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Posts by Pampers

  • Playstation 4

    • Pampers
    • December 1, 2013 at 3:30 PM

    [Blocked Image: http://i.imgur.com/EhUlwqF.gif]

  • Project CRN447

    • Pampers
    • November 30, 2013 at 9:30 PM

    looks like a game you could play in the hammer viewport

  • UDK lighting question

    • Pampers
    • November 28, 2013 at 11:23 AM

    might be your normals, try to use fbx instead, ASE is old and not really supported anymore iirc

  • Xbox One

    • Pampers
    • November 27, 2013 at 5:25 PM

    External Content www.youtube.com
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  • MapCore CS:GO Playtesting 3.0

    • Pampers
    • November 25, 2013 at 6:45 PM

    i guess you get these tiny precision errors if you are working far away from the origo, you could test this by moving the brush to the center of the world and see if the problem still occurs.

  • MapCore CS:GO Playtesting 3.0

    • Pampers
    • November 25, 2013 at 2:57 PM

    does it happen ingame as well? or is it just wrong in hammer?

  • Arbor Vitae - UDK Scene [WIP]

    • Pampers
    • November 25, 2013 at 1:11 AM

    Really nice work!

  • Quake Live Standalone Game

    • Pampers
    • November 24, 2013 at 4:15 PM

    You would also know that competitive gamers would never use mac or linux

  • de_crossfire, work in progress

    • Pampers
    • November 23, 2013 at 5:26 PM

    It's the scale of some of the props that throw me off, hard to tell how big a player would be running around there. The last shot is nice though

  • Xbox One

    • Pampers
    • November 21, 2013 at 12:12 PM

    External Content www.youtube.com
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  • Battlefield 4

    • Pampers
    • November 21, 2013 at 10:13 AM

    Second Assault is a timed exclusive for the xbone, for around two weeks or something.

    @ Beck, are you on a wireless setup? Adjusting the network slider in the options menu might help, might also be something with network throttling that you can try to turn off.

  • Black Mesa Source

    • Pampers
    • November 21, 2013 at 1:50 AM

    I want deathmatch! Now we just have to wait another 7years!

  • Road texturing : how would you do it ?

    • Pampers
    • November 20, 2013 at 5:20 PM

    What are you making it in? bf4 used decals that could be stretched and bendt with splines

  • Ryse - A not-so-exclusive XBOX One title by Crytek

    • Pampers
    • November 20, 2013 at 11:05 AM

    That was a really good trailer

  • Battlefield 4

    • Pampers
    • November 19, 2013 at 1:03 AM

    [Blocked Image: http://i.imgur.com/IOnG4fG.gif]

    [Blocked Image: http://i.imgur.com/F2UWeYx.gif]

    [Blocked Image: http://i.imgur.com/RSK97HF.gif]

  • Arbor Vitae - UDK Scene [WIP]

    • Pampers
    • November 18, 2013 at 3:50 PM

    Yeah some of the panels could have gotten more geometry or get displaced through the shaders, there is so much detail in them, but still the come out really flat, especially the floor panels in pic 4. I also agree on steppenwolfs light crit. Besides that it looks really good, some of the best UDK work I've ever seen!

  • Call of Duty: Ghosts

    • Pampers
    • November 18, 2013 at 1:52 AM

    Shhhh seir, can't you see they are busy circlejerking over this dead horse they've been beating?

  • [CS:GO] De_marquis

    • Pampers
    • November 17, 2013 at 7:17 PM

    waay to much contrast

  • Uncharted 4

    • Pampers
    • November 16, 2013 at 10:18 PM

    Haven't they said that they are working on a new IP as well?

  • The random model thread!

    • Pampers
    • November 14, 2013 at 11:59 AM

    Yeah they get mipmapped into oblivion from a distance, there are some tweaks you can do in the .qc file with some commands. Can't remember what they are called though, something about alpha threshold.

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