i would be on google, settling on watermarks and 128x128 photos if not for those 80,000 textures.
Posts by cincinnati
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agreed the second to last is drag-assing. that area is a relic from when the map was just a scene i made in left4dead 2 in anticipation of porting a source map to csgo, so it's still pretty noisy.
the trees are actually geometrically planted and define the boundaries of the plant zone. maybe it doesn't read well because i've not taken the shot to show that it's actually a pretty symmetrical situation in a courtyard. the ground brushwork/texturing could also have something to do with it.
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this is up on the workshop now.
[Blocked Image: http://zsnyder.com/picture/2012-12-13_00005_1024.png?pictureId=17087523]
[Blocked Image: http://zsnyder.com/picture/2012-12-13_00007_1024.png?pictureId=17087524]
[Blocked Image: http://zsnyder.com/picture/de_souq_acg0005.png?pictureId=17170290]
[Blocked Image: http://zsnyder.com/picture/de_souq_acg0003.png?pictureId=17170289]
[Blocked Image: http://zsnyder.com/picture/de_souq_acg0001.png?pictureId=17170288]
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more concepts that have something to do with the cs:go map i'm working on.
click for zoom.
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/street_2_5.png]
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/street_2_5_zoom.png]
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/st_scene_01.png]
and the concept i posted in the WIP thread.
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1.png]
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1_zoom.png]
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ran around in this a couple of nights ago. didn't give the bots a go, so i don't know about gameplay, but it's looking great.
i'm at -5 gmt and likely can't join you guys for tests. would you mind if i hosted this on my server?
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i've been loosely working from a concept i painted before this map was even an idea.
for cs:go.
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1.png]
the sunshading is all dispacements for the moment...the textures and illumination look a little wonky.
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq_concept_wip.png]
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1_zoom.png]
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just saw the email. congrats on the release!
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when they first announced episode one, i hoped really hard that lucas would acknowledge that the core star wars audience was all grown up and would target the new movies accordingly, make them darker, hire interesting directors, etc..
this was stupid of me.
i have no interest in this.
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ha ha, that wall of sunglasses is great.
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i have a stateside server (chicago). it's central to the group of people i play with, but not so much for mapcore, i know.
still, i play with quite a few people that love custom content (or did in the source days), and i'm happy to host any beta maps that come through here, in addition to whatever you guys do with a euro server.
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i think the old A looked a lot better.
[Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-001.png]
it was layered and twisted around itself in a much more nuanced way, especially if i'm guessing right about what happens under the site. if anything, this new version is too much a mirror of itself with a lot of the same sized spaces in it.
that being said, the new B looks better.
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couple more screens from cs:go
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/de_souq_aba2.png]
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/de_souq_aba1.png]
and a wider shot of that alley, with more context for color. the fog/light settings change in pretty much every compile, so it'll get it worked out eventually.
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/de_souq_aba3.png]
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i blocked out the map and did the scene in the first shot on the l4d2 engine back when cs:go was announced, and then recently ported it to cs:go...had i known about the new sun shadows when i started, i would have made a completely different map.
love having them.
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super exciting to see all the cs:go activiity. can't wait to run around on these.
here are some WIP shots of my contribution to the cause.
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq_aaz01.png]
[Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq_aaz.png]
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i would think anyone who had lived free would die hard...

edit: about 5 years late on that joke, it appears. i guess i must have stopped caring a while ago, and HARD.
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but comic font trailer...
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Really hope most of those de maps are defuse maps and not just demolitio
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":1vbqrd9f]Only thing missing from this game, is new maps for the defuse mode. I mean, yeah, the old ones work just fine and I really love them.. but c'mon.
it's not really breaking news, but the following are listed as dlc in the gamemodes server config
de_embassy
cs_assault
de_balkan
de_vertigo
ar_monastery
de_depot
de_alleyway
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Ps. I really fucking hope you can see that image, it took me 15 fucking mins to find a decent place to upload, i hate the internet.
imgur.com if it's just a one-off image that you're not interested in archiving.