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  3. Synthesizer

Posts by Synthesizer

  • nDo - Normal creation toolkit

    • Synthesizer
    • October 5, 2010 at 7:36 PM

    Looks amazing! I'll have to give it a try, seems like so many useful tools in there.

  • Minecraft

    • Synthesizer
    • October 5, 2010 at 7:26 PM

    "...or place lanterns that last forever."

    Nice to see some new updates coming. I kinda of wish there were some objectives/quests though. Some sort of tower defence thing would be nice, with the mobs actively attacking and having to set traps.

  • WIP in WIP, post your level screenshots!

    • Synthesizer
    • August 3, 2010 at 9:23 AM

    The lighting could probably be a bit brighter overall, with more bouncing into the dark corners. It feels a bit industrial and oppresive for an apartment complex, even if it is sci-fi.

    Also: It's looking great

  • Portal 2

    • Synthesizer
    • June 17, 2010 at 9:52 AM

    Haha me too I was half expecting it to say "I'm old Gregg!"

    The game's looking great though, and I can't wait for insta to release a custom map for it

  • [EP2] Mission Improbable Part 2

    • Synthesizer
    • June 2, 2010 at 8:23 AM

    Oh, one thing that annoyed me was that the music chopped off quite hard when you went through the trigger to turn it off. Perhaps you could have it fade out over a couple seconds? And there's no glass on the outside window by the gas station, on the room with the valve.

  • [EP2] Mission Improbable Part 2

    • Synthesizer
    • June 1, 2010 at 12:05 PM

    Cool stuff! I got stuck right at the beginning because I forgot you need to hold down use rather than tapping it on valves.... Perhaps because I've played Bioshock recently. Can't wait for the next one!

  • [EP2] Mission Improbable Part 2

    • Synthesizer
    • June 1, 2010 at 7:20 AM

    Why didn't you tell me this was close to releasing?!?! I'm going to play it at lunch.

  • totally random texture thread

    • Synthesizer
    • May 10, 2010 at 12:19 PM

    If not grime then at least a bit of variation, mostly in the specular if you're wanting to keep it clean.

  • Interviews

    • Synthesizer
    • April 27, 2010 at 3:36 PM
    Quote from Ginger Lord

    It is a bit classic British 60's concrete jungle. Did you see their new office or the old one outside the city? The new one is pretty natty.

    The one on the outskirts of town. They showed some pics of what the new one would look like, and it was nice indeed.

  • Interviews

    • Synthesizer
    • April 27, 2010 at 2:36 PM

    Congrats!

    I was there for an interview last October, but it only took about 3 hours. The studio itself seemed like a really nice place, but I could never see myself living in Nottingham, I didn't like the city at all

  • KotH_Switcheroo Beta 4

    • Synthesizer
    • December 27, 2009 at 2:34 AM

    Are you working on it in Norway?? I tried it with bots, and the only thing I found a bit annoying was not being able to shoot through the fences.

  • MapCore Job Census

    • Synthesizer
    • December 2, 2009 at 2:36 PM

    Actually the website is http://www.dice.se you get some IT job search thing

  • MapCore Job Census

    • Synthesizer
    • December 2, 2009 at 11:41 AM

    Update: I'm starting at Dice on Monday.

  • chopstiks takes some pictures (56k tears)

    • Synthesizer
    • November 24, 2009 at 9:12 PM

    Cool stuff! I really want to go to Nepal. We'll have to go on some sort of trip when you're back Do you do some sort of denoising? We have the same camera, but I'm always annoyed by how much noise I get.

  • MapCore Job Census

    • Synthesizer
    • November 19, 2009 at 9:45 AM

    You can add me into the freelancer section, as an environment artist.

    Portfolio: http://www.simonbarsky.com

  • unity is going to be FREE !!!

    • Synthesizer
    • November 6, 2009 at 6:16 PM

    I upgraded to the iPhone license and bought an iPod touch. It didn't take too long to get everything set up, and now I've got some simple tests running It sucks that the editor for the iphone version isn't updated to the 2.6 editor though.

  • unity is going to be FREE !!!

    • Synthesizer
    • October 29, 2009 at 12:18 PM

    !!!! I just bought the Indie license last week! I've got to decide to take the discount on the pro or iphone version now, although I'm leaning towards the iphone, as the features you get from the Pro aren't really what I'd be focusing on for development with Unity I don't think, getting shadows and a few other things doesn't seem to be worth the cost.

  • Lighting System and tools of Diesel Engine

    • Synthesizer
    • October 27, 2009 at 9:26 AM

    Deferred rendering, with screen space AO.

  • Machinarium

    • Synthesizer
    • October 23, 2009 at 3:49 PM

    I just finished it recently as well. It was really enjoyable, great atmosphere, puzzles, and music. I also really like how everything is done with visuals and sounds rather than words. I'd definitely recommend it.

  • Lighting System and tools of Diesel Engine

    • Synthesizer
    • October 12, 2009 at 7:53 AM

    I really miss the way you could place modular units in it. Building a level from a couple of assets took no time at all. Placing units in Unreal feels so awkward now.

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