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Posts by Pampers
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looks like a game you could play in the hammer viewport
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might be your normals, try to use fbx instead, ASE is old and not really supported anymore iirc
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i guess you get these tiny precision errors if you are working far away from the origo, you could test this by moving the brush to the center of the world and see if the problem still occurs.
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does it happen ingame as well? or is it just wrong in hammer?
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Really nice work!
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You would also know that competitive gamers would never use mac or linux

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It's the scale of some of the props that throw me off, hard to tell how big a player would be running around there. The last shot is nice though
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Second Assault is a timed exclusive for the xbone, for around two weeks or something.
@ Beck, are you on a wireless setup? Adjusting the network slider in the options menu might help, might also be something with network throttling that you can try to turn off.
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I want deathmatch! Now we just have to wait another 7years!
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What are you making it in? bf4 used decals that could be stretched and bendt with splines
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That was a really good trailer
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Yeah some of the panels could have gotten more geometry or get displaced through the shaders, there is so much detail in them, but still the come out really flat, especially the floor panels in pic 4. I also agree on steppenwolfs light crit. Besides that it looks really good, some of the best UDK work I've ever seen!
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Shhhh seir, can't you see they are busy circlejerking over this dead horse they've been beating?
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waay to much contrast
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Haven't they said that they are working on a new IP as well?
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Yeah they get mipmapped into oblivion from a distance, there are some tweaks you can do in the .qc file with some commands. Can't remember what they are called though, something about alpha threshold.