Quote from KoKo5oVaROfcourse reno i know, it's just that the fact of hiring voice actors will certainly restrain the complexity of the dialogues in the game which is a shame, or maybe they'll need to add a dvd for the voice acting.
The problem in oblivion was not really the number/size of the voice dialogs, because it was pretty good. No. The problem was that there was only 10 different voices or so, that our answers (which don't need any voice) were very limited, as well in number as in size (most of the time, we had stuffs like "yes i want to...", finishing by "..." so you couldn't know what you were about to reply, which is incredibly stupid in a RPG in my opinion) and also some behavior problem in the voice (during a speech, a NPC could talk in an angry way, then say the next sentence in a very calm way..then become extremely angry in the next sentence)