What do you mean by wrong scale? ![]()
Mine is 1024×1024 which works, while on another model the same resolution doesn't work... ![]()
What do you mean by wrong scale? ![]()
Mine is 1024×1024 which works, while on another model the same resolution doesn't work... ![]()
Interesting... I see my latest model's normalmaps inside Model Viewer.
I think it's because I exported my tgas into vtf from Photoshop properly... ![]()
(You can take a look at the HL2 models in Model Viewer and you cant see the models' normalmaps, even if you turn that display on...
A better example is Fortress Forever's Sentrygun models: while level1 and level3 displays the normalmaps, level2 doesnt...)
But thanks for the long info you showed there... I bet I get that useful ![]()
Hi guys!
I'd like to know if there is an other method for checking Source ingame grafics, without opening any Source games? Let me describe:
I'd like to make a model for a Source mod. As all you know the textures (along with shaders) are controlled by vmt files. To make the model look as good as possible, I need to play around with the vmt files. But everytime I want to make sure how the model looks like, I need to place the model in a map, open the mod, and check the model there (if the model is small, I also need to zoom in). This is pain in the ass everytime I do it, and I'm not even sure if it looks alright. I wonder if there is a tool, or if you can set the Source Model Viewer to display the model as it will appear in-game.
(Note: some modifications' models (such as Fortress Forever, or Age of Chivalry) can be displayed in the Model Viewer as it appears ingame - so with normalmaps and such, but I cant display my models that way.)
Can someone help me?
Thanks ![]()