1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Jenn0_Bing

Posts by Jenn0_Bing

  • Riot Aftermath Scene - WIP Thread

    • Jenn0_Bing
    • July 19, 2010 at 5:15 PM

    I started in source because I originally planned on making a L4D2 campaign in the setting, but the amount of time it's taking me to chip away at this that idea is looking a little more like it wont be happening now. Anyway, I've managed to find some more time/motivation to work on this in the last few days and it seems I might be able to get this finished soon. I now have most of the important structural elements for the pub and it's textures completed, just a few detailing props left now. As this is the most complex building in the scene it shouldn't take me nearly as long to work on the assets for everything else, as a lot of it is mostly shared between the houses in the background anyway.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/scene_pub0003.jpg]

  • The Natural Selection 2 Thread

    • Jenn0_Bing
    • July 17, 2010 at 4:57 PM

    I bought it recently too . Been looking forward to this for so long .

  • death?

    • Jenn0_Bing
    • July 14, 2010 at 10:00 AM
    Quote from Serenius

    Like if you got trapped in this nightmarish reality where everything pans out like levels you've created? With a few tweaks, you might be onto a game idea there.

    Alan Wake, but as a game designer and not an author .

    For me death has never been a biggy, though that said if it's going to be a sucky painful death at least make it memorable like a record breaker or something odd.

  • Tutorial time #2: Modular Rocks

    • Jenn0_Bing
    • July 12, 2010 at 5:25 PM

    Awesome stuff, I predict a number of rock models in my near future .

  • [UDK Indie] Emotional Robots, Inc. - Now Hiring

    • Jenn0_Bing
    • July 11, 2010 at 7:01 PM

    Been following this project on and off since you guys announced it, good to see you're still going strong .

  • Pirates of New Horizons

    • Jenn0_Bing
    • July 11, 2010 at 11:05 AM

    Just gave the trailer a watch, looks very awesome. Love the colourful environments.

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • July 3, 2010 at 10:39 AM

    Yeah, it's un-fucking-believable. There are so many questions i have about that now .

  • Singularity - Released - *Art Dump Added*

    • Jenn0_Bing
    • July 2, 2010 at 11:17 AM

    Been looking forward to this one, glad to see it's getting positive reviews. I'll hopefully have enough cash to pick it up in the next few days.

  • I hate Steam...

    • Jenn0_Bing
    • June 28, 2010 at 4:30 PM

    It doesn't even let me get to entering payment info, just quits back to the storefront, I've had no warning of begin banned from making purchases (is that even possible?!) I was buying things just fine during the E3 sale.

  • I hate Steam...

    • Jenn0_Bing
    • June 28, 2010 at 11:49 AM

    So I cant actually purchase anything off steam, or via the steampowered website... It just goes straight back to the store front after I click "Purchase for myself." So far I've been getting my Brother to gift me everything but this is just ridiculous.

  • [UDK] Oil Field

    • Jenn0_Bing
    • June 28, 2010 at 11:42 AM

    I totally agree with peoples comparisons to STALKER, this is packed with atmosphere, awesome work.

  • Tutorial time: Modular sets

    • Jenn0_Bing
    • June 28, 2010 at 11:41 AM

    This is very cool, and a tutorial on a nature/rock set would be absolutely awesome.

  • I hate Steam...

    • Jenn0_Bing
    • June 26, 2010 at 11:05 AM
    Quote from Bluestrike

    Weird, if I want to see those pop up screens I have to launch and exit a steam game first.

    Hmm, I never actually thought of that/really noticed but it's the same for me.

  • [UDK] Oil Field

    • Jenn0_Bing
    • June 25, 2010 at 10:00 AM

    Those last two shots look awesome. Colour do with a little more colour contrast though, even if it was just in the light.

  • Crysis 2

    • Jenn0_Bing
    • June 14, 2010 at 10:45 PM

    Wow, those screen shots knocked my socks off.

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • June 9, 2010 at 10:47 AM

    It's coming together really nicely Minos. The lighting in that first shot is great.

  • References Thread

    • Jenn0_Bing
    • June 9, 2010 at 10:44 AM

    Loads of good shots all over Europe on this site:

    http://www.kto-to.de/

    Do you think it would be possible to get the links sorted and categorised in the first post? The problem I've always found with these kinds of threads is by the time you get to a few pages it's enough effort to find the links you need in the first place, as it is to find good references.

  • Riot Aftermath Scene - WIP Thread

    • Jenn0_Bing
    • June 8, 2010 at 1:17 PM

    Another sporadic update. Been working on another concept, only really like the foreground in this though, decided i was taking too long working it over and have started roughing the scene out in hammer. Should be able to start getting the assets for this together soon.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/Concept2_01.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/BelfastSceneBlockout_1-1.jpg]

  • WIP in WIP, post your level screenshots!

    • Jenn0_Bing
    • June 7, 2010 at 5:14 PM

    3Dnj: Loving the scene, the bloom around the lights looks a little odd though, there's quite a contrast between the brightness of the bloom and the bulbs.

    Mino: Those texture really benefit from the lighting in the scene, it's all looking great.

  • Deus Ex 3

    • Jenn0_Bing
    • June 4, 2010 at 5:45 PM

    Whew, there's too many things I like about that trailer to list. Seriously pumped now. It is definitely a little too yellow, seeing as both Deus Ex 1&2 were predominately blue, I expect they've chosen that to set them apart.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™