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Posts by cincinnati

  • Crysis 2

    • cincinnati
    • April 4, 2011 at 3:07 PM

    with valve's numbers not figuring into those charts above (my assumption), it seems that the pc isn't such the red-headed step-child.

  • digital tutors

    • cincinnati
    • April 4, 2011 at 1:27 PM

    wish chrome got more plug-in love

  • Black Mesa Source

    • cincinnati
    • March 27, 2011 at 4:36 AM

    well, that was as informative as it was intended to be.

  • UDK - 1930's Cinema W.I.P

    • cincinnati
    • March 23, 2011 at 11:47 PM

    there was a lot more going on in architecture than art deco in the 1930s.

    a lot.

    that meat comment made water come out of my nose.

  • Source reflections problem

    • cincinnati
    • March 19, 2011 at 5:32 PM

    "$normalmapalphaenvmapmask" 1

    not

    "$normalmapalphaenvmapmask" "1"

  • probably doesn't interest many of you...

    • cincinnati
    • March 4, 2011 at 12:58 AM

    ayn rand tells the same story with the same basic cast of characters in every book she wrote. just pick the shortest one. atlas shrugged is the long one.

    a lot of conservatives in the US are going to rally around this without realizing that it's not about them.

    and that trailer was awful.

  • Lucas Debes (2p Unity FPS) - v0.9 is out

    • cincinnati
    • February 21, 2011 at 4:24 PM

    trivial observation...before i investigated, and subsequently read where the name lucas debes came from, i thought it might be an anagram for the end of your url...

    debacle.us

    ALMOST.

  • THE CUBE CHALLENGE: Rules and discussion

    • cincinnati
    • February 15, 2011 at 6:09 PM

    is hl2dm even on episode 1?

    my preference would be to work in l4d2 branch, so yes, any source version.

  • Chells Legend - First 2 mins Trailer Release!

    • cincinnati
    • February 15, 2011 at 1:47 AM

    of course, the answer is decals!

    and while we're at it, can you break out some applied mathematics to rebut the use of the word gameplay...cuz chrome spellcheck keeps telling me that's not a freaking word, either.

  • Chells Legend - First 2 mins Trailer Release!

    • cincinnati
    • February 14, 2011 at 3:19 PM
    Quote from Sentura

    so uh, what does graphicsplay mean?

    reading the envronment as it's graphically coded and using that information to play the game seems like the obvious answer, especially considering that the game is portal.

    i fully endorse graphicsplay, if that's the case.

  • [l4d2] DROP DEAD GORGES vs. campaign

    • cincinnati
    • February 11, 2011 at 4:50 AM

    thanks guys.

    i chuckled to myself when i read solid start. i've been working on this (off and on) since before the official l4d1 sdk was released!

    i do know what you mean, though. it will be nice if i can can find the time to do a some involved detail passes as i release subsequent versions. it's been so much work getting 3 maps, one of which is huge, just to where i want it gameplay/geometry-wise, that i've had to keep the style of it pretty restrained as a rule.

    the versus geometry thing is my angle, so i hope i've struck enough of a balance between an abundance of that and what i have done, set dressing-wise.

  • [l4d2] DROP DEAD GORGES vs. campaign

    • cincinnati
    • February 10, 2011 at 6:33 PM

    hey guys. thought i'd share my ALL INTERNETS copy/paste WIP post with you.

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…DG/ddg_x_pb.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…_spawn_back.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…/DDG/ddg_b1.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…DG/ddg_b1_5.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…DG/ddg_b1_2.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…wer_exit_wm.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…ff_ax110030.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…DG/ddg_10wm.png]

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…ll_ax110008.jpg]

    drop dead gorges is a 3 map vs. campaign for l4d2 that i'll be releasing for public testing in the near future. while it can be played in single player or coop (sans rescue closets), these maps have been built specifically with human special infected in mind.

    what that means is that the geometry is relentless in its provision of tactical possibilities for all classes of special infected, making for an ongoing and satisfying carnage.

    that being said, simply focusing on improving the possibilities for the infected has the potential to make playing on the survivor side a frustrating experience. the method for dealing with this has been to carefully test and tweak the placement and spacing of pharmaceuticals and other supplies, as well as create a rhythm of safe and dangerous spaces that gives any survivor team that is communicating and making intelligent choices a good chance at reaching each safe-room.

    i've been testing this campaign in versus mode with members of my community pretty much twice a night every night for a solid 3 months, so, except for the occasional hiccup that will inevitably occur, it is thoroughly playable.

    there's a bit more written about it in a recent news post on moddb, at

    http://www.moddb.com/mods/drop-dead-gor ... ral-notes1,

    so please check it out.

    looking forward to sharing this with the l4d community...

    moddb page: http://www.moddb.com/mods/drop-dead-gorges (contains additional images and some video)

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…look_smaill.png]

  • What are you playing now?

    • cincinnati
    • February 5, 2011 at 3:03 AM

    r.i.p. sim city

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • February 4, 2011 at 4:19 PM

    the windows are less interesting now with all that sympathetic blue. they popped with the red.

  • my 2d stuff

    • cincinnati
    • January 27, 2011 at 4:27 PM

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/DDG/howdoilook.png]

    a little lol for my vs. campaign...sourced from a screenshot from map 2

    [Blocked Image: http://i125.photobucket.com/albums/p45/atelierzed/DDG/infected_source.png]

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • January 27, 2011 at 2:40 PM

    [Blocked Image: http://i125.photobucket.com/albums/p45/ate…DG/ddg_long.png]

    have some preliminary stuff on my l4d2 versus campaign, drop dead gorges, up on moddb. haven't had the time yet to compile anything for mass-forum-posting, but i figured i'd start to link to it here...

    the media is a bit limited at this point, and i've shown the most of the paintings i've included here on mapcore, but i have put some effort into trying to communicate my intent with the campaign in my latest news post.

    more to come...soon, as things are nearly ready for a release.

    also had my forum name changed to the one that i go by on the rest of the intricate-net. hi.

  • Simon Aublet - 2D/3D artist

    • cincinnati
    • January 22, 2011 at 4:49 PM

    talking about man bust, not the monet bust.

    i just think the drawings/paintings are stellar...

    i'm familiar with the bust from wip shots you've shown...and to be honest, when i first hit the link to your portfolio, that was immediately recognizable, and i obviously wasn't as interested in your portfolio as i should have been, because i didn't make it to those drawings until froyok posted the link to them.

    don't take just my word for it, i'm just telling you my individual experience.

  • Simon Aublet - 2D/3D artist

    • cincinnati
    • January 21, 2011 at 1:55 PM

    100% agree about the neighborhood life series. beautiful drawings. the 2d work, in general, is great.

    on the other hand, the man bust doesn't match the quality of those drawings at all. it just looks kind of alien to me.

  • Paper Half-Life 2

    • cincinnati
    • January 17, 2011 at 4:20 PM

    exotic

  • L.A. Noire

    • cincinnati
    • December 17, 2010 at 2:31 PM

    the faces seem very pasted onto the bodies at times. i think this is partly due to the static nature of the head when the face is captured vs. the torquing of the neck/movement of the body.

    shame the skin shader isn't up to par with what are otherwise amazing faces, which is a little jarring imo.

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