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Posts by Method

  • WIP in WIP, post your level screenshots!

    • Method
    • April 27, 2007 at 4:14 AM

    Started this area last night.

    [Blocked Image: http://www.methodonline.com/temp/meth_test9a.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test9b.jpg]

    Feedback is welcome.

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • April 26, 2007 at 9:48 AM

    Trapt: If it was copy or not, I do not hold anything against you man. I would be flattered if someone liked my stuff to recreate it. So no hard feelings either way.

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • April 25, 2007 at 2:52 PM

    Hydeph: Hehe, that's cool I guess.

    I tried to add more color to the recent shot (yellow and blue).

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • April 25, 2007 at 10:48 AM

    Another day, another area:

    [Blocked Image: http://www.methodonline.com/temp/meth_test8.jpg]

    ifO: Thanks for the comments. Gonna try to fix the spec.

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • April 24, 2007 at 8:56 PM

    I have a topic here, but thought that it would be more suitable to post here. I'm making urban textures for Quake 4, so I can build an environment I always trying but lacking the right textures for the theme. Some of the areas I'm working on:

    [Blocked Image: http://www.methodonline.com/temp/meth_test1.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test4.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test5.jpg]

    More screenshots here:

    http://www.methodonline.com/temp/meth_test.htm

    -Method

  • Quake 4 - Method's Hideout (WIP)

    • Method
    • April 22, 2007 at 1:12 PM

    Thanks for the feedback guys. I get the point with the color. Gonna fix that soon.

    KungFuSquirrel: Gonna look into the fx editor, but probably gonna icq you with questions related to that.

    Zacker: You mean Doom 3 engine and not Quake 3?

    -Method

  • Quake 4 - Method's Hideout (WIP)

    • Method
    • April 22, 2007 at 4:14 AM

    Thanks for the comments guys.

    D3ads: Yea man, RUST is sort of abondoned. I had to remove some spam users and clean up the comments. We need to get in touch with someone like Olpainless and see what we can do in terms of getting it up to date.

    -Method

  • Quake 4 - Method's Hideout (WIP)

    • Method
    • April 21, 2007 at 11:23 PM

    Hey,

    My first post here, although I've been on these boards before. Decided to join just recently. I know KungFuSquirrel, RD and others from here.

    This is a project I started recently with the goal of creating urban environments in Quake 4 engine. Want to know what you guys think:

    Update: Been busy lately, but found some time to make a new area and few new textures.

    [Blocked Image: http://www.methodonline.com/temp/performance2.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test10a.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test10b.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test10c.jpg]

    [Blocked Image: http://www.methodonline.com/temp/performance1.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test9a.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test9b.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test8.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test1.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test2.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test3.jpg]

    [Blocked Image: http://www.methodonline.com/temp/meth_test4.jpg]

    Feedback is welcome.

    -Method

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