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  3. TermInator525

Posts by TermInator525

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 28, 2011 at 5:47 AM

    yes you should. why do you use a sun with an -90deg angle? No long shadows or at least shadows at all. Maybe a small angle would be good to give everything a more interesting look. Besides you should try to use more displacement geometry outside the "camp" and with more variation, it looks kinda odd to me if the camp is inside everything.

    Maybe you can use a third displacement texture as well to vary the ground a bit more.

    Here is my work (again), i hope you guys are now a bit more pleased with the background. I sill need to work with the random window lighting, but i think the way is right. Especially if you don't forget that only the roof of these 3 buildings are the playground for the big kids. Everything else is only there to look good.

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319637194367/207D89078C20BC80D0F97036E5389ABB1EC3F7AF/]

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319637194916/62D00117307DC8C47CA975A8914C64FFA1774649/]

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319637195378/0913601FBE113806B49CB79B1D07AE112501FE43/]

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319637195874/47CC4873138E6D177AB65ECC7A9FE18679C23539/]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 25, 2011 at 1:36 PM

    ignore the background, i didn't do anything behind the second row.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 25, 2011 at 3:57 AM

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319585654597/03D13173B849699DAD72D90005CE2F294AE5BFA6/]

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319585580967/D636AF6BCCB6CE36F872E779EDD0A9AB2D75A2A6/]

    [Blocked Image: http://cloud.steampowered.com/ugc/577806319585582014/692EE155F2F196F6C1C1ADC841A23ADE8EA9C4ED/]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 24, 2011 at 1:58 AM

    it is

    well, except for the white building and the batman lightspot (but somehow i like the idea ), i did what you said. (before i read your post )

    I need another 20min to compile the map but i'll show you the result.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 23, 2011 at 11:06 PM

    so, what would you change?

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 23, 2011 at 1:35 PM
    Quote from killertomato

    - you put alot of resembling buildings next to each other, it shows a little- you seem to have slight scaling issues

    - i have not seen building entrances on the ground level

    - i really like the skybox! selfmade?

    Scaling should be about right. i've always placed a gamemodel nearby a building. and of course i worked with 128units per floor. So this should be just fine. You're right about the entrances. There are some, but not every building has its own entrance. The 2D Skybox is a hl2 standard sky, but it isn't used that often.

    Btw the resembled buildings are an issue but thats why this thing is a wip and not final

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 23, 2011 at 4:40 AM

    I've changed a lot in the background, in fact i dropped the old background and started with a new idea of another city. I also reduced the floors of the main Building and split it into 3 buildings.

    ToDo:


    • [*:3vp5oekb]add Decals
      [*:3vp5oekb]change the buildings in the last two rows
      [*:3vp5oekb]add the gamemechanics (its an aim map, so i want an auto-spawned ak / m4)
      [*:3vp5oekb]other stuff

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_01.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_02.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_03.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/aim_rooftops/aim_rooftops_wip_04.jpg]

    As you can probably see, the color correction isn't that intense anymore.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • August 19, 2011 at 5:04 PM

    startet two days ago. Its a very small fun/aim Map based on the following article: http://theabyssgazes.blogspot.com/2010/ ... -stop.html

    [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0007.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0006.jpg]

  • totally random texture thread

    • TermInator525
    • August 1, 2011 at 4:42 PM

    this is the old version made in 2008 with very low texturemaking skills

    http://cloud.steampowered.com/ugc/57780 ... 9E6AE4DDB/

    and now the new one. i hope you'll like it

    http://cloud.steampowered.com/ugc/57780 ... CD911AE2F/

  • The random model thread!

    • TermInator525
    • July 21, 2011 at 5:40 PM

    another random model! yay

    [Blocked Image: http://bildupload.sro.at/a/images/structure_frame_showreel.jpg]

  • The random model thread!

    • TermInator525
    • July 8, 2011 at 9:09 PM

    [Blocked Image: http://cloud.steampowered.com/ugc/578927726945437254/248402383B87676BDEC3FA8B6C6F64A3C667D4FD/]

  • The random model thread!

    • TermInator525
    • June 29, 2011 at 7:33 PM

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  • The random model thread!

    • TermInator525
    • June 24, 2011 at 12:53 AM

    yeah, a bit. Its funny how everyone thinks different about the design and why it looks how it looks.

    Star Wars, Star Trek, Homeworld, Battlestar Galactica, Mass Effect and even Stargate.

    Btw. the current Spacestation with Textures (Spec, Bump, Diffuse)looks like this (rendered in 3ds max)

  • The random model thread!

    • TermInator525
    • June 7, 2011 at 12:13 AM

    and the next thing, only the mesh but it is modular

    [Blocked Image: http://bildupload.sro.at/a/images/spacestation_render_station3.jpg]

  • The random model thread!

    • TermInator525
    • June 3, 2011 at 12:57 PM

    [Blocked Image: http://bildupload.sro.at/a/images/frigate_small.jpg]

  • space corridor

    • TermInator525
    • March 15, 2011 at 12:36 AM

    i liked the first screenshot, everything after that improves the lighting for the worse. (in my opinion)

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • March 14, 2011 at 11:10 PM

    i played the game round about 50 times and i still do (with my psp and a snes emulator) in the train. A link to the Past is my all time favorite!

    This is the second fortress in the dark world. It's the room before you get to the big key without lowering the (in this case very grey-isch looking) blue blocks.

    Here is the original, if someone wants to compare (made with an pc emulator, i have the snes here but getting a screenshot would be a bit too costly).

  • The random model thread!

    • TermInator525
    • February 3, 2011 at 1:08 AM

    http://www.fmx.de/

    Conference on Animation, Effects, Games

    and Interactive Media - Stuttgart

    (don't look where i live )

  • 20 Brush Challenge Voting: VISUALS

    • TermInator525
    • January 29, 2011 at 11:28 AM

    well i used cs:s as game, so it only crashes cause of the lack of the right entities (I guess)

  • THE 20 BRUSH CHALLENGE: Submission Thread

    • TermInator525
    • January 23, 2011 at 6:50 PM

    http://www.michael-z.info/20brushesentry.zip (PhilipK Pack 2 needed)

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