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Posts by ShockaPop

  • Sprite prop flickering?

    • ShockaPop
    • January 17, 2010 at 9:11 AM

    I have the framerate set to 10.0 on every sprite I have.

    It may not help at all, I dunno.

  • The Dark, by 3D_Mike and NMTRIX

    • ShockaPop
    • December 19, 2009 at 5:08 PM

    That was great, I liked that.

  • [GoW] SP - H.O.P.E Chapel

    • ShockaPop
    • December 15, 2009 at 6:38 PM

    That 'P' letter should have some shadows, as it now blends on the wall too much. Same with letter 'E'. I think you've done a great job so far. Keep it up!

  • tree[d] - free tree generator

    • ShockaPop
    • November 24, 2009 at 6:16 PM

    Great stuff, I just checked out and tested. Very easy to use. I'm recommending this to anyone who's map is lacking trees.

  • Exavator WIP

    • ShockaPop
    • November 8, 2009 at 6:56 AM

    It looks so damn cool. Good job on that masterpiece.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • November 2, 2009 at 12:47 PM
    Quote from insta

    It's raining uncooked spaghetti!

    HAHAH! I fell off my chair.

  • Minos' digital sketchbook

    • ShockaPop
    • October 12, 2009 at 8:44 PM

    It reminds me of some sort of NOD building.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • October 12, 2009 at 6:28 PM

    @ Pampers

    What game is that?

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • October 9, 2009 at 5:26 AM

    There should be more contrast between 'shadow area' and 'light area'. Also it looks way too white.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • October 8, 2009 at 8:31 AM

    @ SpicyTanuki

    You gotta work on lighting. Right now it looks very bland. Shadows are pretty bad. Those lowres buildings are your last problem, get some better lighting and those shitty buildings may actually look better.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • October 4, 2009 at 3:38 PM

    It looks very nice, top quality.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • September 25, 2009 at 6:10 AM

    Level screenshot SpicyTanuki? Whatever, it looks very realistic.

    Something I'm doing for NMRiH:

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih_quarantine0000.jpg]

    [Obviously this is a WiP, don't mind the HL2 zombo = I had my build bit outdated]]

  • The random model thread!

    • ShockaPop
    • September 21, 2009 at 7:42 PM
    Quote from tomdon

    Oooh a trials frame , nice.

    Exactly what I was going to say.

  • totally random texture thread

    • ShockaPop
    • September 5, 2009 at 9:26 PM

    Something I did few days back:

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/Textures_030909.jpg]

    These textures are mean't to be clean, I'll do dirtier versions later.

  • totally random texture thread

    • ShockaPop
    • August 12, 2009 at 8:04 AM

    Thanks for the tips, I'll try to work something out soon.

  • totally random texture thread

    • ShockaPop
    • August 2, 2009 at 6:50 AM
    Quote from keres

    its a bit way too clean and simplistic. impressive for being a "noob" at hand painting. It doesnt quite look like a right texture for a mall, but it's definitely a start. you could try playing around more with the transition from the white to dark places. right now its just kinda a single perfectly straight shadow.

    Thanks. I'll try to add more detail, but it doesn't appear as sharp as I want it to be. Oh and if someone wondering which engine i'm making that, it's Source.

  • totally random texture thread

    • ShockaPop
    • August 1, 2009 at 1:37 PM

    Suggestions, feedback, comments:

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/mallwall001.jpg]

    It tiles perfectly and also it's made from scratch. It's going to be wall texture for mall. And I'm very noob at these, it's like first proper wall texture I have made.

  • [WIP]AK-47

    • ShockaPop
    • August 15, 2008 at 7:59 PM

    That looks good so far.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 8, 2008 at 7:09 AM

    Hey Tarky, thanks for those screens, I have a few new ideas for my map now. You see them on next update.

    Here's some I've already made:

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-…dden_a20037.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-…dden_a20064.jpg]

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-…dden_a20034.jpg]

    More at: http://%7boption%7d

    I know that I need to add props and stuff, but I'm doing it later, because I want to get the brushwork/buildings done first. After that I get into detailing and making own props and textures even.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • March 4, 2008 at 4:14 PM

    Yeah, I'm gonna add all those you suggested, making them my own models even! Also, you are maybe first one with me who thinks that manholes are good to add to the streets..

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