Quote from BeckThis guys made a basic AI controlled turret which fires upon the player when it gets within a certain range. Hopefully you'll find some of it helpful!
Part 1 (of 4) here:
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Cool cheers, will take a look at those this week. Did have a quick skip through already and it doesn't look like he uses behaviour trees. Quite a lot of tutorials also don't, do you guys know if this is because a) behaviour trees are pretty new and there's less documentation, or b) there are better ways to set up AI?