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Posts by Pampers

  • What I'm Working On

    • Pampers
    • August 20, 2014 at 5:08 PM

    All we need now, is for HP to quote that post and type "ah ah" under it, and get twice as many

  • The Witcher 3

    • Pampers
    • August 19, 2014 at 7:39 PM

    dat horse tail doe

  • SAMPA // A near-future sci-fi city in Unreal 4

    • Pampers
    • August 18, 2014 at 10:51 PM

    Gets better for each update, needs some more undergrowth futureistic space trash, something to fill the streets with


    hologram trash

  • Kickstarter, how and what to do?

    • Pampers
    • August 18, 2014 at 10:48 PM

    I see many kickstarters turn into having so many stupid rewards, too much focus on t-shirts, posters, plush toys etc. You should be a game developer making games, not a chinese sweatshop. People don't concider how much time physical rewards eat up, time that should be spent on the game. Same thing with dozens of stretch goals that overscopes the project, doubling the amount of work needed to be done just to get a few more bucks.


    Now these thing might help get some more pledges, but it makes my bullshit meter explode.

  • Counter-Strike: Global Offensive

    • Pampers
    • August 17, 2014 at 7:31 PM

    looks like a Unity asset

  • Anton Bondar - Level Designer

    • Pampers
    • August 17, 2014 at 10:49 AM

    I still get the network traffic thing on the two first entries, but the video and process pages loads fine

  • Anton Bondar - Level Designer

    • Pampers
    • August 16, 2014 at 11:01 PM

    front page loaded right away now, but if I click any link i get


    Quote

    Warning!


    Network traffic - 18 megabytes!

    Back Next

  • Anton Bondar - Level Designer

    • Pampers
    • August 16, 2014 at 10:25 PM

    Your host is extremely slow for me, no images are loading

  • What's going on with your life?

    • Pampers
    • August 16, 2014 at 10:24 PM

    I guess that will involve a lot of crunch though

  • Learning UE4

    • Pampers
    • August 16, 2014 at 9:49 AM

    They put everything in parameters so you don't have to recompile the shader everytime you want to tweak something. I think if you want great detail up close and far away, you should just make a separate landscape and shader for each. They said in the latest stream that they are working on some new solutions for really big terrains though.

  • Learning UE4

    • Pampers
    • August 15, 2014 at 11:26 PM

    Haven't looked at it myself yet, but I'm guessing its full of material functions and tons of material parameters? Just try to isolate one layer and do some small changes and see what happens. They always go crazy with their shaders with 10 different parameters for changing the contrast on some of the pebbles

  • Learning UE4

    • Pampers
    • August 15, 2014 at 6:09 PM

    4.4 is out, comes with the behaviour tree enabled by default along with updates. The marketplace also have a landscape module free to download

  • Counter-Strike: Global Offensive

    • Pampers
    • August 15, 2014 at 9:42 AM
    Quote from holiestcows

    Man there are so many Toxic players in this game. ...I being upset, called him a faggot cheater.


  • NEW Unreal Tournament!!!

    • Pampers
    • August 14, 2014 at 2:55 PM

    It's almost like the game is in really early development!

  • WIP in WIP, post your level screenshots!

    • Pampers
    • August 14, 2014 at 12:54 AM

    Got tackling working, it's a bit rough still, need to find a better transition between ragdoll and recover

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  • Facebook eats at the Occulus Rift, leaves $2b tip

    • Pampers
    • August 14, 2014 at 12:50 AM

    lawl

  • Far Cry 4

    • Pampers
    • August 14, 2014 at 12:48 AM

    Looks real pretty, but those hallucination parts were my least favorite part of fc3

  • What's Next

    • Pampers
    • August 13, 2014 at 7:02 PM

    Can't get worse than the first (non-telltale) Walking Dead game!

  • The Order 1886

    • Pampers
    • August 13, 2014 at 5:38 PM

    well it looks good

  • Learning UE4

    • Pampers
    • August 12, 2014 at 10:01 AM

    Steppenwolf, look at unreals documentation and then look at their content examples, user created tutorials arent really up to par yet. For terrain you can check out the vehicle game in the game library.

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