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Posts by cincinnati

  • My natural-selection 2 map

    • cincinnati
    • June 15, 2012 at 4:48 PM

    reassuring to see those big spaces, relative to my experience with the alpha/beta.

    looks great.

  • Hey Helder, say goodbye to:

    • cincinnati
    • June 15, 2012 at 4:04 AM

    congrats...load up on francesinhas while in portugal...we do not allow so many meats on one sandwich in this country.

  • Crytek to make free-to-play games only

    • cincinnati
    • June 9, 2012 at 3:47 AM

    on that note, would be cool to see the crossing work as another game. my number one aversion to sp is ai, and i would love facing humans in typically sp level design.

    l4d vs. comes the closest, but it's obviously still too multiplayer in feel.

  • Euro 2012

    • cincinnati
    • June 8, 2012 at 9:46 PM

    don't look at me, i like to play disc golf.

  • Euro 2012

    • cincinnati
    • June 8, 2012 at 8:53 PM

    give us a break. soccer is what the english used to call it to distinguish it from other football games, mainly rugby (still officially called rugby football, i believe).

    given the english invented the game, i think we can quit feeling guilty about calling it that.

    too much fake crying in soccer, anyway.

  • Euro 2012

    • cincinnati
    • June 8, 2012 at 7:11 PM

    *Association football

  • [Sketchup] to [XSI] or [Blender]...

    • cincinnati
    • June 8, 2012 at 1:22 PM
    Quote from Mr. Happy

    they own them all.

    autodesk may have a monopoly (modo, anyone? ) in regards to 3d software game devs use, but there are other packages out there that are not owned by them that are used pretty extensively in film, engineering, and architecture (which collectively represent a much wider user base than game development). rhino and form-z are two that come to mind, the former of which is the 3d package of choice for my architecture students, despite the fact that the school also provides licenses for max and maya.

    can't say i know what effect the autodesk juggernaut is having on these, but just that they exist and are used by choice by many.

  • Wreck-It Ralph

    • cincinnati
    • June 7, 2012 at 4:16 PM
    Quote from 2d-chris

    Just because you own a studio or brand doesn't mean you can slap it on the product, people are smarter than that.

    not what i meant by that but i suppose i'm being lazy in my explanation.

    Quote from Thrik

    It's pretty funny how Pixar became the new Disney after Disney really dropped the ball during the 2000s and failed to put out many worthwhile films — the assumption of total quality people once had for Disney films became Pixar's thing instead.

    I think Disney is trying to undo the damage of their weak last decade (especially in comparison to the amazing stuff they put out in the 90s) by once again becoming a family film powerhouse in its own right. The last two I've seen are The Princess and the Frog and Tangled, and they're both splendid. This looks like it'll continue their new trend of quality films.

    this is more what i'm onto...it seems that disney is muddying the distinction between "brands" by taking a lot of lessons from pixar.. not content to rip almost exclusively from timeless fairy tales and sanitize them (which takes us right up to both princess and the frog and tangled (read:rapunzel)...but it is now creating a mythology around the accessories of (contemporary) childhood, ripping from pop culture, and throwing a bigger bone to the adults in the room (some of the things that put pixar where it is). usually, when a studio owns multiple brands, there is some default communication about what can be expected via that branding. not the best example, as it's not animation, but look at disney's touchstone, which says, "this is still family friendly, but it's darker." now look at the internet and see how many people are mistaking this for a pixar film. makes me wonder if disney is going to gobble up pixar's name, too.

  • Wreck-It Ralph

    • cincinnati
    • June 7, 2012 at 2:31 PM
    Quote from e-freak

    Because its a Disney movie, not Pixar. Two different studios.

    that's not what i was getting at.

    disney owns pixar...it uses pixar tropes...just seems to fall more under pixar's brand.

  • Wreck-It Ralph

    • cincinnati
    • June 7, 2012 at 1:15 AM

    wonder why it's under the disney banner rather than pixar.

  • The Transit of Venus

    • cincinnati
    • June 6, 2012 at 9:25 PM
    Quote

    ":2tusodv7]Some people still don't believe me when I say the brightest star in the sky is actually venus, not a star. Some people are duuuuh.

    brightest star in the sky is the sun

  • Tomb Raider

    • cincinnati
    • June 1, 2012 at 10:05 PM

    looks good and all...really good, actually...but for me, tomb raider was all about the atmosphere of isolation.

    so, kind of sad to see it become an action movie, if it wasn't headed that way already.

    still, cool trailer.

  • Prometheus

    • cincinnati
    • May 24, 2012 at 4:50 PM

    i don't necessarily have an aversion to 3d...mostly to the type of movie that generally employs it (prometheus is hopefully the exception to that).

    thank you though, mr. president, i'll keep your comments under advisement.

  • Prometheus

    • cincinnati
    • May 24, 2012 at 2:51 PM

    using the 80s comparison, i'm not so sure.

    80s 3d was a pretty reliable sign that a movie was total cheese, and was basically the primary selling point of the movie. 3d today is being piggybacked onto blockbusters as a secondary attribute, which, while the movies can be total cheese in and of themselves, is a bit different when you consider marketing, budgets, box-office, etc. that, and i'd imagine the tech is a bit better (less awkward) nowadays.

    that being said, i've not seen a 3d movie in either decade.

  • The Avengers

    • cincinnati
    • May 24, 2012 at 2:48 AM

    looks like thor put a little too much AXE in his hair.

  • sci fi city concept (monkey island-ish)

    • cincinnati
    • May 10, 2012 at 1:01 AM

    my initial reaction doesn't need a paintover (i don't think :XD ):.

    has to do with the green-blue light coming through. i think if you staggered it some ( both in scale and up and down along those 3 main vertical lanes) rather than having it move straight through, from right to left, big to small, it might give that interior a much better sense of space.

    looks nice.

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • cincinnati
    • May 4, 2012 at 2:03 AM

    tools only get you so far, so no...

    if anything, i would think it would broaden the interest in custom content, which can be nothing but good for the people already slogging away.

  • Company of Heroes 2

    • cincinnati
    • May 3, 2012 at 10:19 PM

    yes, it's called world war 3.

  • THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

    • cincinnati
    • May 3, 2012 at 4:43 AM

    :lock:

  • I'm a dad

    • cincinnati
    • May 1, 2012 at 10:57 PM

    teenage? how about 3?

    anyway, congrats...kids are the future.

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