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  3. Mr. Happy

Posts by Mr. Happy

  • Volcano pics from Chile

    • Mr. Happy
    • June 14, 2011 at 10:29 PM

    That's a great set of photos!

    Something similar happened a couple years ago too: http://www.google.com/search?rlz=1C1DVC ... 80&bih=965

  • American Mcgee's Alice II

    • Mr. Happy
    • June 14, 2011 at 10:26 PM

    I haven't used origin before but they do have a combo!

  • American Mcgee's Alice II

    • Mr. Happy
    • June 14, 2011 at 8:29 PM

    Why is there no alice 1+2 on steam!

    I missed out on the first one, well, I watched my brother play alot of it. Really excited to get myself into this series of games!

  • Learning Hammer

    • Mr. Happy
    • June 14, 2011 at 8:20 PM

    I like how the bug made the puzzle solve itself

  • The Elder Scrolls V: Skyrim

    • Mr. Happy
    • June 14, 2011 at 1:11 AM

    I'm really liking that plains area

    Quote from ElderScrolls.com

    "The High King of Skyrim has been murdered. In the midst of this conflict, a far more dangerous, ancient evil is awakened."

    Oblivion can be summed up the same way!

  • Bioshock Infinite (Spoiler free thread)

    • Mr. Happy
    • June 11, 2011 at 3:48 AM
    Quote from Sentura

    even for that i would not sign up for twitter

    same here, tempted though

  • [Portal 2-SP]Wavelet

    • Mr. Happy
    • June 11, 2011 at 3:45 AM

    Oops, ya go ahead and move it.

    I'll probably release a small update once the submissions get unlocked since some signage overlay got unassigned from it's brush.

  • Bioshock Infinite (Spoiler free thread)

    • Mr. Happy
    • June 8, 2011 at 5:41 PM

    ok, I'm definitely gonna play 2 now! I just hope it's not true that you are really slow with tunnel vision all the time.

  • THE DOOR CHALLENGE: Results!

    • Mr. Happy
    • June 8, 2011 at 5:36 PM

    More to the point, you SHOULD play machinarium insta!

    OMG!

  • [Portal 2-SP]Wavelet

    • Mr. Happy
    • June 7, 2011 at 11:47 PM

    Thanks for your feedback insta!

    I admit it is harder than I was shooting for. I was worried that the lightstrips would make it more confusing since there are a lot of elements...just pay attention to the symbols. My next map will be simpler, and brighter, I promise!

    Thanks for playing!

  • Bioshock Infinite (Spoiler free thread)

    • Mr. Happy
    • June 7, 2011 at 8:43 PM

    Yea they gave you tons of stuff, though in the middle portions of the game items were more scarce.

    By the end I was so powerful the final "boss" was a joke not even as difficutl to beat as the very first splicer in the game was.

    I loved bioshock 1, didn't play 2 since the idea of being a suit-guy didn't appeal to me. I think I'm gonna keep myself somewhat spoiler free for infinite since it looks so amazing.

  • Learning Hammer

    • Mr. Happy
    • June 7, 2011 at 8:15 PM

    Hammer has improved with P2 but some stuff keeps getting more broken. You can never trust the I/O icon anymore, especially with instances. Don't use 3rd part prefabs, use the valve provided instances. Make sure you set a vmf fixup name.

  • [Portal 2-SP]Wavelet

    • Mr. Happy
    • June 7, 2011 at 5:41 PM

    I, like several others here, have also made an entry for the Summer Mapping Initiative, and I wanted to share it with all my friendshere at mapcore!

    So guys, have a look, but make sure you play it before saying "too dark!"

    It is a single chamber of hard difficlty. It is called Wavelet.

    Good luck!

    Click here for download

    [Blocked Image: http://dl.dropbox.com/u/9300049/fini…wavelet0004.jpg]

    [Blocked Image: http://dl.dropbox.com/u/9300049/fini…wavelet0014.jpg]

    Click here for download

  • WIP in WIP, post your level screenshots!

    • Mr. Happy
    • June 4, 2011 at 2:04 PM

    [Blocked Image: http://dl.dropbox.com/u/9300049/WIPs/sp_mh_wavelet4b0021.jpg]

    'beta!

  • The golden age of mapping

    • Mr. Happy
    • May 30, 2011 at 2:44 AM

    this thread makes me want to play poke646 again!

    but I never did play counter strike. i think of classic maps like redgiant, openfire, 2mesa3, vidars, ahhhh i miss those days....

  • Competitive gaming

    • Mr. Happy
    • May 26, 2011 at 5:27 PM

    I played TFC competitively and had a GREAT time doing that. Some of my favorite gaming memories! Getting ass-kicked by 404 etc. But I wouldn't want to do the same thing now. I think competitive sometimes DETRACTS from a game by encouraging stupid tactics and use of only a small select range of the games options which are considered to be "the best" options. For multiplayer games I definitely prefer the freeform never-know-whats-gonna-happen gameplay of public servers.

  • THE DOOR CHALLENGE: Voting

    • Mr. Happy
    • May 26, 2011 at 5:24 PM

    Thanks for your feedback CampaignJjunkie, I appreciate it..sort of..I mean...phallic?!!? Really?!?! lol Thanks

    Here's my feedback on everyone's puzzles, I played almost all of them though I did just watch the video for insta's, serenius, and drokarns

    -100 points to everyone that didn't make their level disconnect at the end

    -1000 points to everyone that didn't name their map GC_Door_

    +10000 points to everyone that made theres in a game engine

    Bluedude86 - you made a fun little puzzle. It took me a bunch of tries to get out, sometimes gravity puzzles like that are really easy, yours was perfect since it took multiple steps each way and sometimes I felt tricked. One of the gravity buttons was broken though.

    stuckasns - I tried to play yours but couldn't finish it. I liked how you took the player out of the game ( to your blog ) for the clues HOWEVER, you then have to go to facebook - BAD IDEA. FACEBOOK IS EVIL and I don't want to use it. Seriously.

    Insta - very funny. I watched the video instead of playing (sorry). Clean, simple, good. Maybe too simple. Maybe

    serenius - nice progression, I like how you tricked the player a couple times as to what would happen when doing the different actions. Also the cans are a nice cue that you need to kick the car.

    campaign junkie - very creative, though it doesn't really focus on the door itself. very buggy though (as I let you know). funny too. good work

    drokan - very creative, though a bit obvious in the solution. I think the idea is good but would be better if in a larger level where different patterns on the same panel performed different actions

    sarge mat - its a nice setup but the solution is VERY obvious and somewhat tedious to actually perform. I found I could drag the propane tanks out of the gate without entering the van so that was ok. Also it doesn't make any sense but isn't very surreal either, your 'realistic' area is conflicting with your 'strange' solution.

    zoltan - completely nonsensical. Why do each of the elements do the things they do? What opens the lower door? I played this one for real and couldnt figure out what effect any of my actions had. Then I reloaded the level and pressed use on the main door and it opened without me doing any thing else!!!

    vfig - your puzzle is more awesome than words. very funny. I tried using one tank at first, work, but I knew I was on to something so I piled like eight of them up and that made a BIG bang

    puddy - pretty cool level you got going on there, but there are some major logical flaws in how the story and puzzle design intersect. For example, the two buildings share the same security grid. This would NOT happen if they were a defense contractor and also, if they share the same grid, why doesn't your friend know the security company name? Also, in one of the emails they specifically say "my friend at the CIA told me this secret information..." well I think their email would be monitored so I can't imagine he would specifically state that he has an informant at the CIA, because his friend would be executed for disseminating state secretes. Also, the basement puzzle isn't a puzzle. It's not really about following a wire since you aren't told which wire to follow and there aren't any negative consequences for following the wrong one. I liked how I had to leave the game and lookup the code on the internet. Also I like your dialogue system.

    chimeray - I loved this one, no real crits here. The timing of the music and the door closing you in and everything..brilliant!

    youme - I felt cheated a little bit while playing this one since there wasn't any indication that there was an alarm. I thought I was being a ninja going through the vent, then figured that the other vent was the one I needed. After awhile it was a little annoying that I kept failing but didn't have any way to know I was about to fail. When I picked up the spear I cut the wires but that wasn't intentional so I didn't have any feeling of agency when solving the puzzle. Finnally, why is there an ibeam going through the door like that? I've never seen anything like that IRL. Oh, and make the pushable move faster Other wise it was interesting and I liked the architecture.

    soleval - wow. fantastic! bug free too! It was VERY easy though, with the exception of the first puzzle it was just execution rather than thinking. for example, when turning the wheels to move the bridge pieces I just turned them a couple of times and suddently they were in the right place. that would have been better if you had to use multiple arrangements to traverse the space in different directions before finnally getting to the key in that room. however it was interesting how the puzzles got easier and changed from thinking to jumping. I like jumping puzzles in my first person games

    mrhappy - probably the worst entry of the lot, I don't know what you were thinking, moron, but it's not even a puzzle, its not even clever, just a big pile of shit! apparently its phallic too you shouldnt have even tried, since your a complete failure anyway

    jamesking3d - an interesting little puzzle but its kind of finnicky. the lens started rotating freely but after awhile the lightbeam would dissappear when not pointed at the wax (why?) and I just had to wait for it to come around a bunch of times, almost like it was solving itself. in other words, I solved it, and then had to wait for too long while it finished itself. I wish I had more control over the lens. I'm also not sure why the fire doesn't melt the wax, if it's specifically because the sun was what melted icarus' wings then thats ok

    skysilcox - that was fun! I didn't think that Im would be able to solve it, because I thought I had to place the exit portal wall flinging from the wall, but then I started cyvcling between the floor portals (which I should have realized could happen) and the solution was so obvious! 1 bug - approaching the door while the bird is still there causes the door to open before closing again.

    chopium - VERY cool idea, but very simple and not even a puzzle really, more of a "follow the instructions." why is there a camera? too much art!!!!! too much art!!!!! very short!!!!! but AWESOME idea. I liked how it was an "impossible" door not in that it was hard to figure out but rather in that it couldnt exist.

    slowdevelopment - I portaled into the room below the door (ceiling portal) and it said "puzzle solved" !! Maybe most people are judging by the videos, but you should still fully test it! You say this is a musical lock, but activating each not doesnt play a note, theres no in-game direction as to the tune you have to play, and theres no way (it seems) to play the wrong notes, only failure to play the right ones. Also, since the beams rotate I can't see what effect my placement of the cubes will have without trying over...and over....and over....again, which got boring. in the end I just couldn't figure it out because I don't know anything about music and there just wasn't enough direction. But I think it's a cool idea.

  • RAGE

    • Mr. Happy
    • May 23, 2011 at 6:44 PM

    this is all I want from games

  • Portal 2: [Coop] Redirecting Redirection

    • Mr. Happy
    • May 23, 2011 at 2:47 AM

    yo dawg why didn't you show me this before?

    this is sure to be good!

  • THE DOOR CHALLENGE: Submission Thread

    • Mr. Happy
    • May 23, 2011 at 2:38 AM

    Here is my entry! This is for Half-Life 2: Episode 2

    Spent a few hours over a few days playing with this. Should take you a few minutes. Or you can watch the video Download link: Map + Source

    An alien door has been found...in a cliff! It seems to be alien (did I mention that?) You are an expert on doors that has been called in to open it. Good luck.

    The content cannot be displayed because it is no longer available.

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