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  3. ^Slick

Posts by ^Slick

  • Open Source Game development?

    • ^Slick
    • September 15, 2007 at 10:15 PM
    Quote from Psycho

    So, it's like Google Sketchup but the same principle has been applied to an open-source engine?

    Yeah that was a bit random. :S

  • So What Did Rockstar Change To Get Manhunt 2 Released?

    • ^Slick
    • September 13, 2007 at 2:06 PM

    Wow, manhunt 2 looks like balls.

  • 99 achievements in Orange Box

    • ^Slick
    • September 11, 2007 at 9:56 PM
    Quote from Sentura

    fundemental instinct; we like to collect because we might need them later. humans are far from the only species doing this. whenever you gain something like a rank, endorphin is released which makes you want to do it again.

    Quote from Bic-B@ll

    my penis is longer than yours

    Ohhh, I hard choice.

  • few questions [Source engine]

    • ^Slick
    • September 11, 2007 at 8:19 AM

    Vivi's tutorials should do you some good;

    http://%7boption%7d

  • Be a part of video game history!!!1~

    • ^Slick
    • September 10, 2007 at 9:46 PM

    This looks horrible.

  • Be a part of video game history!!!1~

    • ^Slick
    • September 8, 2007 at 1:09 PM

    They wanna create the best game ever even with applicants with no experience... yeah, good game.

  • The best video review of BioShock EVER

    • ^Slick
    • September 7, 2007 at 4:13 PM

    He'll be doing them every Wednesday in a bit called "Zero Punctuation" on a site I cannot remember. Hes got some great articles on his site which are in the same style, though in text but are just as funny.

    If I can find the links I'll post them.

  • A video tour of the scottish games industry

    • ^Slick
    • September 7, 2007 at 1:50 AM
    Quote

    You can say your bitErm what?

    You say your bit.

    Oh, erm, we'll be talking to lots of games industry people from the mobile phones to the big things like the 360 and stuff. (God I wish I knew what I was on about)

    Loving it.

  • Level Designer - Some questions

    • ^Slick
    • September 6, 2007 at 3:17 AM
    Quote

    ":agcwkcs8]What about Poland Slick?

    What about Poland?

    Just to re-define, my £30,000 was a guess, I was only £10,000 off, hehe. I'm only 17 so I really still don't know how much a dollar is worth, so to speak.

    Quote from Skjalg

    I'd rather think about what you really do in your daytime.. If you like spending time in front of your computer and tv, why live in the middle of the city? Yea sure, you'll probably want to hang out with the guys at the office and start meeting girls and all that, but for how long? How long will it really take before you'll settle in to your own old rhythm again?Besides, living outside "of the action" isn't such a bad idea, since you can always stay where the action is most of the time (since you have friends and you work there), but isn't it a lot better to just have a place thats a little secluded sometimes?

    I totally agree, though I'd really hate to have to take a long journey into town just to get to the shops to do my shopping. As long as a there is a decent shop within walking distance, I should be fine.

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 4:50 PM
    Quote from Steppenwolf

    haha i recently screamed at one of those people thru the phone. his company called me like three times within one week and kept asking if i want to change my isp. I guess your mother gets a lot of this shit from people like me

    Probs, apparently she had a 30min conversation with an old women the other day because she couldn't be assed to work. The women was being all nice and what not and then right at the end she decided against changing gas.

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 3:53 PM

    You people earn so little its really weird and confusing. MY mother is earning £1200 a month, which is 1,775.21 and shes not even doing anything decent, she works by phoning people up and asking if they want to change their gas. Yeah, those annoying peeps.

    Hehe.

  • MapCore Job Census

    • ^Slick
    • September 5, 2007 at 2:27 PM

    I'd love to work at Montréal.

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 1:46 PM
    Quote from Psycho

    Being a game tester is a good way of getting into the industry but you'll will need some sort of higher education in English writing.

    Oh why didn't I take English at college instead of Game Development

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 1:06 PM
    Quote from dux

    Peanuts?

    Fooking hell howd that post get in here in the time I clicked submit and the forum loaded :S

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 1:05 PM
    Quote from Warby

    woot i am finally getting what people averagely get in my position

    Yay!

    To change subject a little, what do people think about becoming a alpha tester being a decent entrance into the industry? I'd prefer not to become a tester but if it really is such a easy way in, as long as you've got the skills to move up of course then I may consider it.

  • MapCore Job Census

    • ^Slick
    • September 5, 2007 at 1:01 PM
    Quote from dux

    valve being the main god?

    Totally. I'd love to work for them.

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 12:58 PM
    Quote from seir

    I know... it's very sad. Few weeks ago I was in other company and they wanted to pay me 600 euro...

    Wow, thats really low. That amounts to £400, which is incredibly low here in England. I'd expect something like £1500 a month or something similar, even for the first job.

    Thats only £18,000 a year. And you say that's one of the biggest companies in Poland, bloody hell man.

    Then again, I don't know what things cost over there, in England we have a really bad housing situation which may affect things.

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 11:26 AM

    I don't actually know what the wage was so I made an, admittedly bad estimate.

  • Level Designer - Some questions

    • ^Slick
    • September 5, 2007 at 1:42 AM
    Quote from Fяэ&a

    I´ve got some questions about the job Leveldesigner. I want to become one, too, but I don´t really know much about it.I think a lot of you are able to help me.

    I hope I can help:

    Quote from Fяэ&a

    - What do I have to do? Is it only building maps and designing them? Or to invent maps and give it to someone who builds it then? Or invite them and build them?

    There are many different roles in the industry regarding level design and creation. These also range from different companies. The general way it works is that you create and build the levels, you may not be the only person working on a level though. If you get higher up, or depending on the workflow of the company you may be asked to design a level, usually with other people participating in the design progress. Sometimes you may just be given a brief synopsis of the level you must create, such as the theme or the style and main points and then you will have the design and create this.

    Quote from Fяэ&a

    - Is someone going to tell me what game Im mapping for or am I part of the creators of a new game?

    Generally you'll be told what game you'll be part of, though you may be part of the design process, you will definitely not be the soul person designing the game and will most likely give in-site from a Level Designs point of view. This processor again, changes with every company.

    Quote from Fяэ&a

    - And what about the time I have to work a day? (I think there are differences between each company..)

    Generally you day will be about 8 hours in length. As the game gets closer to its release date, or even publicity evens such as E3 you will more then likely have to work longer to get things done. "All-Nighters" are a big thing in the industry, or they used to be, now you just work into the evenings a bit more.

    Quote from Fяэ&a

    - I searched on the I-net and I found a line called: "Level Designers have to help to program a part of the engine." Is that true?

    Generally not. Although you may have to do some scripting, which would be using the tools built by the programmers to tell NPCs and charecters what to do. For example, an enemy kicking down a door.

    Quote from Fяэ&a

    - As you know every game has got parts (for example HL², 14 chapters). Will all designers work on one chapter or are there one or two designer for one chapter?p

    Every company has this differently. A game is a collaborative and team project all of the designs will be helping in every chapter and there will almost every time, depending on the size of the game be more then two or three people working on a chapter. Also in some companies level designs specialise in different areas, such as one person may do the lighting for all, or alot of the levels and another do the detailing or scripting.

    Quote from Fяэ&a

    - Has every Designer got his own office or are there two ore more people in one room?

    Generally you all work in a number of rooms together, there can be many people in these large rooms. Kind of like the computer labs at school, except more spacious and personal.

    Quote from Fяэ&a

    - As you may know isn´t it possible to start mapping at the beginning of the game-create-process. So, what have the Designers have to do during the time models will be created and so on?

    Well, models will be being created whilst you create your level. It isn't a one step process, all of the parts of the game are being created at the same time. Levels can even be created at the beginning or at least designed before the core engine is created/brought. It all depends on the companies work flow.

    Quote from Fяэ&a

    - I think this question is a bit stupid but: What does a Leveldesigner earn?

    No idea, £30,000+ I think. I'm not sure.

  • Modelling Software for Level Creation

    • ^Slick
    • September 5, 2007 at 1:16 AM

    You misunderstand me, I'm saying, in other engines, where a specific program isn't used for level design, such as the Hammer editor for Half-Life 2, how is a modelling program used to create the levels. Not the props, the levels. The questions are the kind of problems I can foresee with a modelling program and I am wondering how they are over-come.

    I've been mapping using Hammer for three years now.

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