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Posts by Pampers

  • Bionic Commando

    • Pampers
    • July 18, 2008 at 12:31 AM

    the background scenery is amazing

  • Crysis Map ~ Operation Codename: Vulcano

    • Pampers
    • July 16, 2008 at 9:29 PM

    Congrats!

  • E3 2008

    • Pampers
    • July 16, 2008 at 3:53 PM

    LENS FLARES

  • My props rendered with Mental Ray

    • Pampers
    • July 3, 2008 at 8:14 PM

    looks nice, but i think you should move over to something more advanced than just a collection of primitive shapes

  • WIP in WIP, post your level screenshots!

    • Pampers
    • July 3, 2008 at 3:19 AM

    those stairs are brutal

  • Source engine - VRAD compiles 2 times

    • Pampers
    • June 29, 2008 at 12:53 AM

    use -both to compile both HDR and LDR, -HDR for HDR only and if you dont use none of them it will only compile LDR lighting

  • TF2 Pyro Update THIS WEEK!?!

    • Pampers
    • June 26, 2008 at 6:16 PM
    Quote from Thrik

    You guys must be mental. TF2 is an absolute blast.

  • ONG BAK 2

    • Pampers
    • June 17, 2008 at 4:31 PM
    Quote from PogoP

    Tony Jaa is an amazing choreographer. Have you guys seen 'Warrior King', by Tony Jaa? There's one amazing, continuous shot of him going up some stairs doing some kickass fighting! Check it out on youtube.

    yeah that one is amazing

  • FireFox3

    • Pampers
    • June 16, 2008 at 2:53 PM

    there will always be skins that makes it look like previous versions, dont worry:)

    Images

    • opera_9_5_theme.webp
      • 140.57 kB
      • 1,680 × 1,050
  • Zero Gear - an indie multiplayer kart racing game

    • Pampers
    • June 13, 2008 at 2:27 AM

    you could maybe add something that shows which direction the cars are facing on the minimap

  • In need of coding help

    • Pampers
    • June 10, 2008 at 12:14 PM

    theres lots of info on the sdk about the subject, take a look here: http://developer.valvesoftware.com/wiki/Npc_zombie and scroll down to sleepstate

  • In need of coding help

    • Pampers
    • June 10, 2008 at 2:01 AM

    NPCs can change state depending on the distance to the player

  • In need of coding help

    • Pampers
    • June 9, 2008 at 11:32 PM

    afaik NPCs can already be put in a sleep state without any additional coding

  • Off Limits (nevermind, completed)

    • Pampers
    • June 6, 2008 at 1:19 PM

    i remember doing exactly the same for a weapon for hipr about a year ago, it isnt hard at all

    If i remember correctly you create a 9 frames long animation and set up the different poses in each frame. I'm guessing you already now that though and that you are searching for a person to actually set up the poses?

  • To Vista or not to Vista, thats the question!

    • Pampers
    • May 20, 2008 at 12:12 AM
    Quote from Bic-B@ll

    my laptop came with vista, i spent a few hours making it look like xp and shutting services off to get all the bloat out. at this point it works just fine and its a more refined xp.

    I did the same and can't complain, I have the same system on my main comp as well and I'm running 64-bit there

  • zps_thelabs (Zombie Panic! Source Map)

    • Pampers
    • April 19, 2008 at 9:24 PM

    point_spotlights are only expensive if you don't tick off dynamic light in the flags tab

  • Oblivion in CryEngine 2

    • Pampers
    • April 15, 2008 at 8:54 PM

    http://www.n4g.com/News-134626.aspx

  • go-kart model

    • Pampers
    • April 8, 2008 at 2:06 AM

    the cans look a bit empty without any labels on them

  • WIP in WIP, post your level screenshots!

    • Pampers
    • April 7, 2008 at 5:44 PM

    i would have tried lowering the bloomscale before altering any textures... anyway screens of HDR maps are always relative since it only looks like that for a split-second

  • CS_Metroplex

    • Pampers
    • March 27, 2008 at 8:49 PM

    you need more colour coordination girl, the textures are all nice and stuff but the colours don't really match

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