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  3. Jenn0_Bing

Posts by Jenn0_Bing

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • April 15, 2009 at 11:09 AM

    Hey, thanks for the comments guys. I can see what acapulco means about the clash of styles, i hadn't really thought about that before. I'm not sure which way i would fix that, id probably make the background creepier but that would probably make it a little too dark overall.

    @ Seir: I would include some taller structures, but I'm really pushed for time with this. As such that might be why the props look a little unfinished, I've been rushing the assets through a little more than i usually would. I like the reference of the mine head, i would have made some structures similar if i had time, I've got a few similar refs already. Ive saved these as well now .

    If i had my way i wouldn't be doing the LD myself, i find it quite frustrating generally. but circumstances in my group mean I've unfortunately found myself doing both assets and level design so i have to split my time between both. I might put some more work into it over the summer, after I've done my presentation with it at uni.

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • April 14, 2009 at 7:22 PM

    Some stuff I've been doing for Uni. We were told to make a game demo in groups of 5 this semester, my group is doing a sort of platformer with a Steampunk style.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/INTROG10/level2_city_cranes40015.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/INTROG10/level2_city_cranes40014.jpg]

    All the custom assets are my own.

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • Jenn0_Bing
    • April 6, 2009 at 11:00 AM

    Seriously stunning work guys, really nice job on this one. You made a big jump from the last wip shots you posted to the final thing .

  • Call of Juarez: Bound of Blood

    • Jenn0_Bing
    • March 31, 2009 at 12:27 PM

    Yeah, that looked really awesome. The explosion effects are some of the best I've ever seen i think.

  • dm_grale (updated on 15-08-09)

    • Jenn0_Bing
    • March 31, 2009 at 12:19 PM

    I like the spots of colour, i agree it might not be the right colour choice atm though.

  • Looking for concept artist for last ever mod project

    • Jenn0_Bing
    • March 29, 2009 at 10:08 AM

    Very cool, id love to see what you do with this. I'm actually in my first year of a course on games tech at Portsmouth Uni .

    I played it through a little while back, and while it held my attention to the end, there were a lot of things that needed improving. Such as the really slow walking speed and so many large visually uninspired areas you were forced to move through at crawling speed. I realise this had to be done for pacing, so each sound clip could play out, but I'm sure you'll whip something up to hold attention visually.

    Also, does this mean you've abandoned The Willows, i was looking forward to that .

  • SSBUMP

    • Jenn0_Bing
    • March 28, 2009 at 12:23 PM

    Valve released their own ssbump tool now, you need to participate in the current SDK beta to get it.

  • DM-Haze (UT3)

    • Jenn0_Bing
    • March 27, 2009 at 12:14 AM

    Awesome stuff, looks very steampunk. I'm really digging the lighting at the moment.

  • Call of Duty: Modern Warfare 2 Teaser

    • Jenn0_Bing
    • March 26, 2009 at 11:02 AM

    I really dig the style they made the teaser in. Also i like the idea of an oil-rig level.

  • Old pictures: Nazi Deutschland WWII

    • Jenn0_Bing
    • March 18, 2009 at 12:05 PM

    Thanks dude.

  • totally random texture thread

    • Jenn0_Bing
    • March 15, 2009 at 8:29 PM

    Thanks for the comments guys. Depth is a problem, I'm hoping to model out some of the bigger details like the windows, but it all depends on time I've only got just under 2 months to get this all done along with my team. I think I might drop the strength of the shadows down in the top one a bit to make it look a little shallower. I'm glad you think they'd fit with HL2's textures, as that was my plan .

  • Scene from a Movie - Aliens

    • Jenn0_Bing
    • March 15, 2009 at 9:35 AM

    Wow, the new floor texture does a world of good in bringing it closer to the film.

  • totally random texture thread

    • Jenn0_Bing
    • March 14, 2009 at 11:46 PM

    A few of the textures i have been working on for a project at Uni. These are just an example of each style I've been putting sets together for.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/INTROG10/City_BrickWall_002f.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/INTROG10/City_BrickWall_003c.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/INTROG10/City_LeadWall_001a_v3.jpg]

    Not so happy with the last one, it needs some more work.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/INTROG10/City_BrickWall_001d_v2.jpg]

  • dm_grale (updated on 15-08-09)

    • Jenn0_Bing
    • March 14, 2009 at 2:53 AM

    The new textures make it look a lot more fun, the last set had a certain degree of miserableness to them. This has certainly improved a lot as you've worked on it.

  • Scene from a Movie - Minotaur0

    • Jenn0_Bing
    • March 13, 2009 at 2:04 PM

    The sign looks much better now, the improved entrance looks much more interesting too.

  • The Pacific

    • Jenn0_Bing
    • March 12, 2009 at 1:06 PM

    Yeah, i found out about this a little while back. Don't think I've ever been so excited for a TV show .

  • DvS' photothread

    • Jenn0_Bing
    • March 12, 2009 at 11:29 AM

    I really like the first black and white one. Some of the others are a bit visually confusing, cant really tell whats going on.

  • Scene from a Movie - Aliens

    • Jenn0_Bing
    • March 10, 2009 at 12:55 PM

    Once you get all the specular in it should also hopefully distinguish shapes better. I agree with the lighting comments, looking really good .

  • Git Gob

    • Jenn0_Bing
    • March 10, 2009 at 12:03 PM

    Id agree with "different" and "awesome." Liked the style and the way their communication was conveyed.

  • Scene from a Movie - Aliens

    • Jenn0_Bing
    • March 8, 2009 at 12:11 PM

    I expect fog should help with that once it starts coming together as a scene. Really nice work on these props so far.

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