I have the framerate set to 10.0 on every sprite I have.
It may not help at all, I dunno.
I have the framerate set to 10.0 on every sprite I have.
It may not help at all, I dunno.
That was great, I liked that. ![]()
That 'P' letter should have some shadows, as it now blends on the wall too much. Same with letter 'E'. I think you've done a great job so far. Keep it up!
Great stuff, I just checked out and tested. Very easy to use. I'm recommending this to anyone who's map is lacking trees. ![]()
It looks so damn cool. Good job on that masterpiece. ![]()
It reminds me of some sort of NOD building.
@ Pampers
What game is that?
There should be more contrast between 'shadow area' and 'light area'. Also it looks way too white.
@ SpicyTanuki
You gotta work on lighting. Right now it looks very bland. Shadows are pretty bad. Those lowres buildings are your last problem, get some better lighting and those shitty buildings may actually look better. ![]()
It looks very nice, top quality. ![]()
Level screenshot SpicyTanuki? Whatever, it looks very realistic.
Something I'm doing for NMRiH:
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/nmrih_quarantine0000.jpg]
[Obviously this is a WiP, don't mind the HL2 zombo = I had my build bit outdated]]
Something I did few days back:
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/Textures_030909.jpg]
These textures are mean't to be clean, I'll do dirtier versions later.
Thanks for the tips, I'll try to work something out soon.
Quote from keresits a bit way too clean and simplistic. impressive for being a "noob" at hand painting. It doesnt quite look like a right texture for a mall, but it's definitely a start. you could try playing around more with the transition from the white to dark places. right now its just kinda a single perfectly straight shadow.
Thanks. I'll try to add more detail, but it doesn't appear as sharp as I want it to be. Oh and if someone wondering which engine i'm making that, it's Source.
Suggestions, feedback, comments:
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/mallwall001.jpg]
It tiles perfectly and also it's made from scratch. It's going to be wall texture for mall. And I'm very noob at these, it's like first proper wall texture I have made.
That looks good so far. ![]()
Hey Tarky, thanks for those screens, I have a few new ideas for my map now.
You see them on next update.
Here's some I've already made:
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-…dden_a20037.jpg]
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-…dden_a20064.jpg]
[Blocked Image: http://i260.photobucket.com/albums/ii5/SP-…dden_a20034.jpg]
More at: http://%7boption%7d
I know that I need to add props and stuff, but I'm doing it later, because I want to get the brushwork/buildings done first. After that I get into detailing and making own props and textures even. ![]()
Yeah, I'm gonna add all those you suggested, making them my own models even!
Also, you are maybe first one with me who thinks that manholes are good to add to the streets.. ![]()