how to make a game trailer^
looking great.
how to make a game trailer^
looking great.
hope so. game definitely needs more de maps.
though i would never tell anyone it's a must in learning how to make things, copying can be a useful tool for a novice to force oneself into speaking a language they don't yet understand, but do have the ability to mimic. it would be the goal with that intimate experience to then come to understand things over time and in hindsight (often without even being immediately conscious of it)... and use that and your other experience as an integrated body of information when confronting future design problems--and otherwise leave mimicry behind. no idea comes out of the void. it is always related to other ideas from other people. figure out how far you need to go to understand them and don't be afraid to use others' ideas along the way as long its in the name of ultimately adding to those ideas (or chipping away at them, as the case may be).
some people come into a situation with the ability to understand a design language on sight, and therefor could rightly skip the copying phase and go right to integrating, compartmentalizing, or co-opting it (or whatever you want to call it). just depends what you have a knack for in the first place, i guess.
the true punch to all of this, and let's say it's a portfolio question in this case, is to move on from a copied scene into one that demonstrates how you've fused that idea with your own innate intelligence about things. the best work is work in which you can read solid and knowing reference to the language(s) being employed, because they're part of a bigger contemporary and historical conversation about things.
looks like they released some media on the special edition controller for it:
oh, come on. they changed the color of the grocery list on the fridge.
is that a picture of anaheim?
yes, but the first word of the headline is "REPORT:"
it's going to take a lot to step out of this hole:
[Blocked Image: http://ckmac.com/r2600-3699/r2702b.jpg]
can't wait to see the paint job.
squarespace is pretty good for portfolios...they don't have a free option, though.
at least you won't have somebody else's brand on your page.
same here.
the jitter of the in-game flyby recording was pretty much my least favorite thing about source.
orb?
i thought you were the benevolent HAL 9000...
peppa pig
yo gabba gabba
bubble guppies
i have a 3 year old. she is in charge.
we've got quake 3 installed on the school network. i don't think the students even realize it's there any more.
game is far too twitchy for me (read: i suck).
the two worlds depicted address the gender identity thing pretty brilliantly, without making it into an overtly extended joke.
well played.
only if you visit either site...or reddit.
and i don't think it's actually funnyjunk who's doing the suing. i think it's just this crazy attorney.
that old man's only got one one shot at whatever is coming at him, unless the next one is on the ceiling.
it's all looking really nice.