beautiful!
Posts by TermInator525
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use the wireframe parameter. its easier to see the lines. -> mat_wireframe 1 or 2 will help. You need to set sv_cheats to one of course.
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[Blocked Image: http://michael-z.info/images/moritz7_small.png]
It's the first "human like" head i've ever made. It took me one day and a lot of tweaking to get the head at this stage. I used a concept art made for our computer animation. I don't know if i will ever finish this head because i used it to study a technique...
[Blocked Image: https://blog.hdm-stuttgart.de/cg/files/2012/10/moteddy-01.jpg]
I also made this room (also for the ca). Its for a night scene in an older villa. Props like the childs bed (mentioned a view pages before that) are missing.
I've used the vray Renderer in version 2.3 for 3DSMax 2013.
[Blocked Image: http://michael-z.info/images/room_by_night4.png]
[Blocked Image: http://michael-z.info/images/night_room_with_door.png]
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use more displacement. For example make every single step with two displacement faces. Bend the middle a bit and make it nonsolid. After that you can and should add for instance a playerclip brush over it. It looks smoother but is no gamebraker.
It would be also nice if you use sprites for the ground. Give everything more volume. Also tweak the fog.
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took me the whole day (7hrs) to do this Childs Bed. ... . Its for a computer animation so I optimized the model so that turbosmooth can do its job..
[Blocked Image: http://bildupload.sro.at/a/images/bed3_unscaled.jpg]
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what a very well lit room! i Like the warm-white lights
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Because I'm running out of time, so these screens will be the last ones.
http://cloud-2.steampowered.com/ugc/559 ... 2992BD2A6/
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thank you guys!
I never thought I would get that much response.The left side wins, clearly. I also will do some alterations based on your criticism. :bananawrench:
@ above: looking good. I love the non 90° shapes.
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witch side do you prefer?
[Blocked Image: http://bildupload.sro.at/a/thumbs/compare1_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/compare1_2.jpg]
[Blocked Image: http://bildupload.sro.at/a/thumbs/compare2_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/compare2_2.jpg]
[Blocked Image: http://bildupload.sro.at/a/thumbs/compare3_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/compare3_2.jpg]
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[Blocked Image: http://bildupload.sro.at/a/images/awp_dustfloor_redone_csgo0016.jpg] [Blocked Image: http://bildupload.sro.at/a/images/awp_dustfloor_redone_csgo0015.jpg]
My first attempt for a CS:GO Map. Its pretty small and the cs:s version is already released (after round about 9 hrs of work). This attempt already took me two days. Mostly because i had to retexture some things. Also not every model is available in cs:go.
Btw.: there are some lighting bugs in the pictures because I compiled this mapstatus with fast Settings. It looks totally fine with the compiler set to full.
CS:S
http://gamebanana.com/css/maps/168462
(this version is a remake of the map below this. The Contest itself was a 4hrs Speedmapchallange. Everyone had to pick a existing map from gamebanana and improves it within the 4 hrs.)
And the original
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Hi, found some bugs. You maybe want to fix these:
http://steamcommunity.com/id/termi525/s ... er=app_440
some of them are quite small one of these is maybe a gamebreaker. Every single screenshot has a small info text.
otherwise, a very good and in some way unique looking map! :bananawrench:

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yeah great inspiration for me too

these are Natural Selection Textures, right? I think this could be fun in the NaSe Universe.
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i do miss some reflection of the floor and the marble
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woohaaa
very nice syncro. Sounds better than some cheap german tv productions!
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It was a overlay test. I wanted to get more depth without adding too much polygons. -
[Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0020.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0019.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0018.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0016.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/aim_rooftops0015.jpg]
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I do like these pictures! But I'm most of the time a thread reader and not a active poster. Thats why I didn't replied in the first place.
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cmon i can see a lightray in the first picture. you dont want to tell us that you added this feature to the engine?
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nearly finished. I hope you all like the changes.
