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Posts by Sentura

  • Blizzard's new game

    • Sentura
    • May 20, 2007 at 2:27 AM

    you guys take this like a personal insult. i am just saying that it doesnt look like something i would buy as is. its just my opinion and i dont plan on changing it until i either see or hear more about it. stop telling me off because i posted my reason why this game in particular doesnt live up to my expectations at the given time

  • Blizzard's new game

    • Sentura
    • May 20, 2007 at 2:12 AM

    your opinion is that htey run on a free pass

  • Blizzard's new game

    • Sentura
    • May 20, 2007 at 1:15 AM

    qft

  • Blizzard's new game

    • Sentura
    • May 20, 2007 at 12:53 AM

    sc doesnt really introduce anything new, that's why i am more prone to getting c&c 3... it sounds more exciting what with the new race that has come and, despite me not having seen any trailers or anything, sounds much more interesting than sc2

  • Blizzard's new game

    • Sentura
    • May 19, 2007 at 11:06 PM
    Quote from Sentura

    i think the term for one of these is "money hog".

  • Blizzard's new game

    • Sentura
    • May 19, 2007 at 10:34 PM

    who cares who it's from either how

    just because capcom doesnt make good sequels doesnt mean blizzard does

  • Blizzard's new game

    • Sentura
    • May 19, 2007 at 10:28 PM

    everything i say is my opinion

    you don't have to take it personally or anything

    i just say what impression the game made on me

    of course i havent seen the game yet but from what ive read and seen, it does look like the old sc.

    i dont mind if they would overhaul the whole game, but sell it as a new one? no thanks. i think the term for one of these is "money hog".

  • Blizzard's new game

    • Sentura
    • May 19, 2007 at 10:11 PM

    hey yeah! lets go buy the same game with new graphics. it'll be so worth it :roll:

    honestly, it doesnt look like it's changed one bit from the gameplay trailers and screenshots

  • Blizzard's new game

    • Sentura
    • May 19, 2007 at 10:01 PM

    sounds like sc1.5 tbh :\ nothing new but units... might as well just release another expansion

  • Half-Life2:Awakening released

    • Sentura
    • May 19, 2007 at 7:34 PM

    Spoilers warning!

    I love hl2sp more than hl2dm, which i play regularly and so, I was excited when this mod was announced for download. Though, after playing, I don't know what to think about it. While I didn't expecting this to be as good as anything made in Valve's studios, I expected it to be a handful of well crafted levels. Especially with the intro scene being very well put together.

    After playing through it, I can say I was dissappointed. While you could tell that this was a serious attempt at telling a story, it just seemed incoherent and dull. It felt like playing a map pack for Halo. You had countless of monsters to bash over and over again in somewhat different environments, and there were no real puzzles to fiddle with. It just didn't feel like I was playing HL2, which I think was what the author obviously wanted it to be, what with including characters known already in the HL universe.

    Combat fatigue was high throughout the mod, and the enemy npcs were just overflowing. It also seemed like there were spots where either ammo or health was lacking; I was fighting the gunship with 10 health and later on, I had no ammo for taking out the zombies at the base, which only added frustration and more fatigue. It really seemed like a first time attempt to create a single player experience, and it didn't work really well; at least not for me.

    Architecture and textures were good in the beginning, the first bunker-base thing was well done, but later on, in the citadel and onwards, it seemed to fall into a very repetitive phase; especially at the citadel it looked very weird because the normal citadel uses building architecture to emphasize its textures and depth.

    No comment on the voice acting. The music was good, but it sounded much too epic and perhaps medieval to this mod. I think you would have better off using the HL2 soundtrack, which has music specified for these things.

    In conclusion, it felt like a hurried project. You had a great start building the bunker base and environment, but as you progressed it just got dull, and the combat got tedious after a while.

    Rating (scale from 1 through 5):

    Gameplay: 2

    Too much combat, too little puzzles

    Graphics/Architecture: 3

    Good start, but it just went downhill after a while

    Sound: 4

    There was alot of effort put into the sound side, it was just a shame it didn't fit the theme so well.

    Atmosphere: 2

    It just didn't feel like HL2.

    Average: 2.75

    This is of course just my opinion on how it was.

  • this is the Fallout 3 teaser countdooOOooown

    • Sentura
    • May 18, 2007 at 3:43 PM
    Quote from ReNo

    Morrowind?!I think that picture captures Fallout really well, and as Koko mentioned the ship is a real nod to San Fran in Fallout 2. Looks like a wee tent town down on the right below the carrier too. I think if you zoomed the camera out of a Fallout game city you'd get a view pretty similar to that painted here

    similar doors into the ship at the side, reminded me of the SE town (which was partly underground)

  • Iraq Scenery

    • Sentura
    • May 17, 2007 at 1:51 PM

    the fog makes it look really bad... add dustmotes instead

  • this is the Fallout 3 teaser countdooOOooown

    • Sentura
    • May 17, 2007 at 1:35 PM

    it does...

    but it reminds me of morrowind D:

  • Little urban intervention thing I did with some friends

    • Sentura
    • May 17, 2007 at 12:46 PM

    how about t shirts with this stuff?

  • Blizzard's new game

    • Sentura
    • May 17, 2007 at 12:40 PM

    http://%7boption%7d

    etc.

  • Inventions

    • Sentura
    • May 16, 2007 at 3:55 PM

    god

  • Inventions

    • Sentura
    • May 16, 2007 at 7:02 AM
    Quote

    money

    chinese didn't invent money. phoenicians did.

  • Iraq Scenery

    • Sentura
    • May 15, 2007 at 7:21 PM
    Quote from Psycho

    The bus is clearly a metaphor.

    hahaha, good one

  • TF2

    • Sentura
    • May 15, 2007 at 7:16 PM

    i hope they made backstab a 1 hit kill

  • Europe's top 50 game studios - list by Next

    • Sentura
    • May 15, 2007 at 4:33 PM

    io's lead programmer is the son of my old english teacher

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