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  3. TermInator525

Posts by TermInator525

  • blending cubemaps?

    • TermInator525
    • September 24, 2009 at 12:33 AM

    thats how valve did in left 4 dead. there is a standard normal texture for phong 64*64px.

  • [CS:S]de_bahrain (Beta)

    • TermInator525
    • September 15, 2009 at 11:08 PM
    Quote from Yokai

    Though may I ask whats up with the screenshots? Is it photoshop'd or did you use the cube maps to get that odd semi 3d look to them? I mean it looks cool but I am just wondering.

    I used a free 3d panorama tool that converts round about 30 screenshots in this wonderfull view. It's called Microsoft ICE.

    @all, thx for your feedback.

  • [CS:S]de_bahrain (Beta)

    • TermInator525
    • September 14, 2009 at 3:08 AM

    Hello people!

    http://www.youtube.com/watch?v=

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain_beta/de_bahrain_beta_panorama1.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain_beta/de_bahrain_beta_panorama2.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain_beta/de_bahrain_beta_panorama3.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain_beta/de_bahrain_beta_panorama4.jpg]

    Download:

    http://www.michael-z.info/downloads/sou ... n_beta.zip

    Custom Meshes

    Custom Materials

    Custom Sounds

    ...

    cu people

    P.s. I don't know why but I cannot upload this map on fpsbanana. I really don't know why but after I hit the "add" button ill get a blank page. Over and over again with firefox and internet explorer 8. ... stupid thing.

  • Borax (PL)

    • TermInator525
    • May 21, 2009 at 11:31 AM

    reminds me a bit of pl_badwater?!?! (especialy the first two screenshots)

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • May 20, 2009 at 12:43 AM

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_470001.jpg] nothing special

  • The random model thread!

    • TermInator525
    • May 8, 2009 at 5:29 PM

    only de_bahrain. (Since 2005 ) long time project.

  • Source - Static prop with multiple sequences

    • TermInator525
    • May 7, 2009 at 9:18 AM

    -> prop_dynamic

  • The random model thread!

    • TermInator525
    • May 6, 2009 at 10:27 PM

    hello little eyecatcher for de_bahrain

    [Blocked Image: http://bildupload.sro.at/a/thumbs/details-1.jpg]

    500 tris.

  • multiple color-corrections

    • TermInator525
    • March 29, 2009 at 4:13 PM

    €dit: nvmnd

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • March 22, 2009 at 12:37 PM

    de_bahrain overview


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    <- pls click on HD otherwise you won't find all the details.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • March 19, 2009 at 1:07 PM

    yes its Bahrain and yes for cs:s New meshes, textures, new buildings, details, decals

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_1_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_2_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_3_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_4_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_5_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_6_t.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_7_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_8_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_9_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_10_t.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_39_11_t.jpg]

  • [CS:S] fy_2fort / gg_tf2_2fort

    • TermInator525
    • December 2, 2008 at 6:31 PM

    fy_2fort is a completely rebuilt version of ctf_2fort (Team-Fortress 2) for Counter-Strike Source with more details, color correction, env sounds and well. More or less good frames.

    all files are included.

    Custom Textures and some adjusted modelskins. HDRR is not included cause it doubled the file size!

    fy_2fort:

    CTs: USP, Knife, M4A1

    Ts: AK47, Knife, Glock

    gg_tf2_2fort:

    Gungame5 deathmatch spawnpoint list included (in the zipfile).

    [Blocked Image: http://www.michael-z.info/downloads/sour…rt/textures.jpg]

    gg_tf2_2fort

    http://www.michael-z.info/downloads/sou ... _2fort.zip (11mb)

    http://www.fpsbanana.com/maps/72726

    fy_2fort

    http://www.michael-z.info/downloads/sou ... _2fort.zip (11mb)

    http://www.fpsbanana.com/maps/72479

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • October 18, 2008 at 9:51 PM

    The 2 screenshots look like the one structure in halo1 on the middle of the small island. Looks nice!

  • Old Washroom Scene [wip]

    • TermInator525
    • September 7, 2008 at 3:34 PM

    what lamp you mean? those nearby the roof of the building? they are not lowpoly, he only has low settings.

    Quote from Erratic

    Though I do agree about the lamps, they're just really large and really low poly.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 3, 2008 at 2:45 PM

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_v20000.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 25, 2008 at 6:14 PM
    Quote from n8braker

    nice! how did you make that screenshot?

    i made 40 screenshots ingame without the hur (sv_cheats 1; r_drawviewhud 0 (or something like that). after this step is used a very small but good program called autostitch.

    http://www.cs.ubc.ca/%7Embrown/autostit ... titch.html

    Quote from e-freak

    absolutely awesome (apart from the untexturized flak-canon ^^)

    cause the uv of the falk is horrible (not made by me) i need to uvwarp the whole thing again...

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 24, 2008 at 4:20 PM

    small eyecatcher but still a lot of work to do.

    [Blocked Image: http://bildupload.sro.at/a/images/2-pano.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 13, 2008 at 12:37 AM

    http://bildupload.sro.at/p/264960.html

    http://bildupload.sro.at/p/264961.html

    http://bildupload.sro.at/p/264962.html

    http://bildupload.sro.at/p/264963.html

    warby i hope you like it if you or everyone else have crits, let me know.

  • Unreal Visualisation Toolkit

    • TermInator525
    • July 31, 2008 at 2:32 AM

    what is with a demo? source tv demo or something? everything is loged in it, (the way,where everyone died, ...) and so on.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • July 22, 2008 at 2:11 PM

    de_nuke_masan?

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