a love letter to the old Looking Glass games, and it's a damn good one at that.
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TFC fuck yeah.
CS: I'm left-handed, and watching FPSs with the viewmodel on the left feels really weird for some reason.

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Watched The Third Man by Carol Reed. Really great film-noir in a post-WWII Vienna. The only thing I didn't like was the intrusive music, but other than that it's amazing. I've also watched Vampyr by Carl Dreyer. Very good too with some great photography (the film was made in 1932), but I found it a bit long, which is funny because the film is only 1h15 long. Still, pretty kickass with some great technical wizardry for its time.
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It has aged, but the sound effects and the music are still freaking awesome.
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This is absolutely mindblowing. Definitely one of the most interesting levels for any game I have seen.
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Very nice, I use CGTextures quite a lot. Keep it up!
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Well, Nanogrid was also a warzone pretty fast too in NS1.

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Funny thing, the guy who wrote the review for the game over at Eurogamer.fr worked as a PR at Activision for several years and claims he is objective.
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Yeah I do agree AVP1 still looks good, and I personally found it a lot scarier than AVP2, but the latter was a pretty scary game as well. The first one just felt so cold and rough, you were thrown in the shithole and it was perfect in that regard.
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What you guys said. Really fucking ace.
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Here, here, have some:
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New Bullsquid not dangerous, eh? Are we playing the same game? Also, On a Rail being cut that much is actually a good thing. I love HL, but I've always found that this chapter was terribly dull compared to the rest.

I finished it and must say I was amazed. I'm a bit surprised Surface Tension had a lot of removed content since, after Xen, it is my favorite chapter in the game, but I liked every second of it despite the marines being really too powerful and way too accurate. I'm a bit disappointed that the second teleport puzzle (the one with the up-down moving ring) was really simplified and got the toxic slime removed, but it's only because I always liked this particular area. Mad props to the team, because the level of awesome reached in this mod is absolutely oustanding.
Some little things annoyed me a bit and I've encountered bugs like being stuck at a changelevel in the Lambda Core coolant tunnel, the tentacle hearing you even if you're crouched and various crashes (don't changelevel or load a save with your flashlight on), but overall it was a very good experience.
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I'm at the end of Surface Tension, and so far it's a blast. Well worth the wait, definitely.
Two things though:
- There is a HUGE balance issue throughout the game, especially with the HECU marines. I play on medium and get absolutely slaughtered by the marines most of the times. An example: I had 100 health and 100 armor at the end of Questionable Ethics , and even with that I had to revert to easy because I got my ass kicked like 10 times. When I went on easy, I lost like 25 health points and had 50 armor left.
- Lots of random crashes from Questionable Ethics to where I am. I never experienced any crashes before.
I love love love the new Bullsquid, by the way.
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Looking good mang, I remember when you showed me the last picture. Please finish it this time.

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That's too bad, I'm really digging the hydro style and you did it well. I actually have quite a lot of scrapped TF2 maps like, on top of my head:
- A 3-stage Payload Race set in a hydro-esque facility at the base of a dam, using the goldrush sky. I lost the sources, so I can't continue working on it. It was mostly done though, I scrapped the last stage and decided to remake it when I lost the vmfs in a crash.
- A refinery-themed night-time king of the hill map with the CP on an elevator that rises once it becomes available. The map played well and I felt very proud of it, but alas, I lost the sources as well.
- And finally I made something for a contest but decided to scrap it because I fell sick with TF2 at that time (that changed though, I had a TF2 overload).

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Lol yeah, and I also thing the fog is too thick.

You have a nice ambience though.
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20 bucks for a game as complex as NS2 is a real steal in my opinion. I gladly paid 40 bucks when the game was in alpha pre-order or something back in the day (can't remember the exact figure though), if not for the game, just for the huge amount of fun I had and still have on NS1. And what do you know, NS2 is awesome as well.
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