1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Punky

Posts by Punky

  • WIP in WIP, post your level screenshots!

    • Punky
    • May 12, 2008 at 1:00 PM

    Your brushwork is getting more detail! it looks good, you have enough entrances that provide acces to the intel, which is also good, the two things that aren't good imo:

    -you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

    -the intel is just laying on the floor, in the center of a building...

  • A Combine's Life is looking for Level Designer!

    • Punky
    • May 12, 2008 at 12:57 PM

    This mod looks pretty interesting, too bad I'm already occupied with another mod and that I have my exams soon...

    I hope you will find a good level designer, good luck!

  • totally random texture thread

    • Punky
    • May 10, 2008 at 8:57 PM

    The first adobe-texture needs to be more red/darker imo.

  • Lost World Returns ~ A Crysis Mod

    • Punky
    • May 10, 2008 at 9:07 AM

    Yeah good job helder!

  • My photo thread

    • Punky
    • May 10, 2008 at 9:05 AM

    Those people are F*ING scary man maybe you could make facemaps of them for a zombiemod!

    or make 6 hi-res pics from the cat and make it into a facemap so that you have a character with a cat head!

  • free time

    • Punky
    • May 9, 2008 at 4:42 PM

    Nice skies man!

  • Mirror's Edge

    • Punky
    • May 7, 2008 at 9:35 PM

    OMG its a girl!

    I love the style, although the gameplay seems kind of boring for an FPS, if it the real in-game gameplay is the same as the trailer it would be pretty lonely and "empty" to play since there is practically no shooting in it...

  • Portal Map pack

    • Punky
    • May 7, 2008 at 6:46 PM

    Just played it, loved it!

  • [WiP] de_boston CS:S

    • Punky
    • May 7, 2008 at 12:21 PM

    Heres a tip for you

    In console:

    sv_cheats 1

    cl_drawhud 0

    r_drawviewmodel 0

    It will get you rid of the huds and your weapon to take the screenshots.

    And I like the style, it looks clean and your brushwork is good, good job!

  • dod_kolsch on television

    • Punky
    • May 2, 2008 at 5:07 PM

    Haha, great news! congrats on your TV show man!

  • New 3Dmark Vantage

    • Punky
    • April 28, 2008 at 7:16 PM

  • Happy bday dux

    • Punky
    • April 28, 2008 at 6:44 PM

    Congrats!

  • TF2 Mapcore Custom Map Server

    • Punky
    • April 24, 2008 at 7:41 PM

    Joining Straight away!

  • Upcoming TF2 changes on April 20th 2038

    • Punky
    • April 22, 2008 at 8:32 PM
    Quote from skdr

    They never said the release will be on April 20th.

    They are releasing it April20th VALVE TIME...

  • Everything ;)

    • Punky
    • April 12, 2008 at 4:37 PM

    Hehe I'd go for black

  • free time

    • Punky
    • April 12, 2008 at 4:20 PM

    Just had another look on your last picture and saw that only one of his feet is B&W I think you forgot to do the same with his second foot...

  • zps_thelabs (Zombie Panic! Source Map)

    • Punky
    • April 12, 2008 at 4:14 PM

    Use Smoothing groups ( http://%7boption%7d ) on pilars etc that will make them look better, good work though but some areas could use more color variation, better lighting and some areas in your map look strange, the green smoke looks odd and the water in the second screen doesn't quite belong there, in real life water has an impact on the walls, paint etc so try to make that more realistic (texture-wise)

  • free time

    • Punky
    • April 11, 2008 at 9:19 PM

    WOW I love them, the contrast of the last shot is amazing!

  • [CSS] de_monte

    • Punky
    • April 4, 2008 at 9:09 PM

    The map looks peaceful and nice but it has a lack of detail, so add more props also I noticed something unusual in the 6t screen shot, you have sideways(from stone) and a grass way in between the sideways and that looks kinda odd, you should make the street from stone too.

  • The random model thread!

    • Punky
    • April 4, 2008 at 8:45 PM
    Quote from Pomperi

    That's a nice building you got there! Can't stop thinking that the roof looks a bit excessive with a high detail as that. Is it 6000 quads or tris? It's still a bit over the top for most engines for a world model like this none the less. I think you could get a similar but more low-poly result if you used a normal map on a cheaper geometry.Time for some stuff from me! This prop is modelled and textured by me for Decadence Mod:

    IMAGE

    Nice, is decadence going to make another media release in the near future, the previous release made me want to find out more about it, and I like the idea behind it

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™