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  3. ShockaPop

Posts by ShockaPop

  • Battlefield 3

    • ShockaPop
    • January 4, 2012 at 11:00 PM

    Had a major pain with Origin's install process. I started it normally, it seemed like going through nicely.. then it asked me to update for latest version. Sure thing. Then it said I had already the version and asked if I want to re-install. Okay, whatever. Then it asked me to update the same thing again. Okay. Now, if I didn't want to reinstall the program, it just asked to install the update. So it was going in a loop. After I got pissed off and drank some cold beverages, I found a forum thread with same problem. Solution was: Uninstall Origin through Control Panel while it's downloading the update and installing it. It did the trick. WHAT THE FUCK EA?!

    Now, going to test the game finally..

  • Battlefield 3

    • ShockaPop
    • January 4, 2012 at 1:38 PM

    Is anyone still playing this game? According to those videos above, it seems game is still in beta-stage bug-wise. I'm going to have this game today along with new graphics card (GTX 560 Ti 448), so I hope to see some of you EU-Mapcorians ingame in a very near future.

  • Duke Nukem 3D´s new usermap IT LIVES

    • ShockaPop
    • December 13, 2011 at 7:13 PM
    Quote from Warby

    looks better than most hl 1 maps i am impressed ! ( dont have duke3d so i cant play it )

    Dude, get yourself a Duke3D then: GOG.com - Duke Nukem 3D

  • Dear Esther Getting Commercial Release

    • ShockaPop
    • November 24, 2011 at 4:37 PM

    Looking really really REALLY good.. especially for Source engine. Also can't wait to see some ingame "action".

  • Max Payne 3

    • ShockaPop
    • November 24, 2011 at 3:08 PM
    Quote from D3ads

    Nice interview, it's good to see that they're staying true to the franchise and they know what they're doing (though it's Rockstar so I'd expect nothing less). My only concern is that there's no sight of any graphic novel pages, which was one of MP's key story-telling features, I guess they could be keeping that deliberately quiet.. I just hope they have included them.

    I agree with this. Graphic novel in Max Payne is like bullet-time in it, without those MP would be basically "just another thirdperson shooter" to me.

  • The random model thread!

    • ShockaPop
    • November 23, 2011 at 8:14 PM

    Tisky,

    This is a tutorial I used to learn basic UV-mapping stuff: http://www.republicofcode.com/tutorials ... w_mapping/

    It's really handy and free, teaching basics of few different tactics.

    ---

    Also, here's my first "proper model" I've textured too:

    [Blocked Image: http://i260.photobucket.com/albums/ii5/SP-0n3/render_maglite01.jpg]

    And texture for it: http://i260.photobucket.com/albums/ii5/ ... iffuse.jpg

  • Top games of the last 10 years?

    • ShockaPop
    • November 23, 2011 at 8:05 PM

    Here's my list, which is in no specific order:

    *Half-Life 2

    *Alan Wake

    *Gears of War

    *Portal

    *Mirror's Edge

    *Assasin's Creed

    *Bioshock

    *GTA IV

    *Dead Space

    *Deus Ex: HR

    *TES: Skyrim

    *Dead Rising

    *Red Dead Redemption

    *Crysis 2

    *Call of Duty 4

    *Mass Effect

    *LA Noire

    *Serious Sam HD (I & II in same box)

    *Batman: Arkham Asylum/City

    *Metal Gear Solid HD (Collection)

  • Battlefield 3

    • ShockaPop
    • November 23, 2011 at 6:22 AM

    Why didn't they give you chance to change your name to something else in exhange of getting rid of play-stats you had before as a "punishment for using such a naught naughty nickname in a game"? I think that would've been very doable from EA's part and get a little bit better picture of them.

  • Max Payne 3

    • ShockaPop
    • November 21, 2011 at 7:21 PM
    Quote

    ":32mep2ot][Blocked Image: http://i.imgur.com/Gubpk.jpg]

    AHAHA HP! That's a good one! "Multiplayer characters, mp-weapons pack".. heheeehee.. wait, is this serious?!

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • October 16, 2011 at 7:05 AM

    Youme, those are nice videos and work you got there is nice too. Good job!

    Do you happen to have some good tutorials for making displacements? I know basics, but some guides when "molding" cliffs and such, ya know.

  • M4 Loaded

    • ShockaPop
    • October 4, 2011 at 8:27 AM

    That M4 is just so frikken nice! I really like how you decided to use the magpul-kind-of-grip in front, rather than the vert-grip everyone uses.

    Kickass work! :monocle:

  • Nuclear Dawn

    • ShockaPop
    • October 4, 2011 at 7:53 AM

    Dauym, didn't know ND is out already! Definitely buying this.

  • Battlefield 3

    • ShockaPop
    • October 3, 2011 at 7:27 PM

    I have so many bad points about this.. beta, alpha, pre-release, final, after-final.. I dont' care what version. Here are some:

    *Some players have this prone-stance kind of form yet they run around like normal. Means, not much of a chance spotting a snake appearing out of nowhere and swiss-cheeseing me.

    *Instadeaths when not receiving headshot. I remember DICE being so strict how even snipers won't do one-shot-kills unless it's head (I might also remember wrong). Yet I receive one-shot-death by some SMG toys from other end of map.

    *Hit-reg is just something awful. I mean, Why it seems every year hit-reg in mp-games usually just get more and more loose. Might be just me though.

    *Weapons being inaccurate and feeling like real guns, no spraying like in that other Modern Shooter. Well, I got better score when just spraying with my rifles, most bullets landed where they were mean't to. Bursts just annoyed the enemy and got me six-feet-under.

    *Spawn-camping. Got killed maybe 6 times in a row because I always spawned in same 1x1m area. Same enemy just fragged me. 7th time he was distracted by otehr enemy so I had my chance to put an end to him.

    *I got stuck in so many places, mostly the train-tracks. Do they know term "playerclip" @ DICE? I suggest they read some tutorials about how it improves gameplay when unnecessary and small corners/edges are clipped for smooth movement/maneuvering.

    *Grenade throwing. I first thought I placed an order and was waiting for nade to delivered in aimed spot in next round maybe.

    *Server browser being ultimate poop. CSS/HL2DM/TF2/Source server browser is maybe the best one I have seen and used ever. I think it's not that difficult to replicate it.

    *Seriously, I can only tweak my graphics n' stuff when alive in battlefield? Nice one, I didn't want to use my time efficiently when being dead and seeing that respawn time decreasing.

    *So uhh.. ribbons and stuff being spammed on my screen when round is over. I had like 32sec share of those things spammed on my screen. What if I was actually good at game? I wouldn't be able to see the scorescreen at all because I get spammed by all these efficieny things.. Geez, wanna be different from CoD MW-stuff? Do things different.

    *How do I quit game? When in scorescreen, I went thru common keys to bring down menu or anything. Nope.avi so I decided to alt-tab and quit from task-manager. That's so 2011..

    /rant

    We'll see how it's in release. It's just for some reason BC2/BF3 have this "frosty" movement and not as accurate as in CS(S), CoD, Quake, SoF2 and Contra, which I prefer alot more.

  • Bloom as an artist

    • ShockaPop
    • September 22, 2011 at 6:08 PM

    I think that was brilliant!

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • September 22, 2011 at 5:55 AM

    Trempler, wasn't that all in GoldSrc engine? It looks really REALLY nice! I like the architecture-thing you have there, beams are interesting, just like the "BMS-style" reception desk.

    Keep up the good work.

  • WIP in WIP, post your level screenshots!

    • ShockaPop
    • September 20, 2011 at 6:11 AM
    Quote from Skjalg

    Why does your sewer have barrels? Do they store shit down there? hurr ;D

    Have you played HL2? The sewer part to be precise? That place has so many barrels, you can build a fort out of them.

  • Work in progress video Source/3DSmax

    • ShockaPop
    • September 20, 2011 at 6:07 AM

    Looking good! You sure know how to utilize stock-HL2 content.

  • [CS:S] de_riviera

    • ShockaPop
    • September 15, 2011 at 6:54 AM

    I agree with Sarge Mat, nice and colorful map you got there. Also nice to see another finnish level designer here.

    The stonewall from de_aztec (grass one top, yellow-ish tinted stones) doesn't really fit there I think. Same goes for the stair-text. you used for the trim on the ground in 6th pic. That cacti-type looks little bit out-of-place in the beach pic. Those cs_italy lampposts with flags look bit out of place that way in the middle of the yard. Maybe try adding somekind of marketplace there.

    Just my suggestions.

  • Work in progress video Source/3DSmax

    • ShockaPop
    • September 15, 2011 at 6:26 AM

    Nice and teaching video as always (like already mentioned in the vid's comment-section).

    Also, MapCore challenge sounds pretty cool.

  • can we get some more moderators for this forum please

    • ShockaPop
    • July 14, 2011 at 4:18 PM

    I don't see why there would be need for more. I've been here daily and at least these Creative sub-forums have been clean for a looooong time.

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