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  2. Kakburk

Posts by Kakburk

  • commandos 3

    • Kakburk
    • May 9, 2007 at 3:34 PM

    I agree with Mazy, the latest Commandos game ( a la "strike force" or whatever ) is the devil. It's not even good if you compare it to the earlier Commandos games-- atleast if you ask me. :F

  • commandos 3

    • Kakburk
    • May 9, 2007 at 8:24 AM

    <3 Commandos 1 & 2. ;< but as JAL said, I found the third game to be a little dissapointing. :F

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • May 7, 2007 at 6:49 AM
    Quote

    Indeed - there was filesize as well, some of the laggier maps were rather large in mb, yet peris' map was just over 3mb, ran perfectly and no lag. So there was just something suspect with the laggy maps.

    (Kakburks inner mind: Oh noes! He's onto me!! How could he know about the virus I added to the file? )

    Hmm-- jokes to the side. :\ I didn't get time to playtest all the maps yesterday and those I've tested I've tested very little, so I'm not sure if I can judge them properly. Also I had hoped for today to test some of the last maps but eh... it's my birthday obviously, or atleast my gf tells me it is, so I guess I won't get much time for that... I really thought my birthday was next week.

  • Blizzard's new game

    • Kakburk
    • May 6, 2007 at 10:10 AM

    :\ Bah! Starcraft should stick to the rts genre and not jump to mmorpg. :< I'm too greedy to pay the the monthly fee. :X

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • May 6, 2007 at 9:17 AM
    Quote from Dodger

    true, I have never witnessed maps that laggs like this in a 1024x1024 cube until I played it and then witnessed.

    I blame the water and no use of nodraw texture.

    Actually I did use nodraw textures and stuff like that, however I didn't have enough time to add hints or fix the lightmaps. So as for dm_tyr I'ld blame the elevators and crappy optimisation. ;P

    Anyways. :\ Haven't had time to test alot of maps with other people, I've been really busy this last week and I'm away from home today aswell so I dunno when I'll have time to finish testing all maps. But hopefully I'll have some time before I go to bed tonight. ^^

  • WIP in WIP, post your level screenshots!

    • Kakburk
    • May 3, 2007 at 6:45 AM

    You really are filled with love aren't you killertomato? <3

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • May 2, 2007 at 8:27 AM

    Looks very interesting PK. Will have a look later today. ^^

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • May 1, 2007 at 11:44 PM
    Quote from Rick_D

    One thing I noticed from playing through all the maps is that people have been cramming lots of shit into a small space in the hope that it'll play well - the problem is that it doesn't. Lots of ladders and stairs and narrow corridors are not working for such a small space.

    Hmm... :\ noticed that myself, tested my own map together with a few friends of mine today as I had nothing better to do and tose elevators kind of bothers me. :\ I find myself having to wait to get to the next level from all the time. n___n

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • May 1, 2007 at 11:19 PM

    Wow. Looking good JeanPaul, too bad you missed the deadline.

    If you ask me I'ld say keep it the way it is. The sun gives a quite nice bloom atm. n___n

    On the other hand-- perhaps it would look nice with some spotlights lightning up the darkness if you recompiled with a skybox a la night? :F Don't really know but I think it looks nice anyhow.

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • May 1, 2007 at 9:17 AM

    :} I look forward to test all the maps together with other people. There's alot of überhot entries indeed! n___n

  • Competition: HL2DM 1024-unit Official Entries

    • Kakburk
    • April 30, 2007 at 6:00 PM

    yanked

    (I know there's a bug with the elevators stoping a few units to early (all elevators except one...) but as it wasn't that bad I didn't bother about it.... spent a whole day trying to get those damned elevators to work lol, and as they work okay now I don't want to mess that up. Uhm and yeah-- there's no 3D skybox but there never was any intentions for me to add one either... ^^)

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 29, 2007 at 8:18 PM

    As noone has said anything I'll give myself the time to upload the map the 30th aswell. As for hooligans question (or whatever that should be considered to be...) I've allready managed to squeeze in 12 player spawns and you may feel free to add my map to the server as it's released... however I haven't tested the map together with other people yet so I dunno how the gameplay'll be like... also I've been busy lately so well, the optimisation isn't finished... unfortunately, so I don't really know what fps we'll be experiencing. :roll:

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 29, 2007 at 2:03 PM

    Btw-- when's the last minute to send the map? Would that be as of the end of today (Sunday) or sometime tomorrow? (monday?) :F

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 28, 2007 at 12:35 PM

    Used to use Maya and Cinema4D alot some years ago, but stopped for some reason, and haven't bothered learning XSI. :\ Perhaps it could be worth to pick it up again and create some custom content. :F It's indeed nice to have some non-hl2ish material to work with sometimes. ^^

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 28, 2007 at 12:18 AM

    Hm. Ty! I shall try to come up with some trims or something for the arches. n___n

    Quote

    Maybe I can finish the map tomorrw before i'm leaving, but it's gonna be really badly finished I give it a try anyway..

    Yes give it a try. I hope you'll be able to get it finished. Your map looks very interesting!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 27, 2007 at 7:58 PM

    Done some small updates on my map, haven't had so much time to work this last week, but I'll release it however it may look and however the gameplay might be as the deadline comes. But I'm quite sure the days left are enough to get the few things I'm going to do done.

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c01.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c02.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c03.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c04.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c05.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c06.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c07.jpg]

    [Blocked Image: http://kakburk.frac.dk/projects/mc24c/mc24c08.jpg]

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 25, 2007 at 10:55 AM
    Quote from ReNo

    [Blocked Image: http://www.snarkpit.net/pits/reno/images/dm_weaver2.jpg]

    Hot! Seem to have a cool atmosphere.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 22, 2007 at 7:09 PM
    Quote

    As for not having "these last hours of Sunday" - you do know the deadline was moved back to the 30th, as in next Monday, right? Go check the first post in this thread again, it's been updated Smile Hope that gives you the time you need to sort out those bugs!

    !!! Yay! :F How unexpected. *Shines of happiness to be able to fix all stupid bugs and stuff.*

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 22, 2007 at 5:52 PM

    Well-- I'm "finished" with my map... if I can say it like that. Due to some really stupid circumstances I've got to do a format on my harddrive ASAP and that means I've got no time to work on my map these last hours of Sunday. There are a few bugs still to fix-- aswell as adjusting to do with the light stuff, elevators and the effects. Also alot of stuff I wished to add hasn't been added 'cause I don't have time to.

    Anyways, this'll be the version of the map I'll be using for this content. But be prepared for it to not be finished. It's playable but well, I know one thing, the elevator with the button is probably going to affect the gameplay in a negative way-- it's really been bothering me and I haven't got it to work properly.

    I took some screenshots of it and uploaded for you, didn't give myself the time to rescale them-- sorry. :X And they're taken in windowed mode too :roll: very sexy indeed.

    http://www.student.uit.no/~paalde/games ... _mc24c.rar <-- Map download

    http://www.student.uit.no/~paalde/games ... 276-c1.jpg

    http://www.student.uit.no/~paalde/games ... 276-c2.jpg

    http://www.student.uit.no/~paalde/games ... 276-c3.jpg

    http://www.student.uit.no/~paalde/games ... 276-c4.jpg

    http://www.student.uit.no/~paalde/games ... 276-c5.jpg

    http://www.student.uit.no/~paalde/games ... 276-c6.jpg

    Please pardon the unfinishedness.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Kakburk
    • April 22, 2007 at 2:11 PM

    Getting close to the end now. Unfortunately I'm unsure if I'll have enough time to optimise the map properly-- but I'll try. As for now I'm struggling with the elevators on the map which needs alittle adjustments aswell as fixing with HDR and bloomd thingies and whatever.

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