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  3. TermInator525

Posts by TermInator525

  • The random model thread!

    • TermInator525
    • October 9, 2007 at 10:57 PM
    Quote from aevirex

    ty captain ...ReFlex, ist dir so langweilig? ;D

    German words? Wow

    ReFlex? Is n1 okay for you? xD btw at all, I need some models for Source -> de_bahrain. Something like a lamp, scud/Radarstation and a big mighty bell.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • October 7, 2007 at 5:37 PM
    Quote from PhilipK

    Agreed. I don't know how much stock textures and props you're using but it looks like there's some new stuff in there right?

    60% Custom Textures

    I added color correction, but i don't know if you like it or not. I was trying to make something that looks like a apocalyptic sentiment...

    [Blocked Image: http://bildupload.sro.at/a/images/bahrain_cc_vergleich1.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/bahrain_cc_vergleich2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/bahrain_cc_vergleich3.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • October 7, 2007 at 1:11 AM

    New bahrain screenshots, i hope you like it

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_200009.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_200010.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_200011.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 27, 2007 at 10:05 PM

    Some new de_bahrain screenshots for the Source Engine:

    Everything is still wip

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_3.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_4.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_1.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/bahrainwip/de_bahrain_css_5.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 9, 2007 at 1:53 AM

    i think this will be the first CS:S Map with html briefing. Im proud of me, really.

    (I know there is a litle mistake in the image. briefing with ee )

    [Blocked Image: http://bildupload.sro.at/a/images/csswithhtmlbrefing.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 30, 2007 at 7:32 PM

    Some Textures are still original (Size and quality) but don't be afraid i will change it as soon as possible.

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_120000.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_120001.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 22, 2007 at 3:53 AM

    Hi,

    this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.)

    The Textures are ported. So i need someone who can make some high quality textures from the original ones.

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80001.jpg]

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80002.jpg]

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80003.jpg]

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80004.jpg]

    http://michael-z.info/images/cssmaps/ba ... _80005.jpg

    http://michael-z.info/images/cssmaps/ba ... _80006.jpg

    http://michael-z.info/images/cssmaps/ba ... _80007.jpg

  • flash game i made last year...

    • TermInator525
    • August 13, 2007 at 10:22 PM

    looks like u used hl2 models & Textures. But nice animations

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 11, 2007 at 4:16 PM

    [Blocked Image: http://bildupload.sro.at/a/thumbs/efever_10_080005.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/efever_10_080003.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/efever_10_080004.jpg]

    better?

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 10, 2007 at 7:49 PM
    Quote from Minotauro

    Brushwork/texturing looks solid Terminator. I'm not a fan of the ambient lighting, it looks too unrealistic. In real life you only get such an orange'ish hue when the sun is on the horizon line... yet, the light_env pitch in your map is like -45.

    Keep in mind that strong hues may cause some discomfort to the eyes. Players will get tired of your map rather quickly if you keep the current lighting.

    thanks, i will see what i can do.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 10, 2007 at 5:58 PM

    Some new shots

    [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_2.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_3.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_4.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_5.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_6.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_7.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_8.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/cityfever_b3_9.jpg]

    Vis: Fast

    Rad: Fast

  • [CS:S] de_cityfever_beta

    • TermInator525
    • July 31, 2007 at 11:33 AM
    Quote from Dodger

    http://alexfinker.com/m/...%C3%93 âàñ îòêðûâàåòñÿ ñàéò?the lighting is the right thing in this map

    Trojan-Downloader.HTML.Agent.eg

    Thanks Man!

  • totally random texture thread

    • TermInator525
    • July 26, 2007 at 9:29 AM

    looks like F.E.A.R. Nice

  • [CS:S] de_cityfever_beta

    • TermInator525
    • July 2, 2007 at 2:03 PM

    This is the first release of my new css map de_cityfever_beta (I know, it is still beta and it contains a lot of bugs). There are over 2 Months and 200 hours of work to get this map done. Hopefully the map is the work worth.

    Some information:

    Made for the German eSports magazine eFever.

    Standard Half-Life 2 Setting (City/Urban) without the Combine

    de_ (Bomb/Defuse) Map

    32MB

    2 Bombspots

    2 Teams

    and 12 Screenshots:

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen2.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen3.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen4.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen5.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen6.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen7.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen8.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…eta_screen9.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…ta_screen10.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…ta_screen11.jpg]

    [Blocked Image: http://www.michael-z.info/downloads/sour…ta_screen12.jpg]

    Download:(German Page but i think you will find the Downloadbutton)

    http://%7boption%7d

    Page & Infos:(German too, sorry but my English skills is more than worse, so i hope u understand why i don't translate it.)

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 12, 2007 at 1:08 PM
    Quote from MrBaracuda

    Maybe they're normal double doors?

    Invert the direction of the wooden door though, so it opens inwards.

    Fixed, thanks

    Quote from ifO

    sharpen? but looks pretty nice!

    Right cause I'm playing @ 1280 * 1024 so the scaled image was very "soft".

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 12, 2007 at 1:10 AM

    Ok lets test how good i am (in english).

    This are some new screenshots from the internal release. I would say 98% of this map are done. I know, i know. No custom Textures and Models.

    Why? Cause I'm sooo bad to make textures. (horrible)

    My idea was: Use standard textures and edit them. (building_template)(add bumpmap, clear the Shadow, change the color) but the result was, u know,

    Feel free to say: "this is ugly", "change this", "n1" or something like that.

    [Blocked Image: http://bildupload.sro.at/a/images/css_1.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/css_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/css_3.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/css_4.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/css_5.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/css_6.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/css_7.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 4, 2007 at 5:59 AM

    very nice! And so custom? I love this Q4 Looking map.

    (and also thanks for the feedback, i will see waht i can do)

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 1, 2007 at 8:54 PM
    Quote from uNsaiN

    I've never met anyone who could map in the future! :wink:

    May is the 5th month of the year and June is the 6th. Sadly all your images are the same way too.

    doohhh my fault. Thanks

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 1, 2007 at 7:26 PM

    It's a little CS:S Map with standard half-life 2 textures & Models. Still Wip, but i hope you all can give me some feedback

    (2 MB to load)

    [Blocked Image: http://www.michael-z.info/images/cssmaps/morescreens.jpg]

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