A lot of the people playing cod nowadays were too young to experience the last ww2 wave, so for them it will be a new experience ![]()
Posts by Pampers
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I just want a good COD game again, pleeeease don't suck. Also good to see the video not rated down to oblivion like the last one
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didn't hear any chickens at all, must be all in your head Furiosa
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ofc its the game, not you
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very specific, but nice thread

what first comes to mind for me is the radioactive water from Half-Life, the emissive green color and the oddly calming geiger sounds that plays every time you go near it gives me some nostalgia

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Quote from [HP]41 minutes ago, [HP] said: I don't know if you agree with me or not, but environment interactions are one of the most underused gameplay elements in video games, usually combat gets all the attention, but Zelda got me thinking we can do so much more with the virtual worlds we play in.
so... lev...levolution?

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looks very dated visually

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just adding some slight AO in the eyes really helps
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There is a free trial on steam now, first 3 missions I think

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Patch time!
https://www.masseffect.com/news/the-journ…ad?sf53509845=1
Think I will wait a few months before booting this, did the same with ME3 and no problems with the ending tbh
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Damn, didn't know it was that bad initially. Any other game with performance that bad would have taken a larger hit in scores
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Quote from Radu
8 hours ago, Radu said: Looookout beloooooow!
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Have the writers bought stock in the cheese factory?
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that turned out great, love the colors!
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https://www.youtube.com/channel/UC1JTQ…FSkMxmPw/videos
a bit different, looks at games with a different perspective. Highly recommend the stalker video
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designers trying to balance this game
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those machine look very german
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Played the new map a bit in competetive, and my main issue so far is that there is a lot of stuff to get snagged and stuck on. Both sides can do some really quick aggressive pushes, and at the same time, the two sites are complete opposites when it comes to how open they are
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I think it's cool that they're trying something different. A most layouts seem way too formulaic lately
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keep it up! showed the picture to the original level designer, he said he first made the bsp for that level 10 years ago

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looks good, but don't try to spread all the trees out evenly like that, cluster some of them together, open up some areas