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  3. Jenn0_Bing

Posts by Jenn0_Bing

  • Left4Dead 2

    • Jenn0_Bing
    • November 22, 2009 at 12:20 AM

    Yeah, we jsut had the exact same experience tonight as well Defrag, and the server we settled for in the end eventually went down with the strain. Very uninspiring game for all concerned.

  • Banksy

    • Jenn0_Bing
    • November 11, 2009 at 4:48 PM
    Quote from Nysuatro

    To bad they are removing his artwork because it's illegal in London and I guess everywhere ...

    It's not quite as cut and dry as that. It's really down to who's item he's graffitied. A lot of his pieces on private property are kept now because they put the price up, but most pieces on public property are removed apart form some rare cases.

    I went to see his show in Bristol this summer, 3 hour queue to get in but it was well worth it.

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • November 11, 2009 at 11:30 AM

    Yeah, I've been following this on your blog too. Simply stunning stuff, especially for source.

  • The Ball - Indie FPS Action/Puzzle Game

    • Jenn0_Bing
    • November 5, 2009 at 9:23 PM

    Wow, nice stuff guys. Congrats.

  • Left4Dead 2

    • Jenn0_Bing
    • November 4, 2009 at 3:00 PM
    Quote from Taylor

    Has anyone else found that the melee weapons are too good? Someone was telling me he felt like an idiot walking around with a gun when someone running around holding down the 'fire' button with the machete was far more effective and got several times the amount of kills.

    Definitely agree with this, I've completed the whole Demo with just the machete, i did loose more health than my friends who were playing, but i got 30% more kills id say. I think they're overpowered because Valve has bigged them up as such a new feature so if they were not very useful some group of people would have complained.

  • James Cameron's Avatar

    • Jenn0_Bing
    • November 3, 2009 at 12:01 AM

    I've seen two 3D films with a mate who has prescription glasses, and he hasn't had any major problems/discomfort. They're fairly big so they sit on top of them OK.

  • Bioshock 2!

    • Jenn0_Bing
    • October 30, 2009 at 10:04 AM

    Bioshock is probably one of my favourite first 1-3 hours of a game ever though. The opening and the decent to rapture was great, and learning all the mechanics through this period was exciting. But after those first few hours the game seemed to run out of new things to throw at you, apart from new environments to effectively do the same thing as the last one in. I kept playing because i found the world engaging, i jsut don't think the actual game play didn't update itself as well as the environment art. That being said, Bioshock is still one of the few games I've managed to finish almost in one go without a break in between, somethign kept pulling me back to it. I jsut don't think I'm ready to do it all over again, unless number 2 offers some significant new game play features. Bioshock is still one of my favourite games just for the world it's created within. Same with STALKER really, gameplay wise it stagnates pretty quickly, but it's the environment that carries me through those games. Better than games like Far Cry 2, where both the gameplay (which isn't even as complex to begin with) AND the art just repeat themselves.

  • Bioshock 2!

    • Jenn0_Bing
    • October 28, 2009 at 4:50 PM
    Quote from dux

    left 4 dead 2 looks identically crap to the first and everyone's jumping over that, so what if this looks the same too?

    He's not saying "Don't play it because it looks the same." He's saying "I didn't enjoy the first game, and as this looks the same i probably wont enjoy this."

    I have similar feelings, I'll definitely try this but there are other games my money is prioritised for at the moment.

  • Unearthly Challenge 2009 is finally up!

    • Jenn0_Bing
    • October 5, 2009 at 6:19 PM

    I'm planning on entering this year, time permitting. I have a few ideas floating around in my noggin, finding it hard to think of something that isn't a cliche though.

  • [L4D Survival] Garage

    • Jenn0_Bing
    • September 17, 2009 at 9:18 AM

    Also, match the colour of your fog to that of the skybox texture. Should help your tree-line soem just doing that.

  • Singularity

    • Jenn0_Bing
    • September 14, 2009 at 11:12 PM

    This looks like Wolfenstein with soviets to me, which i cant really see as a bad thing. I'm lookign forward to it, but I'm not holding my breath and waiting for the reviews.

  • shutter island

    • Jenn0_Bing
    • September 12, 2009 at 11:25 PM

    Yeah, i saw the trailer before Public Enemies, seemed to drop off the radar after that though. I am lookign forward to it, really digg the atmosphere in it, reminded me of a different take on Arkham.

  • Call of Juarez: Bound of Blood

    • Jenn0_Bing
    • September 12, 2009 at 11:22 PM

    Ooooh, sounds fun, id love to get my hands on that. Finished this yesterday, been chipping away at it a bit at a time. Really enjoyed it overall, i died more times in that final fight than in the whole of the game though probably.

  • The random model thread!

    • Jenn0_Bing
    • September 10, 2009 at 8:30 AM

    Yeah, kickass ship.

  • totally random texture thread

    • Jenn0_Bing
    • September 4, 2009 at 10:39 PM

    Mmmmmm, warhounds...

    I'd agree it's a bit dark though. The hazard stripes are also quite distracting, maybe make the stripes wider and less contrasty.

  • [HP] ~ 3D Sketchbook Thread

    • Jenn0_Bing
    • September 4, 2009 at 4:58 PM

    Was browsing through the chairs posted so far a couple of days ago, this is easily better than the ones i saw then.

  • The random model thread!

    • Jenn0_Bing
    • September 4, 2009 at 11:02 AM

    That drill looks awesome, nice work .

  • l4d_yama

    • Jenn0_Bing
    • September 1, 2009 at 4:14 PM

    I'm not sure if they count towards the entity limit, i do know they impact rad compile time because they are not particularly efficient with placement sometimes.

  • l4d_yama

    • Jenn0_Bing
    • September 1, 2009 at 2:31 PM

    Light entities are the only way as far as I'm aware. Editing the texture to look like it has bulbs behind the sign might help the illusion.

  • l4d_yama

    • Jenn0_Bing
    • September 1, 2009 at 11:41 AM

    Yeah, this is probably my most anticipated L4D campaign. Loving the atmosphere thats already there, even with the early work.

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