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  3. Skacky

Posts by Skacky

  • Aliens: Colonial Marines - WTF Happened!?!

    • Skacky
    • February 15, 2013 at 12:28 PM

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    Why do I laugh?

  • CS_MUSEUM

    • Skacky
    • February 14, 2013 at 9:33 AM

    Whoah, this slays. Awesome work man.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Skacky
    • February 12, 2013 at 3:59 PM

    How can you fuck up an Alien game?

    [Blocked Image: http://i.minus.com/i212wUcwcU0eE.gif]

  • MapCore Job Census

    • Skacky
    • February 8, 2013 at 11:07 AM

    About time you got a job at Valve man.

  • War for the Overworld

    • Skacky
    • February 7, 2013 at 9:40 AM

    I backed 35£ in that game. The fact that it's being made by hardcore fans of DK1 is great, they even have Richard Ridings on board.

  • The Natural Selection 2 Thread

    • Skacky
    • February 7, 2013 at 6:17 AM

    Hahaha. Sadly my monitor does not go beyond that.

  • The Natural Selection 2 Thread

    • Skacky
    • February 6, 2013 at 4:56 PM

    My specs:

    Intel i7-3770 CPU @ 3.40 GHz

    8 GB RAM

    NVidia GeForce GTX 660

    I have ~70-90 fps on 1680*1050 with everything on max. I had the framerate/perf issue that was sneakily introduced with builds 236/237, but it's gone now.

  • The Natural Selection 2 Thread

    • Skacky
    • February 5, 2013 at 8:13 PM

    I don't really like the material, but the idea is great. The tunnel is a lot bigger than I thought.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • February 1, 2013 at 11:17 AM

    Thanks for your feedback FMPONE. I'm going to do something else with my lights. I'm thinking of adding more floor lights that would provide a little bit of lighting there and ditch some of the neon lights, and of course add lights on the doorways.

  • Magnificent short movies

    • Skacky
    • January 31, 2013 at 4:03 PM

    This one is awesome.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 31, 2013 at 2:18 PM

    I posted this over to UWE as well but I thought I could post progress here too.

    [Blocked Image: http://i.imgur.com/QPvFY7ll.jpg]

    [Blocked Image: http://i.imgur.com/fsVT2NPl.jpg]

    [Blocked Image: http://i.imgur.com/Mxrq0Ynl.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 26, 2013 at 2:48 AM

    Yeah like I said I wasn't convinced by the lighting. I seem to have quite a hard time getting it right in Spark for some reason, I'm not really used to all that atmospherics stuff yet.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 26, 2013 at 1:23 AM

    It's the Spark Editor, for Natural Selection 2. Concerning the fog, apparently changing the values of the fog controller has no effect in the editor so I'll have to see how it goes in-game, but the editor view is definitely a bit too hazy.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 26, 2013 at 1:08 AM

    New in-editor shots before I can get in-game renders. I'm not entirely convinced by the lighting yet so critique is very much welcome.

    [Blocked Image: http://i.imgur.com/ZKuS7Z2l.jpg]

    [Blocked Image: http://i.imgur.com/DvSXTlNl.jpg]

    [Blocked Image: http://i.imgur.com/qWY1QIll.jpg]

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 25, 2013 at 7:49 PM

    Your pics never cease to impress me. Very nice.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 19, 2013 at 1:18 PM

    True, true. I have toned it down since and it looks a lot better, but I still have a small issue.

    This is for FMPONE or dux or anyone who knows about Spark. I have noticed that I have some really annoying bloom-ish effect even if I remove the atmospheric values from my spotlights, which may cause an additional and unintentional foggy effect; this is especially visible when I add a skybox texture as it becomes extremely bright and washed-out. Is there a way to tone this down too, or is this something specific to the editor?

  • Q1 - In the Shadows

    • Skacky
    • January 18, 2013 at 4:15 PM

    It's because you are invisible.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 18, 2013 at 4:12 PM

    Oh yeah I totally get what you're saying fmpone. I reduced the atmospheric values for the spotlights since (from 1 to 0.25) and it looks way better now while still having a slight hazy look. Thanks for the feedback!

    3Dnj, on the contrary I find Spark really simple so far. I mainly use the line tool with the perspective view and pretty much nothing else for the moment save the occasional rectangle. Or you're maybe talking of gameplay design and on this case I agree, designing a good NS map has always been really hard and I've failed many times.

  • WIP in WIP, post your level screenshots!

    • Skacky
    • January 17, 2013 at 10:39 PM

    Been working on some NS2 map lately, learning Spark as I build. No in-game pictures yet but have this one:

    [Blocked Image: http://uppix.net/2/3/3/34c473bfdbd45ff2398f33640ff8ctt.jpg]

  • GOTY 2012 - MapCore picks!

    • Skacky
    • January 6, 2013 at 8:29 PM

    1. Dishonored - Best stealth game since Thief 2. Really awesome.

    2. Hotline Miami - A really good surprise, seriously one of the best games in years as far as entertainment is concerned. Really addictive.

    3. Natural Selection 2 - Worthy successor of the previous game. Still has some hiccups concerning the balance.

    4. Mark of the Ninja - Seriously awesome 2D stealth game with neat animations and very intuitive gameplay.

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