1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. cincinnati

Posts by cincinnati

  • CGTextures hits 80.000th texture!

    • cincinnati
    • November 15, 2012 at 5:20 PM

    i would be on google, settling on watermarks and 128x128 photos if not for those 80,000 textures.

  • Streaming Map Making

    • cincinnati
    • November 9, 2012 at 3:12 AM
    Quote from Erratic

    I'm gonna be the communist and ask why everyone feels they need to be paid for every little thing they can possibly do with their time.

    brb gonna Kickstart my garden.

    will there be gourds? if so, i'm all in.

  • de_souq

    • cincinnati
    • November 8, 2012 at 5:54 PM

    agreed the second to last is drag-assing. that area is a relic from when the map was just a scene i made in left4dead 2 in anticipation of porting a source map to csgo, so it's still pretty noisy.

    the trees are actually geometrically planted and define the boundaries of the plant zone. maybe it doesn't read well because i've not taken the shot to show that it's actually a pretty symmetrical situation in a courtyard. the ground brushwork/texturing could also have something to do with it.

  • de_souq

    • cincinnati
    • November 8, 2012 at 4:06 PM

    this is up on the workshop now.

    [Blocked Image: http://zsnyder.com/picture/2012-12-13_00005_1024.png?pictureId=17087523]

    [Blocked Image: http://zsnyder.com/picture/2012-12-13_00007_1024.png?pictureId=17087524]

    [Blocked Image: http://zsnyder.com/picture/de_souq_acg0005.png?pictureId=17170290]

    [Blocked Image: http://zsnyder.com/picture/de_souq_acg0003.png?pictureId=17170289]

    [Blocked Image: http://zsnyder.com/picture/de_souq_acg0001.png?pictureId=17170288]

  • my 2d stuff

    • cincinnati
    • November 6, 2012 at 5:24 PM

    more concepts that have something to do with the cs:go map i'm working on.

    click for zoom.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/street_2_5.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/street_2_5_zoom.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/st_scene_01.png]

    and the concept i posted in the WIP thread.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1_zoom.png]

  • Cs_siege_go

    • cincinnati
    • November 2, 2012 at 2:08 PM

    ran around in this a couple of nights ago. didn't give the bots a go, so i don't know about gameplay, but it's looking great.

    i'm at -5 gmt and likely can't join you guys for tests. would you mind if i hosted this on my server?

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • November 2, 2012 at 1:51 PM

    i've been loosely working from a concept i painted before this map was even an idea.

    for cs:go.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1.png]

    the sunshading is all dispacements for the moment...the textures and illumination look a little wonky.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq_concept_wip.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq1_zoom.png]

  • The Natural Selection 2 Thread

    • cincinnati
    • October 31, 2012 at 12:54 AM

    just saw the email. congrats on the release!

  • Disney buys LucasArt, new STAR WARS

    • cincinnati
    • October 30, 2012 at 11:19 PM

    when they first announced episode one, i hoped really hard that lucas would acknowledge that the core star wars audience was all grown up and would target the new movies accordingly, make them darker, hire interesting directors, etc..

    this was stupid of me.

    i have no interest in this.

  • Pintos photo thread

    • cincinnati
    • October 30, 2012 at 3:30 PM

    ha ha, that wall of sunglasses is great.

  • Mapcore CSGO Server

    • cincinnati
    • October 25, 2012 at 3:38 AM

    i have a stateside server (chicago). it's central to the group of people i play with, but not so much for mapcore, i know.

    still, i play with quite a few people that love custom content (or did in the source days), and i'm happy to host any beta maps that come through here, in addition to whatever you guys do with a euro server.

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • October 16, 2012 at 4:34 PM

    i think the old A looked a lot better.

    [Blocked Image: https://dl.dropbox.com/u/1008157/PubShare/2012/CSGO/a5-001.png]

    it was layered and twisted around itself in a much more nuanced way, especially if i'm guessing right about what happens under the site. if anything, this new version is too much a mirror of itself with a lot of the same sized spaces in it.

    that being said, the new B looks better.

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • October 11, 2012 at 9:26 PM

    couple more screens from cs:go

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/de_souq_aba2.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/de_souq_aba1.png]

    and a wider shot of that alley, with more context for color. the fog/light settings change in pretty much every compile, so it'll get it worked out eventually.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/de_souq_aba3.png]

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • October 11, 2012 at 1:30 PM

    i blocked out the map and did the scene in the first shot on the l4d2 engine back when cs:go was announced, and then recently ported it to cs:go...had i known about the new sun shadows when i started, i would have made a completely different map.

    love having them.

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • October 10, 2012 at 4:51 PM

    super exciting to see all the cs:go activiity. can't wait to run around on these.

    here are some WIP shots of my contribution to the cause.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq_aaz01.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/souq/souq_aaz.png]

  • Yippee ki-yay

    • cincinnati
    • October 5, 2012 at 3:02 PM

    i would think anyone who had lived free would die hard...

    edit: about 5 years late on that joke, it appears. i guess i must have stopped caring a while ago, and HARD.

  • Colour Bind

    • cincinnati
    • September 27, 2012 at 3:23 PM

    but comic font trailer...

  • Counter-Strike: Global Offensive

    • cincinnati
    • September 6, 2012 at 12:07 AM

    Really hope most of those de maps are defuse maps and not just demolitio

    n

  • Counter-Strike: Global Offensive

    • cincinnati
    • September 5, 2012 at 1:53 AM
    Quote

    ":1vbqrd9f]Only thing missing from this game, is new maps for the defuse mode. I mean, yeah, the old ones work just fine and I really love them.. but c'mon.

    it's not really breaking news, but the following are listed as dlc in the gamemodes server config

    de_embassy

    cs_assault

    de_balkan

    de_vertigo

    ar_monastery

    de_depot

    de_alleyway

  • [Q3] Liposuction - Spronyq3dm1_alpha3

    • cincinnati
    • August 28, 2012 at 4:08 PM
    Quote

    Ps. I really fucking hope you can see that image, it took me 15 fucking mins to find a decent place to upload, i hate the internet.

    imgur.com if it's just a one-off image that you're not interested in archiving.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™