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Posts by Method

  • WIP in WIP, post your level screenshots!

    • Method
    • July 30, 2007 at 3:54 AM

    JeanPaul : It's actually outside. Hence the windows are looking outside. The sky is very dark.

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • July 29, 2007 at 9:36 PM

    KP had those colored square neon signs everywhere:

    http://pcmedia.ign.com/m...ws/image/kingpin004.jpg

    http://www.3dnews.ru/documents/639/kingpin06.jpg

    http://www.sg.hu/kep/1999_08/kingpin3.jpg

    Do you suggest to move it higher?

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • July 29, 2007 at 12:08 AM

    It's a rundown club for local goons and crackheads. Neverlasting neon signs are there to add another color.

    -Method

  • WIP in WIP, post your level screenshots!

    • Method
    • July 28, 2007 at 5:35 AM

    Don't have any new areas to show. Been mostly working on textures. I revisited the first area I posted here and added a few new things, plus changed some textures:

    [Blocked Image: http://www.methodonline.com/temp/revisit.jpg]

    Here are some texture tests:

    [Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]

    [Blocked Image: http://www.methodonline.com/temp/beam_support.jpg]

    -Method

  • totally random texture thread

    • Method
    • July 28, 2007 at 1:33 AM

    Hey thanks guys. I'm really glad it was useful for some people.

    Lately, the hardest (by that I mean take the most time) textures for me to create were alpha decal beams.

    [Blocked Image: http://www.methodonline.com/temp/beam_ref.jpg]

    [Blocked Image: http://www.methodonline.com/temp/beam_support.jpg]

    Edit: Fixed typo.

    -Method

  • totally random texture thread

    • Method
    • July 26, 2007 at 2:41 PM

    Heh, maybe Rick

    -Method

  • totally random texture thread

    • Method
    • July 26, 2007 at 3:07 AM

    Thanks man. It's a simple test room.

    I'm not interested in Unreal. id tech for life, homie. Ya heard!

    -Method

  • totally random texture thread

    • Method
    • July 26, 2007 at 2:37 AM

    FMPONE: That's Quake 4 (Doom3 Engine). Textures are 512 x 512.

    -Method

  • totally random texture thread

    • Method
    • July 26, 2007 at 1:26 AM

    SKULLHOZER: Glad it was useful man

    Aevirex: Yea, I plan to analyze those textures and how they implemented them into the levels. Looking at the screenshots, I can recreate several areas in Doom 3 engine, but some things I would like to take a closer look at how they've done it. That's pretty much how I grow in skill, I look at things I like and try to create content of similar quality.

    -Method

  • totally random texture thread

    • Method
    • July 25, 2007 at 11:42 AM

    Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.

    Anyone knows if Epic released any sample textures to look at their quality?

    -Method

  • totally random texture thread

    • Method
    • July 25, 2007 at 7:15 AM

    Thanks guys. Your words are much appriciated. Something I made last night.

    [Blocked Image: http://www.methodonline.com/temp/comparison11.jpg]

    [Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]

    I looked at Gears of War screenshots and noticed they used wood a lot. Hence I decided to create some for me.

    -Method

  • New > Old photo touch up

    • Method
    • July 23, 2007 at 8:28 AM

    Looks good. I would be interested in reading a tutorial on it.

    -Method

  • Post your pic extravaganza 2007!!!~

    • Method
    • July 19, 2007 at 2:56 AM

    FMPONE: It's not all fun and games. My schedule is build levels, workout, go hang with my girl, build levels, build levels, go hang with my girl, workout, etc. Between that I have to go to college too I mean LA is great if you know the right people and places to go. There is shitload of guys that don't do shit but play WoW all day long and never get out, nor workout

    Btw, I'm the guy who does textures for your Nuclear Dawn level, FMPone.

    -Method

  • Post your pic extravaganza 2007!!!~

    • Method
    • July 19, 2007 at 2:03 AM

    st0lve: He is Danny Trejo:

    http://www.imdb.com/name/nm0001803/

    Black guy is Mr.Olympic '83, if I'm, not mistaken.

    FMPONE: I had no shirt on, because it's a beach. I was also goin' 1 vs 1 against ex-military guy in climbing the rope without legs. He's too good. Back in military he would climb with only thumb, index and middle finger extended in each hand.

    [Blocked Image: http://www.methodonline.com/temp/military.jpg]

    -Method

  • Post your pic extravaganza 2007!!!~

    • Method
    • July 19, 2007 at 12:45 AM

    I'm the white guy in the middle. Not sure if any of you recognize the guy to the right of me. Venice Beach, Los Angeles.

    [Blocked Image: http://www.methodonline.com/temp/venice.jpg]

    -Method

  • Where is RD?

    • Method
    • July 19, 2007 at 12:06 AM

    Where is RD? Real Despair guy that built fy_iceworld? I don't see that guy around here anymore.

    -Method

  • The E3 07 Thread

    • Method
    • July 18, 2007 at 11:57 PM

    Who was that joker on stage? Why Activision picked him?

    -Method

  • totally random texture thread

    • Method
    • July 17, 2007 at 7:31 PM

    I haven't really worked much on areas. Just textures. Although gonna start a new cool area.

    -Method

  • totally random texture thread

    • Method
    • July 17, 2007 at 10:38 AM

    Heh, I know what you mean Quakis. There are a few shady areas I'd love to take photos of too (Warehouse district of LA), but I need atleast a 6 man group. I'm fairly fit, but at knife/gun point you pretty much gonna hand your camera over.

    Believe it or not but the photo references I used were of regular sidewalk. So just go outside and take pictures of stuff around your house/neighborhood.

    -Method

  • totally random texture thread

    • Method
    • July 17, 2007 at 10:25 AM

    Update on my texture pack. I went out and took some photo references today, instead of using CGTextures.com. So these are completely from scratch by me. Bottom 3 are variation of one texture (using multiple layers with different blending modes).

    [Blocked Image: http://www.methodonline.com/temp/concrete2.jpg]

    [Blocked Image: http://www.methodonline.com/temp/concrete3.jpg]

    [Blocked Image: http://www.methodonline.com/temp/concrete3a.jpg]

    [Blocked Image: http://www.methodonline.com/temp/concrete3b.jpg]

    Ingame shot:

    [Blocked Image: http://www.methodonline.com/temp/concrete_ingame.jpg]

    -Method

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