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Posts by cincinnati

  • my 2d stuff

    • cincinnati
    • September 23, 2010 at 3:44 PM

    i've actually thought of that, but i'm afraid i'd be terrible at animating convincing human movement.

  • my 2d stuff

    • cincinnati
    • September 23, 2010 at 2:33 PM

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/ddg_x_lg.png]

    details:

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/ddg_x_mini3.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/ddg_x_mini2.png]

  • my 2d stuff

    • cincinnati
    • September 22, 2010 at 4:28 PM

    i guess you could say the perspectival distortions are ways of kind of dislocating the center of the image and giving it multiple centers and/or multiple references in time. or, in the case of the image with the pinkish arch 2 up, the perspective does some of the same shifting that the center band of stones does on the street, in addition to setting things up compositionally in the fore/mid/background. for this l4d stuff, pushing the perspective without breaking it hopefully conveys a little unease.

    i'm glad you recognize intent in that. not everybody does.

    this one relies on a photo pretty heavily, except that the original was taken during the day and contained somebody's wife leaning against the wall (and no zombies running down stairs)...

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/left4euro.png]

  • 8 bits

    • cincinnati
    • September 22, 2010 at 4:11 PM

    yeah, the game doesn't possess much logic.

  • 8 bits

    • cincinnati
    • September 22, 2010 at 6:15 AM

    youtube won't embed for me on this board for some reason, so here's a link until somebody can do it.

    totally worth the click until then.

    http://%7Boption%7D

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • my 2d stuff

    • cincinnati
    • September 22, 2010 at 4:34 AM

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/left4euro2.png]

  • Bioshock Infinite (Spoiler free thread)

    • cincinnati
    • September 21, 2010 at 5:51 PM

    bad ass, right down to the shape of the blood on the screen.

    who else caught the

    "three cheers for us, eh?"

    as 3 cheers for USA

  • my 2d stuff

    • cincinnati
    • September 21, 2010 at 3:24 PM

    thanks!

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_be.png]

  • my 2d stuff

    • cincinnati
    • September 21, 2010 at 6:14 AM

    more of that theme

    [attachment=0]left4euro_arch.png[/attachment]

    and thanks for the responses. means a lot.

  • my 2d stuff

    • cincinnati
    • September 20, 2010 at 2:06 PM

    left4europe

    [attachment=0]left4euro4.png[/attachment]

  • my 2d stuff

    • cincinnati
    • September 19, 2010 at 5:06 PM

    another variation on the same sort of thing

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_simplebluff.png]

  • my 2d stuff

    • cincinnati
    • September 18, 2010 at 4:47 PM

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_te.png]

  • my 2d stuff

    • cincinnati
    • September 18, 2010 at 1:13 PM

    heh, not shy, just not terribly effusive.

    here's what the above is based upon...was a little bit different, stylistically, and is loosely based on a 3 map vs. campaign i've been working on, on and off, for a while:

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_poster1280.png]

    left side detail:

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_route_lzoom.png]

    right side detail:

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_route_rzoom.png]

  • my 2d stuff

    • cincinnati
    • September 17, 2010 at 4:03 PM

    admittedly, i don't post here very often, but i'm around almost every day and i like reading what a lot of you have to say.

    i'm an architect, currently teaching in university, but i also have a solid background in the graphic stuff. i usually just do it for myself and my portfolio, but i figured it was time to show some stuff publicly, as i'm seriously considering a jump into the games industry. these paintings being what they are, i think my real strength is in level design...but that stuff takes so long that i thought i could just have an outlet for quick stuff i do on the side. so i'll post as i complete stuff i'm happy with.

    thanks for looking!

    been on a l4d kick lately. bad timing with the comic that just came out, i know.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_newvan.png]

    and some details

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_newvan_z1.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_newvan_z3.png]

    not 100% happy with zoey, but i limit myself to a 24 hr period from start to finish (though i spend far less time on them), so she didn't really make the cut.

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/sketch%20thread/l4d_newvan_z2.png]

  • Games with lasting emotional impact

    • cincinnati
    • August 27, 2010 at 4:33 PM

    the absolute desolation of tomb raider 1. been searching for something like that experience in an sp ever since.

    the follow-ups certainly didn't deliver.

  • Portal 2

    • cincinnati
    • August 25, 2010 at 6:14 PM

    geoff keighley seems incapable of allowing others to finish their sentences.

  • Breaking Bad

    • cincinnati
    • August 19, 2010 at 7:31 PM

    bryan cranston was the best thing about malcolm in the middle.

    i don't watch much tv, but it's good to know he's moved on to even better things.

  • Photo Measurements

    • cincinnati
    • August 14, 2010 at 4:06 PM

    there are no vanishing points in isometrics, and there is no real depth or change of scale across an isometric projection.

    the whole point of isometrics is, originally, measurability, so that once you know one measurement along either the x, y, or z axis, you can reliably measure anything else that lies on those axes (this has already been said).

    i know that's not as helpful as some of the other posts, but i thought i'd clear that up.

  • Now playing 2010

    • cincinnati
    • August 13, 2010 at 2:43 AM

    yahoo pool

  • Butcher Shop

    • cincinnati
    • August 9, 2010 at 4:02 PM

    unless it's intentional, you've totally misread the second floor. that bay window cuts into the arch (which is why the two side windows are 5 sided) rather than sits outside it. you've greatly exaggerated the recess of that second floor as well, as the abutments from which the arch springs are pretty much flush with the face of the arch itself.

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