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  3. Nexus

Posts by Nexus

  • ePenis++

    • Nexus
    • September 8, 2007 at 10:57 AM

    damn it's really shining..

    jealous of your computer damn!

  • SDK wont open from the menu

    • Nexus
    • September 8, 2007 at 10:32 AM

    [Blocked Image: http://img167.imageshack.us/img167/6664/wtfpe1.jpg]

  • [HL²DM] dm_erayo

    • Nexus
    • September 7, 2007 at 7:11 PM
    Quote from Fяэ&a

    SRY guy but, i removed it yet -.-

    yea.. it's better now.

  • error

    • Nexus
    • September 7, 2007 at 5:41 PM

    Thanks for the help

  • error

    • Nexus
    • September 7, 2007 at 2:30 PM

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

    Valve Software - vbsp.exe (Dec 11 2006)

    2 threads

    materialPath: c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\materials

    Loading C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.vmf

    fixing up env_cubemap materials on brush sides...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Processing areas...done (0)

    Building Faces...done (0)

    Chop Details...done (0)

    Find Visible Detail Sides...

    Merged 98 detail faces...done (0)

    Merging details...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (0)

    writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt...done (0)

    Creating default cubemaps for env_cubemap using skybox materials:

    skybox/sky_dust_hdr*.vmt

    Run buildcubemaps in the engine to get the correct cube maps.

    Creating default HDR cubemaps for env_cubemap using skybox materials:

    skybox/sky_dust_hdr*.vmt

    Run buildcubemaps in the engine to get the correct cube maps.

    Finding displacement neighbors...

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (0) (66804 bytes)

    Placing detail props : 0...1...2...3...4...5...6...Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

    7...8...9..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    .Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

    10

    Compacting texture/material tables...

    Reduced 472 texinfos to 377

    Reduced 67 texdatas to 60 (1604 bytes to 1318)

    Writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    9 seconds elapsed

    1.049162 -3.207047 0.000000

    -1.049033 -3.207047 0.000000

    -1.049033 3.206336 0.000000

    1.015345 -3.207047 0.000000

    make_triangles:calc_triangle_representation: Cannot convert

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

    Valve Software - vvis.exe (May 22 2006)

    fastvis = true

    2 threads

    reading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    reading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.prt

    314 portalclusters

    1092 numportals

    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

    WARNING: Cluster portals saw into cluster

    Optimized: 537 visible clusters (0.00%)

    Total clusters visible: 96890

    Average clusters visible: 308

    Building PAS...

    Average clusters audible: 314

    visdatasize:27647 compressed from 25120

    writing c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    1 second elapsed

    ** Executing...

    ** Command: "c:\program files\valve\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"

    ** Parameters: -game "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1"

    Valve Software - vrad.exe SSE (May 22 2006)

    ----- Radiosity Simulator ----

    2 threads

    [Reading texlights from 'lights.rad']

    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp

    1273 faces

    404296 square feet [58218704.00 square inches]

    48 displacements

    435883 square feet [62767240.00 square inches]

    1273 patches before subdivision

    16891 patches after subdivision

    2 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (180)

    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (50)

    transfers 798118, max 547

    transfer lists: 6.1 megs

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Bounce #1 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Bounce #2 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Bounce #3 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)

    Bounce #4 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)

    Bounce #5 added RGB(-1, -1, -1)

    GatherLight: 0...1...2...3

    ** Executing...

    ** Command: Copy File

    ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\cstrike\mapsrc\de_hogsatra_summer1.bsp" "c:\program files\valve\steam\steamapps\[email protected]\counter-strike source\cstrike\maps\de_hogsatra_summer1.bsp"

    WHY

  • The best video review of BioShock EVER

    • Nexus
    • September 7, 2007 at 2:15 PM

    Indeed it was awe-inspiring I liked when he talked about the game.

  • New iPods

    • Nexus
    • September 7, 2007 at 2:12 PM

    I hate Ipods..

    I DO

  • Acony Games is hiring: Level Designer for FPS

    • Nexus
    • September 7, 2007 at 2:11 PM

    Do you analyze other people in the first 6 months of work?

  • FF

    • Nexus
    • September 7, 2007 at 2:09 PM

    Fortress Forever will probably be out this month

    YEA

  • Post your pic extravaganza 2007!!!~

    • Nexus
    • September 7, 2007 at 2:06 PM
    Quote from zaphod

    [Blocked Image: http://marshmonkey.googlepages.com/MyPicture.jpg]omg, its teh zaphh!~~~~

    your cool

  • [HL²DM] dm_erayo

    • Nexus
    • September 7, 2007 at 1:45 PM

    comeone guys, don't you see he is here to show his map

    wtf! dM-factory was made by me u stole my map name now u done a thing you didnt know but u did and u did and..

    remove dat name.

    ok here is my map :

    http://www.lanmaniax.com/maps/html/hl2dm_factory.htm

    remove dat name.

  • Want one of your own maps reviewed?

    • Nexus
    • September 3, 2007 at 11:19 PM

    yeah review my map but it's beta1 in it but it's still a map.

    http://www.lanmaniax.com/maps/html/de_h ... _2007.html

  • How are you doing?

    • Nexus
    • September 3, 2007 at 11:02 PM

    this thread is useful.

  • Time to move on..

    • Nexus
    • September 3, 2007 at 4:26 PM

    great to hear that from you... well good luck

  • assassination attempt

    • Nexus
    • September 3, 2007 at 7:32 AM
    Quote

    ":egrc1r4t]You did the right thing man!Glad you'r ok...

    Are you going to report it to the police?

    nah it won't accomplish much actually

  • Beginner Photography - When boredom kicks in

    • Nexus
    • September 2, 2007 at 10:46 PM

    did you tried to make a composition?

  • assassination attempt

    • Nexus
    • September 2, 2007 at 10:22 PM
    Quote from Psycho

    Glad your ok.

    Yea, he was shorter then me like 5, 1 or less but I could beat he I would damage him but I didn't seriusly I'm not the person who likes beatin up for no reason.

    It's ok now and im glad.

    it was another beef..

    he has been in jail before for beating other people..

    he seems to be the one who wants fights.. all looks wrong to him

  • assassination attempt

    • Nexus
    • September 2, 2007 at 9:35 PM

    I was walking in the alley today this eve, when I met my friend near the motorbus station.. And later I was assaulted by knife and shit.

    Ok. My friend was with an additional friend there in the alley.

    I talked with one of them about his life-style. What he had done while he was active the last days. We communicated for a long time until his another friend suddenly.

    passed over jumping on me..

    hoping for a chanse to rip me off, to beat all me over, club into my face all with his hands!

    yelling out at the same time: you looked evil on me you motherfucker!

    e aimed to beat up my face.. while the other friend defended me. He took off his black coat and looked inside his pants for the sharpest knife.

    and so, because of this, I walked rapidly away from them. running out of there.

    Following on that, he spew down to the floor and yelled behind me while I was running: FUck you , you motherfucker I won't see you over here once more.!

    And I walked away to the buss safely, made it home. but he took the buss too.

    It was an Muslim - assassination attempt. And it might went wrong if I did not get away from there.

    Seriusly, I handled it good but I feel me sick of this shit. ...

    ... it's like d3's story..

    this quote from the quaran fits good here:

    "So, wherever you find them, kill them, for there will be a reward for their killers on the Day of Resurrection."

  • WIP in WIP, post your level screenshots!

    • Nexus
    • September 1, 2007 at 11:15 AM

    [Blocked Image: http://img245.imageshack.us/img245/8978/dehogsatrasummer10001od6.jpg]

  • totally random texture thread

    • Nexus
    • August 31, 2007 at 6:21 PM

    okay, it is from my latest map hogsatra.. what do you think and you can get them I don't mind about it just give me credz. ye ye.

    [Blocked Image: http://img236.imageshack.us/img236/650/buildingorangeqw2.jpg]

    [Blocked Image: http://img127.imageshack.us/img127/4131/buildinglightbrownhk4.jpg]

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