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  3. TermInator525

Posts by TermInator525

  • DE_GWALIOR

    • TermInator525
    • March 31, 2013 at 12:54 PM

    beautiful!

  • The random model thread!

    • TermInator525
    • February 20, 2013 at 2:48 PM

    as an easter egg for our computer animation.

    (stock 3dsmax teecup tweaked)

  • CS:GO - LODs disabled?

    • TermInator525
    • February 14, 2013 at 11:39 PM

    use the wireframe parameter. its easier to see the lines. -> mat_wireframe 1 or 2 will help. You need to set sv_cheats to one of course.

  • The random model thread!

    • TermInator525
    • November 19, 2012 at 8:32 PM

    [Blocked Image: http://michael-z.info/images/moritz7_small.png]

    It's the first "human like" head i've ever made. It took me one day and a lot of tweaking to get the head at this stage. I used a concept art made for our computer animation. I don't know if i will ever finish this head because i used it to study a technique...

    [Blocked Image: https://blog.hdm-stuttgart.de/cg/files/2012/10/moteddy-01.jpg]

    I also made this room (also for the ca). Its for a night scene in an older villa. Props like the childs bed (mentioned a view pages before that) are missing.

    I've used the vray Renderer in version 2.3 for 3DSMax 2013.

    [Blocked Image: http://michael-z.info/images/room_by_night4.png]

    [Blocked Image: http://michael-z.info/images/night_room_with_door.png]

  • [CS:GO] - de_cefalu_go - Beta released

    • TermInator525
    • November 18, 2012 at 1:15 PM

    use more displacement. For example make every single step with two displacement faces. Bend the middle a bit and make it nonsolid. After that you can and should add for instance a playerclip brush over it. It looks smoother but is no gamebraker.

    It would be also nice if you use sprites for the ground. Give everything more volume. Also tweak the fog.

  • The random model thread!

    • TermInator525
    • October 17, 2012 at 7:57 PM

    took me the whole day (7hrs) to do this Childs Bed. ... . Its for a computer animation so I optimized the model so that turbosmooth can do its job..

    [Blocked Image: http://bildupload.sro.at/a/images/bed3_unscaled.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • October 14, 2012 at 5:28 PM

    what a very well lit room! i Like the warm-white lights

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 22, 2012 at 11:11 PM

    Because I'm running out of time, so these screens will be the last ones.

    http://cloud-2.steampowered.com/ugc/559 ... 2992BD2A6/

    http://cloud.steampowered.com/ugc/55982 ... C48AE3F05/

    http://cloud-2.steampowered.com/ugc/559 ... 983D3C238/

    Images

    • majorfgtry.gif
      • 20.44 kB
      • 885 × 886
  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 8, 2012 at 11:32 AM

    thank you guys! I never thought I would get that much response.

    The left side wins, clearly. I also will do some alterations based on your criticism. :bananawrench:

    @ above: looking good. I love the non 90° shapes.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 6, 2012 at 6:39 AM

    witch side do you prefer?

    [Blocked Image: http://bildupload.sro.at/a/thumbs/compare1_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/compare1_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/compare2_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/compare2_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/compare3_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/compare3_2.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 1, 2012 at 5:52 AM

    [Blocked Image: http://bildupload.sro.at/a/images/awp_dustfloor_redone_csgo0016.jpg] [Blocked Image: http://bildupload.sro.at/a/images/awp_dustfloor_redone_csgo0015.jpg]

    My first attempt for a CS:GO Map. Its pretty small and the cs:s version is already released (after round about 9 hrs of work). This attempt already took me two days. Mostly because i had to retexture some things. Also not every model is available in cs:go.

    Btw.: there are some lighting bugs in the pictures because I compiled this mapstatus with fast Settings. It looks totally fine with the compiler set to full.

    CS:S

    http://gamebanana.com/css/maps/168462

    (this version is a remake of the map below this. The Contest itself was a 4hrs Speedmapchallange. Everyone had to pick a existing map from gamebanana and improves it within the 4 hrs.)

    And the original

    http://gamebanana.com/css/maps/165379

  • [TF2] koth_nerve

    • TermInator525
    • July 1, 2012 at 10:21 PM

    Hi, found some bugs. You maybe want to fix these:

    http://steamcommunity.com/id/termi525/s ... er=app_440

    some of them are quite small one of these is maybe a gamebreaker. Every single screenshot has a small info text.

    otherwise, a very good and in some way unique looking map! :bananawrench:

  • [GS] de_abducted

    • TermInator525
    • January 1, 2012 at 12:20 AM

    yeah great inspiration for me too

    noSICK,

    these are Natural Selection Textures, right? I think this could be fun in the NaSe Universe.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • December 31, 2011 at 12:26 AM

    i do miss some reflection of the floor and the marble

  • [Crysis Wars SP] Wreckage - Standalone available

    • TermInator525
    • December 22, 2011 at 12:13 AM

    woohaaa

    very nice syncro. Sounds better than some cheap german tv productions!

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • December 21, 2011 at 1:27 AM

    It was a overlay test. I wanted to get more depth without adding too much polygons.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • December 19, 2011 at 5:27 AM

    [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0020.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0019.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0018.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0016.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0015.jpg]

  • SimonOC / Sock Photo Thread

    • TermInator525
    • October 3, 2011 at 12:25 AM

    I do like these pictures! But I'm most of the time a thread reader and not a active poster. Thats why I didn't replied in the first place.

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 5, 2011 at 8:29 AM

    cmon i can see a lightray in the first picture. you dont want to tell us that you added this feature to the engine?

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • September 3, 2011 at 6:30 PM

    nearly finished. I hope you all like the changes.

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