Is patch 1.2 even out yet, i cant find it anywhere
.
Posts by Jenn0_Bing
-
-
-
Been working on my modeling ( and skinning, but i was focusing on modeling) abilities recently. Im thinking of doing a scene with these props and other stuff eventually.
Each has a 512^2 diffuse, spec, normal, and the shots are from the source engine. Apart from the cylinder store which uses 2 of each.
1492 polys
[Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/cylinderstore_test00083.jpg]
1422 polys
[Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/cylinderstore_test00043.jpg]
318 polys
[Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/cylinderstore_test00053.jpg]
-
There was also Fire Warrior, which was OK i suppose, nothing brilliant though.
-
So, someone from THQ has leaked a video of a new Warhammer 40K IP game called Space Marine. Looks very similar to GoW, only a little less event-full, I would hope thats because this is an early video that was probably not meant to be shown though.
The video is beign pulled from everywhere, but it's still up here (as of this post.) http://games.tiscali.cz/news/news.asp?id=29130&r=top
Hopefully they can pull this off nicely, looks interesting at this stage from what i can see in the video.
-
I love the look of that building exterior the warm colours look really good. The interior also looks really strong, makes me want to hurry up with the scene ive been working on on and off recently
. -
That brown style looks very cinematic to me. I felt the blue looked a little forced, didnt seem very natural in your execution of it. The yellow lighting just seemed odd to me.
-
Yeah, the alpine themed content works perfectly. Nice work.
-
That map looks really atmospheric Psycho, nice work
. -
Yes! Green!
I agree on the skybox though. They could have done with a second row of "real" trees, as such there is a large gap between the "real" trees and the skybox trees which jsut looks odd.
-
The natural textures look quite good, but i agree with what has been said about the sprites so i wont bother repeating.
As for the buildings textures, i cant really tell enough to give you some specific tips. But i will say they need the saturation dropping down quite a bit, especially the brick. I'd also say the bricks seem quite uniform in colour, try and vary the tone/ hue of the bricks slightly. Also try adding some lighter coloured motor in between the bricks, it all seems the same colour at the moment.
-
Disappointing, i had my hopes up for a new environment after this blog http://%7boption%7d.
-
Just seen you've won first place in the ZP:S contest the0rthopaedicsurgeon, nice work. The map idea makes a nice change from the usual place people usually associate with zombie survival locations.
-
Saw it today, simply brilliant film. The Joker was brilliant, Heath really played the role perfectly in my opinion. Two-Face was also quite impressive,
Quotei was jsut a bit disappointed he was written in and out so quickly.
-
Looks really impressive. I liked the style of Quarry cant wait to see the 2nd and 3rd stages
. -
I voted for noncommercial mods, id love to see some extra support for some of the good HL2 mods. It might also be the kick up the arse i need to make a map, there's been a few mods ive thought of making a map for but never had the motivation.
-
-
Im really excited about this, Tech 5 looks like a much better offering the Tech 4.
-
Quote from e-freak
Thanks both of you - Jenn0_Bing these are some great tips, thanks.edit:
needs more visible strokes and the screws need to be redone imho

http://%7Boption%7D[Blocked Image: http://www.abload.de/img/tf2renderjx0.jpg]
will post some flats and some more stuff as soon as there's first ingame stuff from this (intended to be 1000th post but I just screwed it :S)
Looks good, for the rivets add some variation in colour/darkness. And dont worry too much about visible brushstrokes everywhere, the detail maps add a lot of that to the texture.
-
I swear i posted a comment on your map before Nurb
. Oh well, as (i thought) i said before, i really like the look you have with the colours especially the strong oranges around the lights/junk.Here's some shots of my TF2 map i have been working on for jsut over a week (only started properly mapping yesterday, before that i was making textures and finalizing on an theme.) It's still very early work, im going to model some ivy to hang off the stonework, as well as some other props to fill in empty spaces. This is the first map ive worked on in about a year, been re-familiarizing myself with hammer as i go. Next step is to draw out a layout now im happy with the way the theme is going. It's going to be a CP map, similar to Granary but with more alternate routes.
[Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/pyrimid000423.jpg]
[Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/pyrimid00022.jpg]
Not terribly happy with the interior, ideas for that would be most appreciated.