Quote from TaylorI’m not going to spend 2-3 months playing another game to see if I like it when I have years of work (and that's a very fitting word) pumped into WoW
this is exactly what i'm getting at; the perfect example of pride. you play for so long that you dont think anything else is worth trying out. eventually there'll be a point where you'll get bored of whatever it is you do now, rethink about how much time spent on it and if it was worth it. i'd wager you'll think it wasn't.
i've been through the process myself and i realized that a game is not worth playing unless it's fun. pride no longer does anything for me, so any addiction rarely 'hatches'. if i play through a game and something within the first 30 minutes doesnt pull me in, it's not worth the effort. you may say that this is a relatively short timespan, but try to put it up against a demo of any game. you get just about the same timespan. what someone will probably say now is, "yeah but MMOs are much slower paced!" to this i would reply: yes, they are much slower paced, but if i am not out doing something in the game 30 minutes from when i get thrown into the world, then either the pace is too slow, the tutorial is too long, or it's just an alltogether inferior design. put it this way: i value entertainment over innovation and pride.
extra:
i also saw someone mentioning that world of warcraft's casual attitude is what secures its populace. sure the "casual" attitude is a factor worth pointing out, but what MMO is not casual? in which MMO is it a global race to the highest level that everyone implicitly participates in? it's not the "casual" factor that does anything for the MMO, it's the word of mouth. if your friends are playing a game and saying it's awesome, you will try it out. the same goes for any MMO.