JeanPaul : It's actually outside. Hence the windows are looking outside. The sky is very dark.
-Method
JeanPaul : It's actually outside. Hence the windows are looking outside. The sky is very dark.
-Method
KP had those colored square neon signs everywhere:
http://pcmedia.ign.com/m...ws/image/kingpin004.jpg
http://www.3dnews.ru/documents/639/kingpin06.jpg
http://www.sg.hu/kep/1999_08/kingpin3.jpg
Do you suggest to move it higher?
-Method
It's a rundown club for local goons and crackheads. Neverlasting neon signs are there to add another color.
-Method
Don't have any new areas to show. Been mostly working on textures. I revisited the first area I posted here and added a few new things, plus changed some textures:
[Blocked Image: http://www.methodonline.com/temp/revisit.jpg]
Here are some texture tests:
[Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]
[Blocked Image: http://www.methodonline.com/temp/beam_support.jpg]
-Method
Hey thanks guys. I'm really glad it was useful for some people.
Lately, the hardest (by that I mean take the most time) textures for me to create were alpha decal beams.
[Blocked Image: http://www.methodonline.com/temp/beam_ref.jpg]
[Blocked Image: http://www.methodonline.com/temp/beam_support.jpg]
Edit: Fixed typo.
-Method
Heh, maybe Rick ![]()
-Method
Thanks man. It's a simple test room.
I'm not interested in Unreal. id tech for life, homie. Ya heard!
-Method
FMPONE: That's Quake 4 (Doom3 Engine). Textures are 512 x 512.
-Method
SKULLHOZER: Glad it was useful man ![]()
Aevirex: Yea, I plan to analyze those textures and how they implemented them into the levels. Looking at the screenshots, I can recreate several areas in Doom 3 engine, but some things I would like to take a closer look at how they've done it. That's pretty much how I grow in skill, I look at things I like and try to create content of similar quality.
-Method
Psycho: It's actually one of the test rooms, I throw stuff in and test new textures. Although I was going with that arch/brick design as seen in GoW.
Anyone knows if Epic released any sample textures to look at their quality?
-Method
Thanks guys. Your words are much appriciated. Something I made last night.
[Blocked Image: http://www.methodonline.com/temp/comparison11.jpg]
[Blocked Image: http://www.methodonline.com/temp/wood_ingame.jpg]
I looked at Gears of War screenshots and noticed they used wood a lot. Hence I decided to create some for me.
-Method
Looks good. I would be interested in reading a tutorial on it.
-Method
FMPONE: It's not all fun and games. My schedule is build levels, workout, go hang with my girl, build levels, build levels, go hang with my girl, workout, etc. Between that I have to go to college too
I mean LA is great if you know the right people and places to go. There is shitload of guys that don't do shit but play WoW all day long and never get out, nor workout ![]()
Btw, I'm the guy who does textures for your Nuclear Dawn level, FMPone.
-Method
st0lve: He is Danny Trejo:
http://www.imdb.com/name/nm0001803/
Black guy is Mr.Olympic '83, if I'm, not mistaken.
FMPONE: I had no shirt on, because it's a beach. I was also goin' 1 vs 1 against ex-military guy in climbing the rope without legs. He's too good. Back in military he would climb with only thumb, index and middle finger extended in each hand.
[Blocked Image: http://www.methodonline.com/temp/military.jpg]
-Method
I'm the white guy in the middle. Not sure if any of you recognize the guy to the right of me. Venice Beach, Los Angeles.
[Blocked Image: http://www.methodonline.com/temp/venice.jpg]
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Where is RD? Real Despair guy that built fy_iceworld? I don't see that guy around here anymore.
-Method
Who was that joker on stage? Why Activision picked him?
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I haven't really worked much on areas. Just textures. Although gonna start a new cool area.
-Method
Heh, I know what you mean Quakis. There are a few shady areas I'd love to take photos of too (Warehouse district of LA), but I need atleast a 6 man group. I'm fairly fit, but at knife/gun point you pretty much gonna hand your camera over.
Believe it or not but the photo references I used were of regular sidewalk. So just go outside and take pictures of stuff around your house/neighborhood.
-Method
Update on my texture pack. I went out and took some photo references today, instead of using CGTextures.com. So these are completely from scratch by me. Bottom 3 are variation of one texture (using multiple layers with different blending modes).
[Blocked Image: http://www.methodonline.com/temp/concrete2.jpg]
[Blocked Image: http://www.methodonline.com/temp/concrete3.jpg]
[Blocked Image: http://www.methodonline.com/temp/concrete3a.jpg]
[Blocked Image: http://www.methodonline.com/temp/concrete3b.jpg]
Ingame shot:
[Blocked Image: http://www.methodonline.com/temp/concrete_ingame.jpg]
-Method