All we need now, is for HP to quote that post and type "ah ah" under it, and get twice as many ![]()
Posts by Pampers
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dat horse tail doe
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Gets better for each update, needs some more undergrowth futureistic space trash, something to fill the streets with
hologram trash
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I see many kickstarters turn into having so many stupid rewards, too much focus on t-shirts, posters, plush toys etc. You should be a game developer making games, not a chinese sweatshop. People don't concider how much time physical rewards eat up, time that should be spent on the game. Same thing with dozens of stretch goals that overscopes the project, doubling the amount of work needed to be done just to get a few more bucks.
Now these thing might help get some more pledges, but it makes my bullshit meter explode.
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looks like a Unity asset
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I still get the network traffic thing on the two first entries, but the video and process pages loads fine
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Your host is extremely slow for me, no images are loading
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I guess that will involve a lot of crunch though
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They put everything in parameters so you don't have to recompile the shader everytime you want to tweak something. I think if you want great detail up close and far away, you should just make a separate landscape and shader for each. They said in the latest stream that they are working on some new solutions for really big terrains though.
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Haven't looked at it myself yet, but I'm guessing its full of material functions and tons of material parameters? Just try to isolate one layer and do some small changes and see what happens. They always go crazy with their shaders with 10 different parameters for changing the contrast on some of the pebbles

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4.4 is out, comes with the behaviour tree enabled by default along with updates. The marketplace also have a landscape module free to download
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It's almost like the game is in really early development!
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Got tackling working, it's a bit rough still, need to find a better transition between ragdoll and recover
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Looks real pretty, but those hallucination parts were my least favorite part of fc3

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Can't get worse than the first (non-telltale) Walking Dead game!
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well it looks good
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Steppenwolf, look at unreals documentation and then look at their content examples, user created tutorials arent really up to par yet. For terrain you can check out the vehicle game in the game library.