the background scenery is amazing ![]()
Posts by Pampers
-
-
-
LENS FLARES
-
looks nice, but i think you should move over to something more advanced than just a collection of primitive shapes

-
those stairs are brutal
-
use -both to compile both HDR and LDR, -HDR for HDR only and if you dont use none of them it will only compile LDR lighting

-
-
-
there will always be skins that makes it look like previous versions, dont worry:)
-
you could maybe add something that shows which direction the cars are facing on the minimap
-
theres lots of info on the sdk about the subject, take a look here: http://developer.valvesoftware.com/wiki/Npc_zombie and scroll down to sleepstate

-
NPCs can change state depending on the distance to the player
-
afaik NPCs can already be put in a sleep state without any additional coding

-
i remember doing exactly the same for a weapon for hipr about a year ago, it isnt hard at all

If i remember correctly you create a 9 frames long animation and set up the different poses in each frame. I'm guessing you already now that though and that you are searching for a person to actually set up the poses?
-
Quote from Bic-B@ll
my laptop came with vista, i spent a few hours making it look like xp and shutting services off to get all the bloat out. at this point it works just fine and its a more refined xp.
I did the same and can't complain, I have the same system on my main comp as well and I'm running 64-bit there

-
point_spotlights are only expensive if you don't tick off dynamic light in the flags tab

-
-
the cans look a bit empty without any labels on them

-
i would have tried lowering the bloomscale before altering any textures... anyway screens of HDR maps are always relative since it only looks like that for a split-second
-
you need more colour coordination girl, the textures are all nice and stuff but the colours don't really match