Posts by TermInator525
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Quote from PhilipK
Agreed. I don't know how much stock textures and props you're using but it looks like there's some new stuff in there right?
60% Custom Textures

I added color correction, but i don't know if you like it or not. I was trying to make something that looks like a apocalyptic sentiment...
[Blocked Image: http://bildupload.sro.at/a/images/bahrain_cc_vergleich1.jpg]
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Some new de_bahrain screenshots for the Source Engine:
Everything is still wip

[Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_3.jpg]
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i think this will be the first CS:S Map with html briefing. Im proud of me, really.
(I know there is a litle mistake in the image. briefing with ee
)[Blocked Image: http://bildupload.sro.at/a/images/csswithhtmlbrefing.jpg]
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Some Textures are still original (Size and quality) but don't be afraid
i will change it as soon as possible.[Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_120000.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_120001.jpg]
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Hi,
this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.)
The Textures are ported. So i need someone who can make some high quality textures from the original ones.
[Blocked Image: http://michael-z.info/images/cssmaps…n_css_80001.jpg]
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http://michael-z.info/images/cssmaps/ba ... _80005.jpg
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looks like u used hl2 models & Textures. But nice animations

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Quote from Minotauro
Brushwork/texturing looks solid Terminator. I'm not a fan of the ambient lighting, it looks too unrealistic. In real life you only get such an orange'ish hue when the sun is on the horizon line... yet, the light_env pitch in your map is like -45.
Keep in mind that strong hues may cause some discomfort to the eyes. Players will get tired of your map rather quickly if you keep the current lighting.
thanks, i will see what i can do.
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Some new shots
[Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_2.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_3.jpg]
[Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_4.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_5.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_6.jpg]
[Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_7.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_8.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_9.jpg]
Vis: Fast
Rad: Fast
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Quote from Dodger
http://alexfinker.com/m/...%C3%93 âàñ îòêðûâàåòñÿ ñàéò?the lighting is the right thing in this map
Trojan-Downloader.HTML.Agent.eg
Thanks Man!
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looks like F.E.A.R. Nice
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This is the first release of my new css map de_cityfever_beta (I know, it is still beta and it contains a lot of bugs). There are over 2 Months and 200 hours of work to get this map done. Hopefully the map is the work worth.
Some information:
Made for the German eSports magazine eFever.
Standard Half-Life 2 Setting (City/Urban) without the Combine
de_ (Bomb/Defuse) Map
32MB

2 Bombspots
2 Teams

and 12 Screenshots:
[Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen2.jpg]
[Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen3.jpg]
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[Blocked Image: http://www.michael-z.info/downloads/sour…ta_screen12.jpg]
Download:(German Page but i think you will find the Downloadbutton)
Page & Infos:(German too, sorry but my English skills is more than worse, so i hope u understand why i don't translate it.)
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Ok lets test how good i am
(in english).This are some new screenshots from the internal release. I would say 98% of this map are done. I know, i know. No custom Textures and Models.
Why? Cause I'm sooo bad to make textures. (horrible)
My idea was: Use standard textures and edit them. (building_template)(add bumpmap, clear the Shadow, change the color) but the result was, u know,

Feel free to say: "this is ugly", "change this", "n1" or something like that.
[Blocked Image: http://bildupload.sro.at/a/images/css_1.jpg]
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very nice! And so custom? I love this Q4 Looking map.
(and also thanks for the feedback, i will see waht i can do)
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It's a little CS:S Map with standard half-life 2 textures & Models. Still Wip, but i hope you all can give me some feedback

(2 MB to load)
[Blocked Image: http://www.michael-z.info/images/cssmaps/morescreens.jpg]